The upcoming changes and additions sound awesome, looking forward to trying them out.
Thanks.
Hey Magister, love the modmod, but when I try to run the installer it doesn't find my FFH 2 folder, which is in the correct place and named correctly. It may be the fact that I have it on steam. What should I do? Thanks ahead of time.
I'd recommend using the contents of the zipped archive to install in manually. First make sure that FfH2 is installed correctly and running, then make a copy of FfH2 and rename it "MagisterModmod for FfH2" and then extract the contents of the archive and move them into that folder.
I don't use Steam so I'm not sure what problems it might cause.
Hello.
For some reason mod crashes after loading - music appears but no screen, and after few seconds game crashes without any notice.
I tried overwriting with zipped version - still the same.
I'm using civ with steam, but other FFH modmods are working.
Thanks for any advice in that matter.
I'm afraid I don't know much about Steam. Is there anyone who does who has it working who might be able to help?
Hey I've got some more questions
[*] When a religion is founded, I've seen that it tends to spread quite rapidly in the first turn or two. You've added this?
I've added the feature of granting a priest rather than a mere disciple when the religious tech is discovered if said player knows Priesthood already. Priests can spread the religion more reliably, although may be better used otherwise.
I did not exactly add another feature which causes a leader's "favorite religion" to spread to his capital city automatically when its founding tech is discovered, although I might as well have; Kael forgot to assign leaders favorite religions, so the feature did nothing when he first implemented it.
I did add the feature that lets the Malakim found The Empyrean early.
[*] Just a minor gripe, could you prevent evil leaders from asking good leaders to DoW good leaders? Happens a lot, civ that completely hate me ask me to wardec my 'closest ally'.
That is an issue for Tholal. I don't have much to do with coding the AI.
[*] The AI doesn't seem to explore lairs (barrows) in its own territory.. just kill off the guardian and let the lair be
I think Tholal wrote some code that control whether they think it is worth the risk of exploring a lair. Distance from their own cities maters, as he did not want them losing cities that way (but did want them risking their rivals' cities). I think they will explore sometimes when their territory is very well defended, they just are not that eager to do so.
[*] Do skeletons turn into spectres when they win a battle or something?
Not in general.
If a Skeleton controlled by the Barbarian State wins enough battles and gains enough xp to be level 4, then it may upgrade to a Specre through a special spell.
Similarly, Barbarian Spectres may upgrade to Wraiths at level 7.
[*] Was playing as the Luchuir on monarch.. took RoK and middle of the game I DoWed the Clan (Veil) because the Elohim requested. In a few turn the Sheaim and Balseraphs (both veil) DoWed me, followed by three other civs in some time. All these war decs were surprising since I was cautious with some of the leaders and none of them actually had any plans of invading me. The leader's declaration of war didnt popup for any of them. Does that mean all of them were bribed/ requested into war against me?
Maybe.
It could also mean that your enemy requested support from the Undercouncil, and got enough votes to force all members of that council into the war.
Of it could just be regular dogpiling code written by Kael and amended by Tholal.
[*] Is mokka resurrected when he is killed once? Or is there any way a civ could have stolen his cauldron without killing him?
It is possible that another Barbarian (or Illian, after the Draw) unit could have taken the equipment from Mokka and then lost in after dying in battle.
It is also possible that a player with the Council of Esus state religion used the Steal ability to take the equipment.
I add an ability that lets you take equipment from a teammate or rival too, but those only work if the equipment is in unit rather than promotion form and not defended.