MadV5- The Mayan Enslavers

450(0): turn some corrupt cities into specialist farms, do some other micromanagement

460(1): old Roman fields is useful with WLTKD
Stavenger looks like it could be in trouble

IBT: Byzantines are building Great Library

470(2): Get peace with Inca

IBT: Groningen (Dutch) builds Sun Tzu's
Korea starts Great Library

480(3): Found Coba

IBT: Netherlands, Byzantines sign peace
Vikings start Leo's, Sistine

490(4): zzz

IBT: Dutch start Sistine
Byzantines start Great Library

500(5): zzz

510(6): Finally find a Korean city

IBT: Byzantines, Inca sign peace
Forgot to stop Whitetail riot

520(7): It looked like Vikings were going to attack, but they agreed to leave

530(8): zzz

IBT: Korea declares war on Byzantines
Byzantines start Great Library

540(9): zzz

550(10): capture Cheju, some workers

Notes: I assume more of Korea is the SW
You may want to declare war on the Byzantines when the RoP expires
 
650AD-750AD

650
660
670
680
declare war on Inca.

690
700
upgrade a bunch of knights to cavs.
cash-rush 16 cavalry (all our money).


710
720
MGL, cav army formed.

730
declare war on Korea.

740
750

- this game will be over in two turns. Next player finish it up.

MadV
MP- just played
Xerol- UP
DBear- on deck
Tim
 
Yeah nice game. It was nice to try out the Maya Enslavers. I've seen that they have a 33% chance of enslaving, but it seemed to me more like 50-66%.
 
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