MagisterCultuum
Great Sage
I could scale down the texture in seconds to see how it looks at a lower resolution, but only if you actually include the texture file. It is hard to see how it would look when you only share the nif.
Edit: Nevermind I just realized that you'd shared the textures in a previous upload. I find that in Nifscope at least this texture looks a lot worse if I go any smaller than 512x512, and that if I undo changes after rescaling in GIMP it seems to save the file as only being a single pixel. I've never had that issue before. Fortunately I still kept a copy of the original if I have to start over.
There is definitely a difference in the helmets that I can see in Nifscope. The top edge of the part that protects the cheeks is not connected properly. This may be invisible in the game though. I have not tested yet.
I'm thinking that the Oblivion Lich does not look nearly as skeletal or undead as the normal Lich, but could work quite well for the secondary Calabim hero, Churel the Graveleech. The clothing already matches the colors of the Calabim arcane units. The bright green of the necklaces (phylacteries?) seems out of place, but it was easy to change it to gold. I may want to see how it would look if we swap the helmet out for a crown (probably the Azer crown) to show Churel once reigned as king, but unless the back of the head looks as good as he front it it is probably not worth the effort.
(Recall that Churel is Alexis's estranged husband, who ruled as the king of the Calabim in the Age of Magic before be publicly disagreed with his queen and struck her. She then cursed him that he could never again feed on the living. He found that feeding on the undead was enough to sustain his life, but not to restore his youth, beauty, or vitality. Over the centuries he became an abomination almost indistinguishable from the undead on which he feeds, although technically he is still among the living despite me giving him the undead race in my modmod.)
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Could you make a mask out of he face of the Ayleid.Boss.nif?
I'm thinking that the shape of his face would work well for the Mask of Asmoday. I just decided to test my theory and on my first try was surprised to see that the demon mask image fit the contours almost perfectly.
This mask would look awesome on Asmoday or Sarabride, if you just got rid of the neck and the back of the head (keeping the horns as well as the face) and made it so that I could attach it to the proper node so that it moves with the units' heads.
I'm also thinking that the Ayeleid.Boss.nif could make an awesome Seraph if you added the 3 pairs of wings and a fiery sword. I've never been a big fan of the body of the current Seraphim.
Alternately, if I gave him demonic wings as a darker cast, Ayeleid.Boss.nif could make a better Belphegor than the LotR Sauron art I was using for the son of Bhall and Agares.
I'm leaning towards using Ayleid.Minion.nif as the basis for the Mithril Golem,
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I just realized today that I did not have the Warlords expansion art in my unpacked art folder, perhaps because it never compressed things into an fpk. Looking through that I found a pretty nice set of scales in the Omen Third Horseman unit, which I decided to put on the end of the staff of the Grey Council cleric and use as part of their building.
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I'm fleshing out the new religions more and am thinking I may let most of them be adopted as state religions.
Right now I have it so that the Chancel of the Guardians requires The Brotherhood of Wardens and the Reliquary requires he Eternal Cabal. They can both be built by almost any civ (I blocked them for the Calabim and Infernal) rather than only the Elohim, but I let the Devout (an Elohim UU) force their construction rather than simply build them when the prerequisites are met. Since the buildings also spread their respective religions, this means that the Elohim have an easy way to found either of those faiths.
I have "Forgive" as a Brotherhood of Wardens State religion Divine spell. If not resisted, it can transform hostile demons into Merry Dancers under your control. Merry Dancers are defensive-only angels that abandon you unless you have the Brotherhood of Wardens State Religion and Pacifism civic. They have Divine, so they can cast Forgive and redeem even more demons. It is possible to turn a whole Infernal army into force for Good. Sanctuary is a Brohterhood of Wardens state religion world spell.
For the Foxmen I am thinking of eliminating the Whim of the Winds promotion. It was getting annoying how the event that grants it often recurs to give it back to the same unit. I am thinking that I will make the Adventurer's Guild a Foxmen building that requires the Guilds technology. I'd let Wanderers build the Adventurer's guild and be trained there. I have not decided yet if the Slyph Search should generate Adventurers or Wanderers. Wanderers with the Foxmen state religion can cast a spell to make other units Fly.
I added an Unblemished building: The Perennial Garden. Each one adds health in all of your cities. It can remove Plagued from units in the city.
I added an Anointed Building: The Abattoir. I saves food like a Smokehouse/Granary/Breeding Pit, removes he Weak promotion, causes unhappiness, and reduces war weariness.
I added a Ringgivers building: The Artificery. It gives siege and naval xp, free specialists for Workshops/Majen's Workshop/The Clockwork City, some culture, research, and great engineer points.
I added a Laeran Cord building: The Archives. It is a lot like an Academy but gives free specialists from nearby mana nodes or unique features, free adept and disciple xp, and extra happiness from libraries and academies.
