After playing some time, I have observed some issues and decided to communicate them here in case you feel apropriate to change in the mod. The Attached Warlord ability - When used, the chosen unit does not inherit the name and promotions of the selected Great Commander, only the Attached Commander Promotion. For example, it would be fun if an Axeman with Averax the Cambion as attached commander inherit the Sundered Promotion, as well his name. Also, why they don't have an skin with their attached units like the Great General unit ? Is it possible to space the religions names in the religious advisor window? Some of the names are appearing on the next one. The crime rate – This one is a nice tool applied to the mod, but not well explored. In some games I have cities with 100% of crime and they are the richest, high culturally, and scientific of the empires I have built. Also, they was the happiest cities. The problem is that an absurd rate of crime should have great consequences that not happen in the gameplays. Events like riots, stolen money, corruption, increased unhappiness and unhealthy, more facility in kidnapping great people that stand in such cities, spreading evil religions and others can be applied to the mod, giving a much more dynamic and fun experience. The Advanced Diplomacy – Certain elements like the cease talking bottom does not work. In addition, when the player is at war with civilization B, the diplomatic tab shows the option to declare war to civ B even if they are already at war. Events – Some of the events have no physical consequences in the game, like the volcano event that never destroys any improvements in the titles around it or cause considerable damage to cities close to the recently created volcano. It only eventually burn the forests around it. Other example is Tali Constellation, which never occurs anything. Events that help modify the Alignment of a civ – At now the only things that modify the alignments are mostly religious. Maybe some of the events could be more active in that element, like the one of the children that will change the world, for example. The White Hand – Just technical issues like the initial text that appears doubled, the video is the same of Council of Esus and the soundtrack that exists in the scenarios is not the same of the standard game. Maybe the video could be some part of the Age of Ice mod intro. Well, these are the only ones, for now. Thanks for this great work and dedication of yours !