MadV1.1- Suicide...

Nothing "bad" happened, but it was not a very encouraging turnset. We need to be careful in the next 20 turns or so to keep our good position.

(0) 1550 AD: 3 turns left in a GA, 330 gold, +41 @ 50% sci.

I'm guessing Own's reason for switching to Caste and Pacifism is New York, running an Engineer and 2 Scientists. Although we don't get the benefits of Pacifism because we have no state religion (even if Hinduism were there), it is the cheapest religious civic we could be running, so it works out. We'll get a GP in 11-13 turns.

Production good. Science mediocre (pretty low beaker output), but we're still in relatively good shape.
Saladin: down Education, up Nat'lism & Gunpowder
Mansa: down Constitution, Education, Chemistry
Hatty: down Education, up Nat'lism & Banking
Cathy: up Nat'lism, Paper, Gunpowder
Toku: up Divine Right, Nat'lism, Paper
Izzy: up Nat'lism

Mansa is a concern. He is the clear tech leader and has surged into first in power as well. HE AND SALADIN ARE AT WAR WITH CATHY. If they are successful in carving her up, we can't stop them right now.

As far as our prospects of taking on Mansa if he continues to run away, neither of our other allies can/will help us if we go to war (Izzy is 2nd to last in power and far away, Hatty likes Mansa as much as us). Meanwhile, we are dead last in power, with not a single Knight in our army.

(1) 1555 AD: A Barb Warrior uses a Russian road and kills a Worker near Atlanta. We have lots of infra builds coming in this turn and the next few--I will turn almost all new builds to Knights.

Hatty will not trade Education for Nat'lism (even beakers). She insists Banking or all our gold. That does not bode well.

(2) 1560 AD: More builds finish, more Knights ordered. Barb Warrior is Axed.

(3) 1565 AD: Nothing.

(4) 1570 AD: Izzy wants us to give her Nat'lism. I say no. Yekaterinburg has a Russian revolt.

(5) 1575 AD: More Knights. THE ARABS CAPTURE ST. PETERSBURG. I'd been building two stacks, but with St. Pete gone and Yek revolting, all spare units are on their way to Yek. Saladin is now annoyed with us and will cancel Open Borders soon. I'm trying to get a force together to take a shot at Moscow as quickly as possible, before Sal or Mansa take it.

Cathy has moved a small stack next to Yek.

Civ4ScreenShot0175.jpg


(6) 1580 AD: Sal cancels OB. Mansa asks for help with the Russians, and I accept. Cathy's stack is taken out with the loss of a Cat, but we are immediately hit with crippling War Weariness that sends several cities into starvation.

Civ4ScreenShot0174.jpg


There is not a culture slider solution that does not come at significant cost to science or economy, so I leave it for the moment. The next player should definitely play with them as long as we are at war with Cathy.

(7) 1585 AD: Cathy throws 3 Cats and 1 LB at Yek. We lose only a Knight, but take some significant collateral damage. The remnants of that stack are killed without a loss, and we can now see to Moscow.

Civ4ScreenShot0176.jpg


(8) 1590 AD: No attack in IT. Healing.

(9) 1595 AD: Mil Trad>Chemistry. We have a monopoly on this right now. We are making a miserable 113 beakers per turn thanks to WW though. No change in Moscow's units, so I heal again.

(10) 1600 AD: Mansa offers Education and 390 gold for Mil Trad. I decline, because I don't want to help him, but Universities would be really nice and it would take 20 turns to get to Ed ourselves atm.

Cathy makes peace with Saladin.

There is now a Knight in Moscow. But she still does not have Gunpowder.

Civ4ScreenShot0177.jpg


Notes: WW is a killer. We are -8 gold at 50% and our science has more or less slowed to a halt. I kept Culture at 10%, but next player should definitely give some thought as to how to allocate the sliders.

We have 2 Knights (with money to upgrade to Cavs, if desired), 2 Maces, 3 Pikes, and 6 Cats in or near Yek. Given our astronomical WW and worsening tech trade situation (Izzy has nothing to offer us, we have nothing to offer to Mansa, and Hatty won't trade fair), this may be the last war we can afford for a while. I leave it up to the next player to decide if he wants to push to Moscow, but our window for expansion is closing and Moscow would be a very nice addition. Getting self-sufficient in science is probably going to be the biggest priority for a while.

War with Mansa may be inevitable if he continues at this pace. He's not a runaway, but he's getting close. I don't know how we're going to work that out yet.

Lots of units still have movement points, so an expedition to Moscow could start immediately.
 
