EricTheGreat12
King
oh and btw, in what folder do i put the saved game in ?
( when it's my turn of course )
( when it's my turn of course )
I'm not at home so this is based off memory but the Mac App Store version is located in:
Library/containers/com.aspyr.something/library/application support/ can't recall what's next
lurker's comment: Optics!!! *bites butt*
to buy a worker, it looks like we're going to have to hand build it. The question is when? We have five turns until the Monument is complete and thirteen turns until Sailing is done, so I'm tempted to build the worker prior to the Trireme. If not, then after?One more thing, I left both the scout and the warrior unmoved, as I wasn't sure if we wanted to place them to keep the fog pushed back, or allow the fog so we can get some barbs to build up some xp.
Hm, I guess settling on the small island would give us early access to one of the unique luxuries, but from the looks of it that really wouldn't be good for anything else.
Or does the other "continent" need to be separated from the homeland by at least one ocean tile? Not too sure actually.
- adopt Tradition
from meeting CS's.
/
until we improve it with a work boat.
this turn. If we go one more turn using the hill and then switch back to grass to maintain +3
then we'll shave one turn off the worker. Is it worth it? I'm still not sure yet.
/ 27
total ) and finish the Trireme in 9 turns (8 turns before completing Optics), or use the hill (+1
/ 7
total ) and finish the Trireme in 7 turns. Honestly I'd rather have the additional 20
over two turns shaved off of the Trireme.I'm inclined to go Optics next mainly for the ability to embark units. I'm tempted to go with one Trireme and at least one unit. Scout would be faster, but also weaker towards barbs.
First off, put Cupertino on production focus. The reason being is that way on the turn the city grows it'll grab one of the hills which will net us 7this turn. If we go one more turn using the hill and then switch back to grass to maintain +3
then we'll shave one turn off the worker. Is it worth it? I'm still not sure yet.
If we switch to a Trireme after completing Sailing then we can either maintain growth (+3/ 27
total ) and finish the Trireme in 9 turns (8 turns before completing Optics), or use the hill (+1
/ 7
total ) and finish the Trireme in 7 turns. Honestly I'd rather have the additional 20
over two turns shaved off of the Trireme.
If we completed the Worker instead we could get the Trireme completed at the earliest in 13 turns using the hill instead of grass. By the time we did this we'd have at least two grass to farm, but not much after that. The Worker would be complete and would have both grass irrigated around the time Optics is completed, so he'd be doing nothing for a bit. Though we'd have the extra food for faster growth.
In a way I want the worker to speed up growth, but at the same time I'd like to have the Trireme out earlier, so still on the fence at this time.

While Writing is nice, for the library (GL isn't even a consideration at this point IMO), I'm wondering what our priorities need to be.
this might be a stupid question, but where is the menu bar?
I've posted a screenshot of what I'm calling the Menu bar below. Are you using the Mac App Store version, or Steam? Depending on which version you are using will tell you where to put the save.I guess we need to message 2cool4civ. ???
Last Activity: Sep 09, 2013 09:55 PM