In my modmod almost any melee unit is eligible for Drowning. (Exceptions include world units, national units, units with limited duration, and non-living units.) The strength of the Drown is based on that of the unit that became the Drown. To balance this, the cost of the spell is based on the unit's strength and level, and the spell requires the Necromancytechnology. Drowns are no longer an early game powerhouse, but are better later on. I don't mind rewarding those who found religions with a free priest. You have to adopt OO as your state religion to use Tsunami, and are missing out on the other early advantage of Drowns anyway. On much of the map an early Confessor's Ring of Fire would be more useful. The 3 named priests of Winter still have Ice promotions. They are all you get in normal FfH2, so anything else is extra. Priests of Winter can still move Blizzards without Ice promotion, and can still upgrade to High Priests of Winter, Eidola, or Immortals (Hiers of Taranis for the Illians). High Priests of Winter can still create Blizzards and summon Tar Demons. Giving Priests of Winter the channeling promotions to purchase ice promotions would give them access to other mana spheres, which I do not want. They actually do get Ice promotions for free based on how much Ice mana you own when you build them. I don't mind limits on their ability to grow stronger than they were when you built them, considering that they worship the sphere of nostalgia and sticking with what is familiar. Aeron's chosen now requires the Marksman promotion rather than unitclass_assassin. This means that Devouts can no longer get it, but Shadows, Losha Valas, Rathus Denmora, and Alazkan the Assassin can.