M.E.NES - Middle Earth NES! New map, new players, new rules! Simple and Fun!

Yeah, but I'll order them to land outside the city then enter it :p

Nemesis
 
Answers to questions:

1. ABSOLUTELY NO CARRYOVER. Sorry if there was any confusion. We are already going to have huge 100 or 200 strong armies. There is no need for banking races.

2. Just like UKNES, fleets of nations at peace can exist peacefully in the same sea.

About Unique Units, each has its advantages and disadvantages, and you have to think to use each in the right strategy.

For example, the Elves. On a mostly-water map they are a very big power. For example they can attack 46 and 32 THIS TURN - that's how far the two-move boat's reach is [example, build fleet in K, load, move to R, unload]. The problem is, their special units, while they can hold the seas against any other fleet, can't claim much land.

Then the Dragons. The Dragons are very powerful because of the jump-maneuver. They can claim land very far away such 44, 55. The advantage over using boats is cheapness - getting a Dragon to 55 costs 10 gold, getting an army there costs 15 including the fleet. Plus a Dragon can jump over a front line and attack your rear, unless you guard it by pulling troops away from the front, making you more vulnerable. The disadvantage is that if someone guesses how you are going to jump, they will send troops to the jumped over province and ambush you.

Dragons are 2 on landing. They are one while IN THE AIR, that is in the jumped-over province.

The Dwarves of course have 2 armies in 1 while on defense - which means if they take something they're going to hold on to it. That in itself is more than enough to compensate for the poor land. Actually it is not as poor as it looks. Because of the channels in A-Z and Z-O, the Dwarves can claim 26 and 27 this turn. Also they are close to some crucial islands. The disadvantage is that EVERYONE except the Ents can reach their capitals this turn - the Dwarves must spend a lot on home defense because they are basically the center of the board.

The Ents are 2 armies in 1 on offense. In itself a terrific attribute, and they also have more FCs at hand than anyone else. Disadvantage - they are equal to the Dwarves in battle, and the Horsemen can attack and retreat, using their 4 attack. However, if the Ents ever manage a naval invasion, whoever was invaded will have lots of trouble on their hands.

And finally the Men. The third double-move power. Fantastic raider, because of the 4 offense and the retreat ability. However, you'll need Regs to back them up otherwise your 1 defense is going to haunt you.

--------------------------

Now just to prove how equal everything is, I have concocted a list of Free Cities available to each player THIS turn. I have not counted FCs reachable by going through the OZ channel because obviously the Dwarves would not let anyone thru. I HAVE counted land reachable by the AZ and BC channels, and the OZ channel just for the Dwarves.

THE ELVES can reach: 6, 9, 11, 32, 33, 34, 35, 49, 54, 55, 57, 60. That is, TWELVE.

THE DRAGONS can reach 6, 9, 11, 33, 43, 44, 49, 54, 55, 57, 60. That is, ELEVEN.

The DWARVES can reach 6, 9, 11, 26, 27, 33, 34, 35, 43, 54. That is, TEN.

The ENTS can reach 20, 21, 32, 33, 34. A mere FIVE - BUT they are the Ents after all, and a quickie naval invasion can crush another player.

Finally, the MEN can reach 6, 9, 11, 17, 20, 21, 32, 33, 34, 54. A total of TEN.

So, everything is equal except for the ENTS, but they have their back to the wall and they have the most powerful unit in the game if they surprise-attack, especially against Knights.
 
DAM! Troq, you evil person.

i spent the last 15 minutes trying to figure out how to 'fairly' split the map among us 5. its imposible.

not only is the map missing a FC (the 20th), whats worse is its missing the following:
territory 8
sea I, N, Q, W

did you do that on purpose so that we couldn't settle into a 'fair' division of the map and then do nothing but amass HUGE armies?
 
if i ever go to college, math and problem solving will be my 'minor' (CS being the major)

59 territories
15 of them are PCs = 1500
19 of them are FCs = 950
25 are empty land = 250
= 2700 gold per turn = 540 per player
which can be 3 PCs, 4 FCs and 4 territories (four players)
or it could be 3 PCs. 3 FCs and 9 territories (one Player)

plus
there are 22 seas which wont always bring income but a max
110 gold = 22 per player.

he he he. dam, i wish i had spent the time it took me to reach this doing work. (so does my boss :lol: )
 
I guess nobody is joining as the Elves: I will play them for a while.

The Elves claim as their rightful land the lands of 1-7 as well as 57-60. We claim also 55 but would be willing to claim 54 instead if the Dragonmen have a preference. This would bring us to 4 centers, our fair share of the 19.

Dread Lord of Men and Knights, we desire to sign MPP with you and in token of friendship to your people will allow you to take the disputed FC between us: FC 9. Know that the Elves and their Boats will ever be ready to convoy you and help you in any battle against any foe.

Lord of the Dwarven Folk, we desire friendship and MPP with you as well and together we could form a TRIPLE ALLIANCE which would ensure peace and prosperity throughout Middle Earth. I await your word.
 
To Elves:
From Humans:

we will gladly sign a DPP with your noble peoples, but a MPP could drag us into a war that we are not prepared for and we must therefor respectfuly decline your generous offer of a MPP.

PS, weather you take the DPP or not, we are still taking the FC at 9



To ENTS
from Men

i have not heard a word from you about reguarding my claims to land between our nations. i am assuming that you have no problems with my claims



/ooc orders sent.
 
From ENTS
To world

WE ARE ENTS
WE TAKE LAND AS WE SEE IT
NO CLAIMS

ooc what are ents? I'm guessing that they are the bad guys from the film...
 
/ooc i have no clue what Ents are either, but currently running under same assumption as Rev :lol:

To Ents
From Humans

Figures! What else could i have expected from such primitive lowlives.

Your heard my claims, and even if you dont have the brain capacity to hold that information, I DO, and those claims will be enforces by my knights.
 
Ents are basically living trees, and they're on the side of good. Like orcs are the evil equivalent of the good elves, trolls are the evil equivalent of the good ents. Except ents are MUCH stronger [thus the 4 attack]. No player in the game is evil: not even the Dragons. I wouldn't have included an evil player because everyone else would gang up on 'em.

FROM THE ELVES:

Men: we agree to a DPP. You may have FC 9. If ever war comes to your shores, so will the boats of Elves, to carry your armies and aid in any way we might. We expect the same of you.

Ents: hope relations can be friendly between our nations. We know you're smarter than you look. Don't let insults of men bother you, they didn't know what they were talking about. :p

Dragons: haven't heard objection from you. Assume our claims are respected. Hope we can be allies: NAP maybe?

Dwarves: no word from you as yet. Will you sign MPP or at least DPP, then I know the friendship between our nations shall grow. :)

All: the update is coming soon! As soon as I can write orders for the Elves. I will then open the other orders, and update the map.
 
Troq: I hate missing NES's! I wont join this one as I was away when it started (not even sure if there is a spot left!) but definetly count me in on the next one.

I have missed about half of the UKNESIV, the new Wargame, UberNES2, and this game!!!!! Bad week to be gone, eh?!

-Jason

Edit: Have no doubt that I will be reading this one, though, as I love the LOTR series!!!
 
The ENTS do not claim land as it is free but 19 to 21 on the south side is under the protecterate of the ENTS. The North side will be decided later.

ooc when the first turn? BTW I sent my orders a while a go
 
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