M60 01 Another Try as the CSA

I would take them. Given the size of the territory we will be occupying, we'll need the manpower for developing the land.
 
I guess it's settled. unless Sir Len pipes up with a compelling argument, we'll have a quaint little war on our hands. :)
 
Initial thoughts – I think it’s very odd that we will have control of three sources of iron, though it may prove to be very good for us. It would seem we already control four luxes already, and when the settler builds where he stands, we’ll have a fifth. We need many more workers and defenders. After the next city, I will make an attempt to solidify our borders. I thinkit may have been a bit early to go for lit. We could probably pick up another tech or two and still research it first.

1475 bc (1) – Richmond expands and grabs the silks. New Orleans is founded to claim dyes, and later iron. Drop luxury rate to zero.

1450 bc (2) – Our scout runs into two Mayan settlers, both unguarded. I am seriously considering taking them.

1425 bc (3) – ARRRGH. After the in-thread discussion, I am ashamed to admit the unit nearby was a REGULAR scout!!! Last night was a really bad night for my SG career…. On the upside, I do find some green borders far to the West.

1400 bc (4) – Meet the Aztecs. Trade them HBR for Philo straight up, since they’re broke. Maya hold Poly at monopoly. Won’t even trade for HBR, writing, and math.

1375 bc (5) – The luxes have dictated a pretty wacky city layout thus far.

1350 bc (6) – Nuthin much.

1325 bc (7) – Denver founded.

1300 bc (8) – I keep staring at the screen, trying to devise a decent dot map.

1275 bc (9) – Trading opps are pitifully few and far between.

1250 bc (10) – Lit comes in, start currency. Dallas founded.

Not a bunch going on here, just trying to solidify our lands. I have tried to scrape a worker in between settlers in Richmond, as we are having trouble keeping up with the settlers, partially due to a lack or workers. :crazyeye:

Maya still have Poly at monopoly, we have Lit at the same. There are no deals available, ATM, but you could try lowering science to see if we can get poly with a bit of gpt.

I plan on putting up a dotmap shortly.


>>>SAVE<<<
 
The red dots are valid city sites (one had to be moved SW)
The blue dots are basically "fill in the gaps" cities
The yellow is questionable, but would compete to take the silks from Joan
EDIT: white are existing, and merely help me visualize placement...

M60map.JPG
 
I just thought I should point out that Denver was not in the Confederacy. They had a claim on the southern half of New Mexico and Arizona. Not Colorado. :p
 
I thought it was a strange one too, but since Kiech was nice enough to put together the mod for us, I didn't want to nitpick. ;)
 
Well, being Southerners, I presume when we're done with expansion, we'll look at filling out the south in the direction of the Mayans and Aztecs. Looks as though the Mayans will be squeezed in by several powers.

Current Roster:

Sir Len Taft: UP :)
M60A3TTS: On deck
Tallanas: Waiting
SesnOfWthr: Just played
Open Roster space-
 
Here is the save

Fellow Confederates,

In looking over the current disposition of our towns, I felt the development of the area closer to Richmond would provide the means for a more productive base. The rapid movement to the outer regions has been done quite well. These last ten turns have now added the coastal cities of Charleston, SC and Mobile, AL close to Richmond. We have another settler ready to place down another town southwest of our capital. In scientific matters, all advances of the world our known to us. :) We traded Montezuma literature and 15 gold for map making. We also exchanged philosophy and literature to Queen Elizabeth for polytheism. Our research into the field of currency will be complete in 3 turns. Our road building effort has allowed us to connect Atlanta with its ivory to the capital, and the Houston Pike will soon connect the incense as well. Atlanta poses something of a challenge as Zeus will be difficult to complete in a timely fashion given its size, or potential size at the moment. We can irrigate the plains for a slight population increase, but we may also wish to change the queue to temple in order to increase the potential number of workable tiles which include some bonus grassland. There are still no horses under our control, nor is it likely in the near term, so I believe Zeus will be an important wonder to complete. I have been using four of our laborers to build up productivity in Atlanta. With regards to the earlier question on the naming of the town of Denver, I did feel it would not be an affront to our developer if the town was renamed. Reviewing the city name list, I found Vicksburg, MS not to be included, and IMHO the new name is wholly appropriate. I might suggest open terrain west and southwest of Vicksburg remains open to settlement once additional core cities are in place, and the roads created will allow quick movement there.

Sincerely,

Jefferson Davis
 
Turns look good, M60.

