spleendamage
Chieftain
- Joined
- Jul 24, 2007
- Messages
- 10
Trying to come up with mechanics that aren't reproduced elsewhere.
I'll leave it to others to come up with fancier names
My five:
Divining Rod: Allows the "discovery" of user's choice of resource in one tile.
Portable Forcefield: Grants city defense of +75% which cannot be affected by siege weapons.
Singularity: Activate to destroy all units in a "fat cross" radius including holder. Might also destroy terrain improvements and "terraform" the land into desert or ice.
Frenetic Machine: Activate to generate 1 hammer and -3 gold, which doubles each turn until the machine is destroyed. Might not be a workable ratio... the possibilities to make the machine produce research or culture for gold exists also.
The Cards of Fate: Activate to give all military units of your civ an 80% chance of 15xp or one free promotion (whichever is better) and a 20% chance of death.
I'll leave it to others to come up with fancier names

My five:
Divining Rod: Allows the "discovery" of user's choice of resource in one tile.
Portable Forcefield: Grants city defense of +75% which cannot be affected by siege weapons.
Singularity: Activate to destroy all units in a "fat cross" radius including holder. Might also destroy terrain improvements and "terraform" the land into desert or ice.
Frenetic Machine: Activate to generate 1 hammer and -3 gold, which doubles each turn until the machine is destroyed. Might not be a workable ratio... the possibilities to make the machine produce research or culture for gold exists also.
The Cards of Fate: Activate to give all military units of your civ an 80% chance of 15xp or one free promotion (whichever is better) and a 20% chance of death.