Roster:
madviking - Skipped till HW subsides, I assume
Greebly - Up
Own - On Deck
Obormot - Waiting for Rejoin
bed_head7 - Waiting for Rejoin
ndthsmdy - Just Played
 
----------------------------New entries----------------------------
Turn 230 (1600 AD)
Tech learned: Education
Pikeman loses to: Russian Knight (3.10/10)

Turn 231 (1605 AD)
Knight defeats (10.00/10): Russian Knight

Turn 232 (1610 AD)

Turn 233 (1615 AD)
Hinduism has spread: Vladivostok

Turn 234 (1620 AD)
Catapult loses to: Russian Longbowman (5.28/6)
Cavalry defeats (9.90/15): Russian Longbowman
Knight loses to: Russian Pikeman (1.14/6)
Knight loses to: Russian Longbowman (1.32/6)
Maceman defeats (6.08/8): Russian Longbowman
Catapult defeats (5.00/5): Russian Longbowman
Maceman defeats (8.00/8): Russian Pikeman
Christianity has spread: Moscow
Captured Moscow (Catherine)
User comment: Bad luck with the knights when capturing the city. Lost them both with better than 50/50 shot of winning.

Turn 235 (1625 AD)
Francis Bacon (Great Scientist) born in New York

Turn 236 (1630 AD)

Turn 237 (1635 AD)
User comment: Academy in the Capitol
Christianity has spread: Atlanta

Turn 238 (1640 AD)
Cavalry defeats (10.20/15): Russian Knight
Cavalry defeats (15.00/15): Russian Catapult
Razed Orenburg
Cavalry defeats (4.20/15): Russian War Elephant
Cavalry loses to: Russian Knight (10.00/10)

Turn 239 (1645 AD)
Cavalry loses to: Russian Longbowman (0.96/6)
Cavalry defeats (15.00/15): Russian Catapult
Cavalry defeats (13.35/15): Russian War Elephant
Cavalry defeats (3.15/15): Russian War Elephant
Maceman loses to: Russian Horse Archer (4.86/6)
Cavalry loses to: Russian Longbowman (4.08/6)
Catapult loses to: Russian Knight (8.70/10)
Catapult loses to: Russian Knight (5.40/10)
Catapult loses to: Russian Knight (8.10/10)

User comment: Ack! We go for peace. Russia finally woke up and did something.

Turn 240 (1650 AD)

Notes:
We were building one of the stronger national wonders - globe theatre is a town that could never have gotten very big. I didn't understand that one and vetoed it. We are instead building it in our capitol that badly needs it when we go to war. Our capitol can get quite large. I feel one should always build this wonder in a very high food town. I have regretted building it too early in a junk town in other games.

We have 10 turns of peace ahead of us. We got some gold out of the deal. I figured we needed time to regroup.

Also put our towns on high food after we were on high shields during the war. I think we should keep it that way even if it means low shields now. Lets grow and get the shields after growth so we have both. Also working more cottages and such to try to get them up and running.

I suggest we go for democracy. Getting the emancipation, Univ Suff, and Free speech is very strong for a game like this that is able to support many towns. We get a shield for every town and 7 gold. A good deal IMO. Our capitol will finally have shields.

Going for Biology to get +1 food for our farms is also a good move. Our cities will grow faster.

Here is a picture of the russian front.

MadV1_AD1650.jpg
 
I said that knowing there was one turnset before me, as my disk was left at home along with a few other things, that should be in the mail, and may be here today but perhaps not until Monday.
 
Roster:
madviking - status unknown for playing next round. Hopefully, homework has subsided some.
Greebley - Just Played
Own - On Deck
bed_head7 - Up (playing Mon or Tues?)
ndthsmdy

Obormot - I don't think he is playing anymore, but can rejoin if he wants.
 
I don't know how I forgot, but today is MLK day, so no mail, meaning no Civ4 CD still, meaning at least one more night. I am really sorry for the delay, especially after having to be skipped for the past two weeks. If Own wants to grab it and play it before me, it is fine with me. If not, I will play it as soon as I can.
 
Well, Civ4 was not with the stuff in the box I got from home, and I just talked to my mom and apparently she didn't see it anywhere obvious. Which means it is probably in one of the dozen or so boxes of my stuff and shoved in one of them randomly towards the end out of necessity since it was something I knew I would not want in a box and I was hoping to not have to move everything out. Awful sentence. Anyway, I guess this means I am effectively dropping out of the game. I am sorry.
 
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