I did notice you didn't attempt another screenie though.... :lol:
 
Yeah, my page formats properly and isn't just one big white square :)

Obviously, no M60 screenies!
 
M60A3TTS said:
See my last post: Our Present Map. It'll do for now. ;)

Indeed it will. I actually didn't even realize that was a screenie. :crazyeye:

Looks like our borders are starting to solidify. Atlanta should be the focus of our workers for the time being. Irrigate like mad and possibly join a worker or two into the city. However, there is something of a premium on workers right now, so that may not be the greatest idea. I just want to see SoZ up and running asap, as M60 said, they will be our only fast movers for a while.
 
:bump:

Sir Len Taft - Skip
M60A3TTS - Just played
Tallanas - UP NOW
SesnOfWthr - on deck
OPEN SLOT
 
*cough*

Got it! Will play asap, my mind must be fried, as I was convinced I was not up next... :blush:
 
I just copied the most recent roster I saw, in post 67. Whether or not that is the same roster we've been working with, I have no idea.....
 
Pre-flight check - The statue of Zeus can now be built in Lexington, in half the time it would take in Atlanta. I decide to swap, partly due to this time issue, partly due to the military nature of Lexington :)

Atlanta switches to Granary, due in 7. Richmond will continue as the settler pump...

Apologies for the lack of an exciting turnlog, but I'm all written out today...

IBT - Richmond settler>settler

Turn 1 - 975 AD

The two settlers head to their designated sites, and the workers work!

IBT - The Mayans demand Literature, threatening to enslave our people if we don't accede to this outrageous demand. The Confederacy has not acquired a name as cowardly lackeys, and we are not about to start now. I tell Smoke Jaguar, firmly, no. He slinks away like dog he is.

Turn 2 - 950 BC

Currency in 1 at 70%. Atlanta starts a galley for further exploration. Albuquerque, NM is founded, and starts on a worker.

IBT - Start researching Code of Laws - frontier life has proved rather lawless, and the creation of a CSA Marshals force sounds like progress.

Turn 3 - 925 BC

Further exploration is made, but otherwise, a quiet turn...

IBT - the number of foreign warrior bands roaming our countryside is worrying!

Turn 4 - 900 BC

Exploration and expansion of the road network.

IBT - :sleep:

Turn 5 - 875 BC

Tampa Bay, FL is founded, in an area rich with iron - Florida sure is a big state...

IBT - Houston worker>temple (needs to expand); New Orleans worker>worker (needs mass improvement, and is very corrupt); Charleston warrior>worker

Turn 6 - 850 BC

Incense is connected :smoke:

IBT - Atlanta granary>temple; Miami worker>worker; English start the Great Library... Aztecs finish the Pyramids :eek:

Turn 7 - 825 BC

Darn it! The Aztecs have Code of Laws, our only advantage over them now is Currency. Nobody else has anything worth trading Currency for, though. I decline. 4 turns to finish CoL ourself. I still doubt he will research Currency, and we may be able to get Construction for Currency later on.

IBT - Iroquois start the Oracle, as do the French, Maya

Turn 8 - 800 BC

Our Confederate Scout in the far north has made a reasonably interesting discovery, a small glacial promontory...

IBT - Richmond settler>settler; Montgomery worker>harbour; Spanish complete the Colossus and start the Oracle...

Turn 9 - 775 BC

Oh for Heaven's sake. England have Code of Laws, and America and France have Construction... I do declare!

Unfortunately, everyone wants an outrageous price for their new technology. I would end up selling the farm for either one. With CoL to arrive in 1 turn at 40%, I decide to wait.

IBT - CoL arrives, set queue to Republic, though this is of course changeable. Tampa warrior>temple (need the land...); England start the Great Library (deja vu...); Spanish start Statue of Zeus!!! :eek:

Turn 10 - 750 BC

The Aztecs and England have offloaded the CoL... Bah humbug again. I feel that I have played a very weedy set of turns, tech-traderwise...

With that, I leave the tech trading to the next, better player...

:gripe:


Tal
 
I see it.

I may get to it tonight, but I have some redemption to pursue in Bede02 first....
 
Epimethius said:
I just thought I should point out that Denver was not in the Confederacy. They had a claim on the southern half of New Mexico and Arizona. Not Colorado. :p


:crazyeye: I just took out the 'definatley union' cities and added a couple southern cities in. If you ever decide to play this scenario again, we could always come up with a city list for it...along with a few scientists. That is probably the easiest thing to change.
 
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