Dragon's hoard in parts
Tristan with a crown, double bladed resized spear
Tristan with no crown, double bladed resized spear
The spear I've been using is from Leucetios. I hadn't altered it at all so if it was small then that was why. I've increased the size and put another blade on the end. The spearman animation I used had the character attack with the bottom on one of it's animations and it looked silly.
I never noticed how bad the cloth flared on Sphener before and now I can't unsee it. I've been trying for the past hour to get it to not flare out so much without success.
I did put the crown of arkharien on a model, but it looked awful and there were issues with some of the mesh not deleting.
I just checked what was sent before and the hoard was separated into separate pieces. I attached that again so you should definitely have it. I split the crowns and sceptre intro separate nifs in this archive.
I had to step away for a bit, but I'm back now. Here are your two Tristans combined. I removed the sword from the crown version and then imported the spear from your spear mesh. How is this? It animated fine in game for me, but the animation still has an attack with the bottom of the spear. Let me know what you'd like added or removed.
I split the owl staff off of the Elohim Mage. I added it into the warden and also left it as a standalone. The standalone has not been altered or rotated. Only the mage and animations were removed. I'm getting another python error when I try to open the BB. I'll remove more items from units and provide both those and the units for you in the morning.
Sheaim staff as well. I only kept the mesh. No animations or fx attached.
What do you think of these? I thought they could be used for quite a few things.
The cloth in the back flaring out looks terrible if we use <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>, but is not bad at all if we use
<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>.
With that animation if just flutters gently as in the wind. He does not attack with the butt of the spear either (not that I think it is a problem to occasionally hit with that side of the weapon, as it happens in real life combat sometimes, so long as it is not the primary attack method). He uses slashing attacks more than stabbing, but that is fine as his weapon is really more of a polearm with cutting edges rather than a simple spear.
There were some issues with the Tristan model you provided, like one of the decorative wings on the crown being misaligned and the spear being attached in such a way that was hard to adjust or resize and which sometimes passed through solid parts of the unit during fidgeting animations. I was able to fix it pretty easily though.
(I think I may have made some mistakes when making the Leucetios model, as I was still new to combined models in NifSkope at the time. I fixed both that and Tristan taking the whole block from the Order High Priest Model, effects and all. )
There were similar issues with how your owl staff sat in the Warden's hand.
The pieces of units and equipment that you share are behaving oddly in NifSkope. When I try to re-scale, move, or rotate them in NifSkope noting appears to happen. The changes sometime show up in the game, but without previews it is hard to get it just right.
I had a really hard time trying to combine the Govannon Cloak with other units.
(I don't need to combine it with anything though to use it as the Umbra Cloak. It looks almost exactly like the icon I was using for that already.)
I had tried many time to give the Warden of the Weak a hood, but kept finding out it was incompatible and that any model with a hood was incompatible with the halo. I almost got the govanon cloak to work with it, but could not scale it up or move it to stop the top of the skull from coming through the hood.
After working with your warden and my warden models, I started looking through the art for other modmods and found that the Jesemir hero from Orbis seemed almost perfect. Adding the halo to it was very easy. Changing the staff took a lot more work (the owl staff really wanted to intersect his arm or float near his hand rather than rest in it), but I eventually got it working. It even has the animations where the unit can place the staff in the ground while moving his empty hand while fidgeting. I used the same model for both the Warden of the Weak and Blinded Brother, except that the Warden of the Weak has glowing effects on the staff and the Blinded Brother has duller colors and a cloth over its eyes which matches the player's colors now.
This screenshot shows how Tristan and the Brotherhood clerics look now. It also shows my updated art for the Hierophant, Bhall Orc, Witchhunter, (the Apostate is there too but invisible), Sexton (Sidar UU turned Eternal Cabal unit), plus the art for the new Tinker, Adjudicator, and Curator units.
(I was unable to add a halo showing the Ember Legion icon to the Bhall Orc, but having her be on fire helps distinguish her from the normal Orc mage.)