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MadDjinns Tech tree (mod) 2.21

ok, changed my mind and am dropping a snapshot here.
Thank you! :thumbsup:
it's faster and easier to just use the ingame subscription to keep it up to date.
Agreed, but unfortunately I've had some issues with Civ VI Mods in the Workshop working correctly so I prefer to stick with d/l Mods for the time being.
 
Ah, fair enough. Having played a couple of games with your mod I have to admit that I can't imagine going without it!

Astronomy is still puzzling me. I simply can't think of any possible reason to research it at all. Why leave it as a dead-end tech which only unlocks one of the most useless wonders in the game?

My thought line was it was only a single wonder there, so it's not worth researching if the wonder is already researched. Some future tech plan might include removing some other one off wonders into their own dead end techs to see what happens.
 
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