MadV05--The Mayan Enslavers:
0) 2550BC: We need military, NOW! Hittite warrior that close to Copan... Move warrior from CI toward Copan.
1) 2510: Hittites run away. CI riots. Explorer heads w. Warrior heads back to CI.
2) 2470: Copan jav-->jav. Explorer nw. Warrior back in CI, scientist
works forest.
3) 2430: Barbs seen, move jav out. Warrior toward Copan, switch worker back to scientist. Explorer n.
4) 2390: Explorer n, finds goody. Roman warrior nosing around. Worker moves to connect CI to Copan.
5) 2350: Barb out of the north, jav moves to intercept. Explorer n.
6) 2310: Pop goody, get maps. Jav closes in on barb.
7) 2270: CI settler-->jav. Jav moves to CI. Copan roaded. Warrior,
settler and worker s of CI.
8) 2230: Jav engages barb n of Copan, wins, gets slave!

Slave1 moves s to mine sugar. We need more javs. Explorer nw, finds a Korean. We are up 4 techs, but they have IW. Trade Pot + Mason for IW + 35.
Warrior and settler move s. Barb wounds a Roman warrior. Natch, no iron nearby.
9) 2190: Explorer n, finds Incan scout. They have nothing to offer.
10) 2150: Learn writ--don't know what to do here. Dare we try the republic slingshot? Set to law, but subject to change.
Settler and warrior have reached city site, successor build there, will
get a lux upon expansion. Keep building javs, start a barb patrol. Also decide if building embassies is worthwhile. I don't see any trades out there at this time.