MadV2.1- Warmongering 101

madviking

north american scum
Joined
May 22, 2005
Messages
11,365
Location
the place where he inserted the blade
Settings:
Prince
Greeks
Islands, some small islands
random opponants, standard map
random climatology

Special Stuff-
No city flipping
Aggressive AI
Raging Barbs


Roster:
Madviking
pindicator
TC216
Own
parachute4u
Rik M

Start:
Civ4ScreenShot0011.JPG


save
 
Oh, why not take a stab at sounding like I know something :D

The two choices I see at settling are either in place or between the wheat and the cattle, where the scout currently is. I'm leaning towards settling in place. Most of the games I've played early health has not been a problem; however, early happiness has. So I'm thinking we want to give the wheat to our second city to spread the growth around a bit.

Lighthouse + Lakes makes for a great commerce tile (+3f,+2c and we got 2 of em!) and we already start with Fishing so we can work those right away if we want. But I think the Lighthouse requires Sailing, so they're just 2f,2c for now.

The trees are all on the wrong tiles. If you notice, the trees are on grassland and the plains are empty. I wish they could be swapped easily, but I would lay off chopping trees and hope they spread to the plains on their own.

Which tech do we go for first? Sailing is tempting because we are playing an island map. Mining could be worthwhile to head towards Bronze Working and chopping trees. I generally don't like going for a worker tech right off the bat because I don't make them until I've had a couple warriors/scouts out (but I'm thinking I should change that strat).

Since we're playing islands and aggressive civs, I think we need to focus on the bottom part of the tech tree. Keeping our units up to date and eventually getting Caravels for contacts. If we are alone on the island, focus on research; if we are not, well... it's not titled "warmongering" for nothin'! :devil:
 
I just thought... (amazing, i know!)

If we get the chance we should grab Stonehenge. It's a very cheap wonder and Greece is Philosophical, so we will be sure to get a few Great People (usually prophets I think) just from Stonehenge alone.
 
If there is still a slot open, I'd like to sign up. I like the Greeks, the theme and I do especially like the start.
Settling between the cattle and wheat, right next to the hills will be very good for military expansion.

I'd say, research farming, horsing, mining, axing in no particular order and chop those trees down in the south. Size 4 Athen can be a very productice city, cranking out bronze time troops at a very good ratio if it has a farm a pasture and two mines...
 
SAVE

Nothing very much happened... I founded Athens in place, started on a scout, the first scout popped the hut in the south and explored the west. finding gems, gold and wines (good). The second scout popped another hut to the east. It got up to a woody 2 promo.

Here some screenies
Civ4ScreenShot0017.JPG

Civ4ScreenShot0018.JPG
 
Sure sign of alien activity, those crosses on the ground...
...Guess, we'll need a ship too...!

-- Seriously, that's SIX(7) cities on that tiny island... How to fund the conquest?
 
I agree with the dotmap except for a few minor changes. I'd move the blue dot west one tile or the green dot south one tile to lessen the city overlap. And I'd vote a no on the pink-rimmed dot.

Since we are all learning Civ4 still as we go, I am hoping you can explain the rational behind your build choices. It seems that after researching Wheel and Animal Husbandry you would want to build a worker before a settler (and in most cases, I think this is what you want to do anyway). If we aren't going to build the worker until later, we could have picked up another tech, possibly going for an early religion or possibly picking up sailing to compliment our fishing.

Honestly, though, I can't think of any one thing I would have obviously picked in place of what you did, so don't think I'm berating your choices.
 
Blue dot west = ok. I places all dots in such a way to be coastal, but have a lot of land tiles to work on, while getting access to all resources. If blue is moved 1 west, this is still the case.

I think Yellow dot should be a priority, as it brings in Marble. Perhaps not the top priority.
 
Pretty sure it's marble. It is needed for oracle wonder afaik

Stonehenge, Pyramids, The Parthenon, all use stone. Damn, can't think of any decent early wonder, that uses marble right now.
Talking about gems and marble: Only professional warriors to use gem/stone weapons have been the Aztecs, I think. Don't know if we want to pursue their glorious path in history, though.

With all those dots and crosses on the island, are we going to settle, before building some barracks, or will Sparta be a center of troops and swordsmithes right from the start...?

edit:
We have 5 different types of food, we can reach. Red blue yellow and white are each hooking up one (yellow is interchangeable with top right blue(fish). Blue is my favourite one, cause it got cattle for production, clam for food and gold for commerce... -- What else could you possibly need?
Top right blue has 2 food resources, could be a nice place to build the settlers for the other spots, as soon as it got its first border expansion.

edit: Parthenon indeed uses marble not stone.:blush:
 
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