I won't be updating the files here anymore.

I won't be updating the files here anymore.
I've added the mod to the Steam Workshop, but will leave a stable copy here.
On top of ensuring the previous Renaissance->Information Era modded parts are still working, I took a shot at modding the Ancient Era->Medieval Era as well.
Thank you!ok, changed my mind and am dropping a snapshot here.
Agreed, but unfortunately I've had some issues with Civ VI Mods in the Workshop working correctly so I prefer to stick with d/l Mods for the time being.it's faster and easier to just use the ingame subscription to keep it up to date.
small fix to allow MOAR Units to be compatible with the tech tree. (exactly one unit had to be moved).
longer term fix would be to have an sql file move everything sitting on archery to bronze working. So if someone wants to figure that out, go for it and I'll add it.
All I did here was add an sql statement to move any unit at Archery to Bronzeworking as well as put my load order really low so that any other mod will always load first... hopefully that lasts for a while.
A small update to handle the changes to load priority in the Summer 2017 update.
A minor change because I forgot to ensure modbuddy didn't remove the load order for the mod.
Ah, fair enough. Having played a couple of games with your mod I have to admit that I can't imagine going without it!
Astronomy is still puzzling me. I simply can't think of any possible reason to research it at all. Why leave it as a dead-end tech which only unlocks one of the most useless wonders in the game?