I added a Grey Council building: The Courts of Arbitration: It acts like a Courthouse but also makes you eligible for diplomatic votes (I have not tested this yet, but think it might let you vote in both Overcouncil and Undercouncil) and starts the Grey council votes. It generates the Arbiter, a Grey Council disciple that cannot be trained but has he power to end wars between other players. I might also give it a weaker version of Sanctuary.
I pushed the Museum of Maponos back to Economics instead of Education, and made it a bit better. I have not yet given it much else. I am considering making the Houses of Plenty into a late game religious building for anyone instead of a Kuriotate replacement for the City of a Thousand Slums. It seems odd too have a building and religion with the same name, and the canonical name seems like it fits the temple better than the faith. Just based on the icon I chose I could call it the Horn of Plenty/Cornucopia, but I'm not sold on that yet.
I made it so that the Aspect of War promotion makes it so that a unit cannot die in an Arena battle, so such units can get unlimited xp from the Sons of Discord building. Sons of Discord units with the Sons of Discord state religion, Feral Bond tech, and level 7+ can purchase the Werewolf promotion. I decided that forcing anyone with the Sanguine Fountain to run the Discord civic and be unable to make peace was too annoying. Instead, having the Sons of Discord state religion forces the Discord civic, and completing the Sanguine Fountain forces you to adopt that state religion (without any anarchy from converting) but you can leave that faith to convert to something else if you wish.
I decided to give the Grigori an Agora as a UB for their Market. While a normal Market gives -1 research, this gives +1 research, +2 culture, +50% GPP.
I am considering getting rid of the Druid unit, or rather changing the Druids to be the priests of the Unblemished as they canonically do serve Sucellus. If so, Hospitallers may go back to being a champion like a Crusader with immunity to all diseases and the ability to target Mary Morbus and Diseased Corpses.
Edit: Nevermind I just realized that you'd shared the textures in a previous upload. I find that in Nifscope at least this texture looks a lot worse if I go any smaller than 512x512, and that if I undo changes after rescaling in GIMP it seems to save the file as only being a single pixel. I've never had that issue before. Fortunately I still kept a copy of the original if I have to start over.
There is definitely a difference in the helmets that I can see in Nifscope. The top edge of the part that protects the cheeks is not connected properly. This may be invisible in the game though. I have not tested yet.
I'm thinking that the Oblivion Lich does not look nearly as skeletal or undead as the normal Lich, but could work quite well for the secondary Calabim hero, Churel the Graveleech. The clothing already matches the colors of the Calabim arcane units. The bright green of the necklaces (phylacteries?) seems out of place, but it was easy to change it to gold. I may want to see how it would look if we swap the helmet out for a crown (probably the Azer crown) to show Churel once reigned as king, but unless the back of the head looks as good as he front it it is probably not worth the effort.
(Recall that Churel is Alexis's estranged husband, who ruled as the king of the Calabim in the Age of Magic before be publicly disagreed with his queen and struck her. She then cursed him that he could never again feed on the living. He found that feeding on the undead was enough to sustain his life, but not to restore his youth, beauty, or vitality. Over the centuries he became an abomination almost indistinguishable from the undead on which he feeds, although technically he is still among the living despite me giving him the undead race in my modmod.)
Spoiler :
Kael on Reddit said:Churel Alexis
Calabim, Age of Magic, Death/Spirit 2
Head of the Churel Clan of the Calabim. King of the Calabim.
Churel was an ambitious and charismatic man and lover of Alexis. He considered himself the King of the Calabim and for a period he and Alexis ruled the Calabim together. Alexis was open to sharing power with him, though it caused some strife with Flauros, and even allowed Churel to have his way when they disagreed.
This lasted until Tristessa of Ashgate declared that Ashgate was an independent city. Churel declared that Ashgate would be allowed to go free, Alexis disagreed, and Churel struck her in front of the royal court, leaving long bleeding cuts across her face.
Alexis became a feral, raging monster. She attacked Churel and killed everyone who didn’t immediately flee from the throne room. For Churel, she cursed him that he would never be able to feed on the living again, that he would hunger but never feed. Then she dumped him at the edge of the Calabim empire and went off to kill everyone in his clan (and after that to deal with Tristessa). Churel lay beaten, spent and broken by the battle.
Churel was maddeningly hungry, but unable to feed on the living. Desperate, he found that the undead had enough soul to feed on, without violating Alexis’s curse. So he fed on ash bearers, broken men and worse. This has restored his power, but he is a corrupt dark creature, hideous in form with bending bones and a long grey body that bears little resemblance to the man he once was. What the Calabim now call a graveleech.
He is a powerful creature, just a scratch from his claws is enough to kill and he radiates an aura of terror that few can resist. Since his curse Churel has raised some that sought him out or that he has found close to death. They share his curse and are members of his clan.
Most believe that Clan Churel is no more. Among the Calabim they remember him as the legend of what happens when Alexis is defied. But Alexis knows the catacombs that Churel haunts and when she needs him she will go command his clan's service. And he is always eager to serve.
Could you make a mask out of he face of the Ayleid.Boss.nif?
