1475 - Workers start roading tile that was irrigated. Move a javelin East near Rome - they have spices.
1450 - Chichen Itza builds settler; Tikal builds Javelin Thrower. Barb appears from the north. Javelin near Rome
moves south, doesn't see much. Workers near Palenque move to wines. Redlined javelin fortifies. Settler to Copan,
moving towards silks/iron location. Various javelins move north towards possible barb camp. Poly in 1.
1425 - Poly -> Philosophy (10 turns). I can drop lux tax 10% until Chichen Itza grows again, and up sci to 70%; Philo
in 8 for now. Javelin kills barb horse. Settler moves again, it's not going to be coastal but it'll claim both Iron
and Silks simultaneously, and there's two good FV locations that'll still fit in with CxxC. Take slave pair south of
CI towards grassland; native worker heads north to hook up silks eventually. Javelins moving in all directions,
preparing to attack south camp in 2-3 turns, north camp whenever I find it.
1400 - Javelin kills barb on mountain, settler now in place. Barb warrior seen near Rome, Javelin kills it, reveals 3
more warriors and a camp. Roman conscript warrior spotted; they must've popped a hut. Extra road near CI means lux
can stay at 30%; Phil in 7.
IBT - Two javelins attacked, one creates slave near Rome.
1375 - Settler builds Bonampak; set to Javelin. Philosophy in 6. Javelin near Rome kills another warrior, but is
redlined. WINES ROAD COMPLETES! But dropping lux tax would cause CI to riot.
IBT - Rome demands CB. We have 8 Javelins, another couple due soon. Despotic Golden age would suck, but we're getting
Monarchy in 6 turns. Yaxchilan is undefended though, and most of our Javelins are in the south. It's only CB, Temples
are expensive for Rome anyway, and there's a Roman archer next to a redlined Javelin, so I cave.
1350 - Copan builds another Thrower; moves to CI for MP so that we can bump Lux Tax down again. Javelins find
northern camp, and sack the southern camp. Philo in 5.
IBT - Rome sacks camp.
1325 - CI Settler->Settler. Irrigation complete near Copan, slave moves to help native worker connect Silks. Settler
moves towards tile S-SE-SE of Tikal. Javelin sacks camp, gets worker. Worker moves to silks. Remaining northern Javs
head south. Javelin fortifies in CI; drop lux tax, can't get Philo faster than 4 turns, and drop that to 60%. (2.6.2,
+4gpt)
1300 - Move some units around.
1275 - Palenque finishes Javelin. Starts heading towards area West of Hittite territory. Move other Javelins around.
One kills a warrior then sees a camp in the mountains, but there's a Roman and Hittite warrior closer. Philosophy in
2.
IBT - Vikings complete Colossus; Koreans switch to Pyramids.
1250 - Silks to be hooked in 3 turns. Send another Javelin to move around north of Roman territory to see if any
barbs have popped up. Philosophy in 1; shift-select Monarchy so we get it.
And the router decides to start rebooting randomly just about now.
IBT - Rome sacks camp. We get Philosophy and....
1225 - Set research to Math, start revolution. Assign specialists; get 3 scientists for math due in 17. 4 Turns of
anarchy. After specialists are accounted for, there's 1 extra food in CI, so when it's done the revolution, it'll
pump another settler. Build Lagartero.
189 gold, +0gpt, Math in 17.
Save attached.