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MadV5- The Mayan Enslavers

Discussion in 'Civ3 - Succession Games' started by madviking, Aug 7, 2005.

  1. MeteorPunch

    MeteorPunch #WINNING Supporter

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    hey we are AGR so we have a 4-turn settler factory. Want me to chop some forest for a granary instead of building the javelin guy?
     
  2. madviking

    madviking north american scum

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    1st MP- i dunno... 10?

    2nd MP- yeah, asap
     
  3. MeteorPunch

    MeteorPunch #WINNING Supporter

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    cool. playing.
     
  4. madviking

    madviking north american scum

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    Also, I have this idea for techs.
    Mysticism -> Poly, build ToA, -> Monarchy

    Then go up til Gunpowder and Chivalry and we'll get a domi easily if we stay on top tech wise
     
  5. MeteorPunch

    MeteorPunch #WINNING Supporter

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    3000
    researching writing. change to Granary.

    2950
    2900
    2850
    2800
    Contact the Byzantines.

    2750
    2710
    2670
    2630
    25 gold from GH.
    TRADE Masonry and 21 gold to Hittites for Mysticism.

    2590
    2550
    Granary finishes.

    - not a settler factory yet. we need to keep irrigating the plains.
    - barbs are raging, but I haven't seen one yet. we need javelin throwers to go hunting and get them for workers.
     
  6. MeteorPunch

    MeteorPunch #WINNING Supporter

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    oops. I went for Republic slingshot. I did get to trade for Mysticism though.

    Why not just capture the ToA? :)
     
  7. madviking

    madviking north american scum

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    What happens if its in a city far away, across the fields?
     
  8. MeteorPunch

    MeteorPunch #WINNING Supporter

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    On monarch difficulty, nomally the ToA doesn't complete until the start of the middle ages, even with wonder cascades. We'll just build a bunch of knights (10), get RoPs with our neighbors, and go cross-country and take it. :D

    Really though, 500 shields is a lot to build it yourself when you can take it with your army, right?
     
  9. madviking

    madviking north american scum

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    Unless we get a SGL...
     
  10. MeteorPunch

    MeteorPunch #WINNING Supporter

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    that would be nice.


    pyramids.

    ok, enough speculating for me.
     
  11. madviking

    madviking north american scum

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    Wow, looks what i found
     
  12. madviking

    madviking north american scum

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    MadViking- in the hole
    Meteor Punch- just played
    Xerol- UP
    DBear- on deck
    TimBentley- out the 15th
     
  13. Lord_Iggy

    Lord_Iggy Tsesk'ihe

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    Sounds like a cool SG. I'll be following this.
     
  14. madviking

    madviking north american scum

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    :bump:
    24 Hours passed (more like 36), Xerol's skipped

    DBear's up.
     
  15. Xerol

    Xerol Emperor

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    Oh crap, didn't realise this started. Somehow I didn't get subscribed :mad: and I haven't been checking. I'll make sure I'm subscribed now.
     
  16. DBear

    DBear unbeliever

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    Downloading, but will be tomorrow before I can play.
     
  17. DBear

    DBear unbeliever

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    MadV05--The Mayan Enslavers:

    0) 2550BC: We need military, NOW! Hittite warrior that close to Copan... Move warrior from CI toward Copan.

    1) 2510: Hittites run away. CI riots. Explorer heads w. Warrior heads back to CI.

    2) 2470: Copan jav-->jav. Explorer nw. Warrior back in CI, scientist
    works forest.

    3) 2430: Barbs seen, move jav out. Warrior toward Copan, switch worker back to scientist. Explorer n.

    4) 2390: Explorer n, finds goody. Roman warrior nosing around. Worker moves to connect CI to Copan.

    5) 2350: Barb out of the north, jav moves to intercept. Explorer n.

    6) 2310: Pop goody, get maps. Jav closes in on barb.

    7) 2270: CI settler-->jav. Jav moves to CI. Copan roaded. Warrior,
    settler and worker s of CI.

    8) 2230: Jav engages barb n of Copan, wins, gets slave!:dance: Slave1 moves s to mine sugar. We need more javs. Explorer nw, finds a Korean. We are up 4 techs, but they have IW. Trade Pot + Mason for IW + 35.
    Warrior and settler move s. Barb wounds a Roman warrior. Natch, no iron nearby.

    9) 2190: Explorer n, finds Incan scout. They have nothing to offer.

    10) 2150: Learn writ--don't know what to do here. Dare we try the republic slingshot? Set to law, but subject to change.

    Settler and warrior have reached city site, successor build there, will
    get a lux upon expansion. Keep building javs, start a barb patrol. Also decide if building embassies is worthwhile. I don't see any trades out there at this time.
     
  18. MeteorPunch

    MeteorPunch #WINNING Supporter

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    Aww...our first slave. :love:
     
  19. madviking

    madviking north american scum

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    Looks good :)
    Got it.
     
  20. madviking

    madviking north american scum

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    0- crank happy up 10% to prevent riot, why are we researching code of laws??? Set to poly
    1- decide to move south one to make sure we get wines, plus, theres deer!
    2- make Palenque
    4- pop barb camp for $25
    7- trade CB + $25 for Wheel, horses west of rome (east of us)
    8- whoops, forgot to check riots, CI riots
    9- meet Korea
    10- CI settler -> settler, barb pops up N of Copan
     

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