Luchuirp worldspell

If all you did was require masonry, you'd balance it pretty majorly. 30 turns into the game, that +2 production doesn't have nearly the effect it would otherwise have.

And casting it with 3 cities is arguably (?) a stronger strat... but who wants to tech masonry instead of education and mysticism or bronze??

Maybe you do it after and cast turn 80 (without a religion)... that's a hard nerf.

quickspeed
 
Just as most worldspells. Golem builders shouldn´t be the fastes, they should be slow, but strong. And masory is needed on the way to golems, isn´t it? Anf it would be nice, if those Hammers could improve the speed instead of the power.
 
Just as most worldspells. Golem builders shouldn´t be the fastes, they should be slow, but strong. And masory is needed on the way to golems, isn´t it? Anf it would be nice, if those Hammers could improve the speed instead of the power.

I guess if requiring masonry does not make the Engineer so late...

Making the hammers +1move is good, but it's still not worth an engineer to carry, not even close really.
 
Has anyone tried building Pact of the Nilhorn with that first really early GE? I'm generally not a big fan of the Stooges, but 3 HN 7:strength: guys at turn 45 is pretty appealing..
 
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