That Banshee art looks a lot better, but why is it so dull looking compared to the original? At first I thought it was just an issue with the texture being desaturated or having its exposire or contrast changed, but even using the same skin the different nif's have a very different look to their textures. Did you make some change to a Ambient, Diffuse, Specular, or Emissive Color?
I'm still really confused by where the red and blue color are coming from in the skirts of the original.
The dress looks good enough though, and that is the part I really cared about. I'd be open to either modifying or replacing head entirely.
I'm thinking a veil mighe be nice for units that thought they would be brides of Arawn. The only veil I've found on a model so far is from the Balseraph Courtesan, which might not be quite the right type but could be worth a try.
I think that the unit has working animations at one point a long time ago, perhaps not moving or figeting as much as many units but still some. I see that in even normal FfH2 though it is just using the same animation as equipment or fireballs, which has it move as a static piece. I don't think that is as bad for a unit that is basically ghost as for a living elf woman though.
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What do you think about these 7 Masks of the Coven of the Black Candle?
From top right to bottom left they are the Masks of Kylorin, Os-Gabella, Esus, Alexis, Asmoday, Faeryl Viconia, and Barbatos.
Kael on Reddit said:
- Kylorin’s Mask- Appears as a glittering jeweled mask of many colors. Kylorin locked the mask in a hidden vault after converting to worship of Nantosuelta. In the Age of Invention this vault is found and opened and the mask is used to steal the Ocean’s Tear.
- Os-Gabella’s Mask- Appears as an amber mask with distinct feminine features. Os-Gabella left this mask in the Tapestry House, where it was found by the staff and hung on the wall, with no one realizing how powerful it is.
- Esus’s Mask- Appears as a plain white featureless mask. Esus still carries it. He occasionally lends it to those he favors.
- Asmoday’s Mask- Appears as a devil mask. Asmoday’s mask was buried with him, but a graverobber dug it up during the Age of Invention and uses it to steal the Heart of Fire.
- Faeryl Viconia’s Mask- Appears as a beautiful silver carnival mask. Faeryl still has her mask.
- Alexis’s Mask- Appears as a crude mask of strips of flesh sewn together into a face. This mask was stolen by Wode after the Ritual of Endless Night. After Wode’s death the mask remains hidden deep below the ruins of Patria.
- Barbatos’s Mask- Appears as darkness. In the Age of Invention Barbatos trades the mask and it is used to steal the Ending Stone.
I created 7 different Unit Types and UnitArtInfos so I could show them all together in the game, but they all share the same UNITCLASS and the Capture tag takes a UNITCLASS so capturing any of them gets you the plain white Mask of Esus. The take equipment unit spells all check for unit type in stack instead of unitclass in stack, and I didn't feel like creating separate spells for each mask, so you have to capture it and make it revert to a Mask of Esus in order to pick it up and use it.
I tried attaching the Masks of Kylorin, Asmoday, and Barbatos to Clioda, Sarabride, and Morrigan, respectively, instead of having a mask be part of the unit's graphics, but I found that the masks do not align the same way in the game as in NifSkope and that they do not move with the unit's heads during any animations.
I'm thinking of attaching some horns to the Mask of Asmoday and perhaps using the Svartalfar archmage headdress crown to frame some others, but have not had much luck in merging them yet. Now that I think if it, the Matronae have hair that might interect with such additions to the masks anyway.