That's the German forum:
http://www.civforum.de/showthread.php?99410-Wann-wird-es-mal-wieder-richtig-Winter
@ lfgr
Can you please explain, where I have to add this tag?
Thanks
Possible bug with Grigori and Overcouncil. I was the leader of the Overcouncil and selected the motion to "Hire the Radiant Guard" or something similar.
I didn't receive any Radiant Guards. I know they are a forbidden unit for the Grigori, but perhaps that Overcouncil option should be restricted away from choosing for Grigori leaders, or they should get an alternate unit or something?
I was actually kind of hoping to get some Radiant Guards anywaybut oh well.
Download the attached file, remove the ".txt" at the end, and replace the respective file in <MagistModMod location>/Assets/XML/Text. Let us know whether it works, I didn't test it myself.
tobe honest, rifts are insane in MagisterModmod... they are always the reason I can win my games on big maps : strategically launch 80% of your army on the next continent.... raze/vassalize them. and when your neighbors come knocking... rift your army back.
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Am i the only one who sees Svartalfar archmages as being a nonfunctional ghost unit? I seem to recall having seen them before; this looks like a sidar in modelling pose.
Rank 3 are all good... (even if water elemental suck) but situationals... while Rifts are OP.Generally, the Rank 3 spells are all amazing. Rift might be the best.
I am working on getting better at Svarts for this mod, so I will test.
Ranl are all good... (even if water elemental suck) btu situationals... while Rifts are OP.
as a side note, the Ai cannot use Rift... while it "can" summon earth elementals.. (even if it doesn't do it enough)
that's true... save for water elemental ; they still suck.Also: Elementals don't suck. Tower of Elements makes them terror weapons.