I'm thinking that the shape of his face would work well for the Mask of Asmoday. I just decided to test my theory and on my first try was surprised to see that the demon mask image fit the contours almost perfectly.
This mask would look awesome on Asmoday or Sarabride, if you just got rid of the neck and the back of the head (keeping the horns as well as the face) and made it so that I could attach it to the proper node so that it moves with the units' heads.
I'm also thinking that the Ayeleid.Boss.nif could make an awesome Seraph if you added the 3 pairs of wings and a fiery sword. I've never been a big fan of the body of the current Seraphim.
Alternately, if I gave him demonic wings as a darker cast, Ayeleid.Boss.nif could make a better Belphegor than the LotR Sauron art I was using for the son of Bhall and Agares.
I'm leaning towards using Ayleid.Minion.nif as the basis for the Mithril Golem,
---
I just realized today that I did not have the Warlords expansion art in my unpacked art folder, perhaps because it never compressed things into an fpk. Looking through that I found a pretty nice set of scales in the Omen Third Horseman unit, which I decided to put on the end of the staff of the Grey Council cleric and use as part of their building.
----
I'm fleshing out the new religions more and am thinking I may let most of them be adopted as state religions.
Right now I have it so that the Chancel of the Guardians requires The Brotherhood of Wardens and the Reliquary requires he Eternal Cabal. They can both be built by almost any civ (I blocked them for the Calabim and Infernal) rather than only the Elohim, but I let the Devout (an Elohim UU) force their construction rather than simply build them when the prerequisites are met. Since the buildings also spread their respective religions, this means that the Elohim have an easy way to found either of those faiths.
I have "Forgive" as a Brotherhood of Wardens State religion Divine spell. If not resisted, it can transform hostile demons into Merry Dancers under your control. Merry Dancers are defensive-only angels that abandon you unless you have the Brotherhood of Wardens State Religion and Pacifism civic. They have Divine, so they can cast Forgive and redeem even more demons. It is possible to turn a whole Infernal army into force for Good. Sanctuary is a Brohterhood of Wardens state religion world spell.
For the Foxmen I am thinking of eliminating the Whim of the Winds promotion. It was getting annoying how the event that grants it often recurs to give it back to the same unit. I am thinking that I will make the Adventurer's Guild a Foxmen building that requires the Guilds technology. I'd let Wanderers build the Adventurer's guild and be trained there. I have not decided yet if the Slyph Search should generate Adventurers or Wanderers. Wanderers with the Foxmen state religion can cast a spell to make other units Fly.
I added an Unblemished building: The Perennial Garden. Each one adds health in all of your cities. It can remove Plagued from units in the city.
I added an Anointed Building: The Abattoir. I saves food like a Smokehouse/Granary/Breeding Pit, removes he Weak promotion, causes unhappiness, and reduces war weariness.
I added a Ringgivers building: The Artificery. It gives siege and naval xp, free specialists for Workshops/Majen's Workshop/The Clockwork City, some culture, research, and great engineer points.
I added a Laeran Cord building: The Archives. It is a lot like an Academy but gives free specialists from nearby mana nodes or unique features, free adept and disciple xp, and extra happiness from libraries and academies.
I added a Grey Council building: The Courts of Arbitration: It acts like a Courthouse but also makes you eligible for diplomatic votes (I have not tested this yet, but think it might let you vote in both Overcouncil and Undercouncil) and starts the Grey council votes. It generates the Arbiter, a Grey Council disciple that cannot be trained but has he power to end wars between other players. I might also give it a weaker version of Sanctuary.
I pushed the Museum of Maponos back to Economics instead of Education, and made it a bit better. I have not yet given it much else. I am considering making the Houses of Plenty into a late game religious building for anyone instead of a Kuriotate replacement for the City of a Thousand Slums. It seems odd too have a building and religion with the same name, and the canonical name seems like it fits the temple better than the faith. Just based on the icon I chose I could call it the Horn of Plenty/Cornucopia, but I'm not sold on that yet.
I made it so that the Aspect of War promotion makes it so that a unit cannot die in an Arena battle, so such units can get unlimited xp from the Sons of Discord building. Sons of Discord units with the Sons of Discord state religion, Feral Bond tech, and level 7+ can purchase the Werewolf promotion. I decided that forcing anyone with the Sanguine Fountain to run the Discord civic and be unable to make peace was too annoying. Instead, having the Sons of Discord state religion forces the Discord civic, and completing the Sanguine Fountain forces you to adopt that state religion (without any anarchy from converting) but you can leave that faith to convert to something else if you wish.
I decided to give the Grigori an Agora as a UB for their Market. While a normal Market gives -1 research, this gives +1 research, +2 culture, +50% GPP.
I am considering getting rid of the Druid unit, or rather changing the Druids to be the priests of the Unblemished as they canonically do serve Sucellus. If so, Hospitallers may go back to being a champion like a Crusader with immunity to all diseases and the ability to target Mary Morbus and Diseased Corpses.
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