[MOD] MagisterModmod

The strange thing was that there were no scorpions remaining on the Grave, however. Unless there was an invisible one that Chalid was unable to see, i suppose.
 
In the front row you can see Hospitallers belonging to different civs, so that I can show off that I managed to get the fields of their shields to show their player color behind their religious emblem.
They look very nice, but I think that the dwarven Hospitaller should look more as their race.

I had Discord under Cultural Values, but maybe it would work better for Membership so it could be run together with civics like Sacrifice the Weak.
Well, that means that Sacrifice the Weak will not have Ashen Veil as State Religion anymore? I find that Cultural Values is perfect for this new civic, since Discord appears to means a manifestation of the chaos, dissatisfaction, ignorancy and bloodlust of a society.

eliminates war weariness
I think it should not eliminate completely the war weariness, since Discord means chaos in home too and not all your people would be in favor of it. Besides, this would influence the conquest of new territories that have more happiness resources to appease your people's anger.

and lets you sacrifice population to finish production
I believe that force-conscripting soldiers would be nice, since it is already explored in Sacrifice the Weak and fits better in war-like civic. Another idea is that Discord could give its chooser beneficts according with the Armaggeddon Counter, like more experience to units or randomly gift units with abilities or effects.

(The Sanguine Fountain is the Sons of Discord religious holy city shrine, but unlike other holy shrines it is a national wonder instead of a world wonder. It can be built over and over again by any player in any city, so long as the player is at war. Building it in a new city removes it from the previous ciy and switches which city is the holy city of that religion. Camulos would want his followers to fight over who gets his fleeting blessings.)
Maybe the Sanguine Fountain could have the same diplomatic bonus that some wonders have to some leaders, but instead of positive it should be negative.

I'm thinking of giving the Sons of Discord a new disciple, called the Agonist.
I'm planning on making Provoke be the Agonist divine spell instead of the Body 3 spell
These agonists looks very fine and dangerous, even more with Provoke as their spell.
 
They look very nice, but I think that the dwarven Hospitaller should look more as their race.
I figured it was fine not to make race specific art for the Hospitallers since there was none for the Crusader, but since you mentioned it I decided to go ahead and make some quick versions combining minor reskins of the Dwarven Paladin with the weapons and shields of the Hospitaller and Crusader respectively.
Well, that means that Sacrifice the Weak will not have Ashen Veil as State Religion anymore? I find that Cultural Values is perfect for this new civic, since Discord appears to means a manifestation of the chaos, dissatisfaction, ignorancy and bloodlust of a society.
Sacrifice the Weak still has the AV state religion prereq, although I have considered changing it so that it could also be used with other evil religions like the Anointed.

Right now the Discord civic can be run without Sons of Discord as state religion though, at least if you have the Sanguine Fountain.
I think it should not eliminate completely the war weariness, since Discord means chaos in home too and not all your people would be in favor of it. Besides, this would influence the conquest of new territories that have more happiness resources to appease your people's anger.


I believe that force-conscripting soldiers would be nice, since it is already explored in Sacrifice the Weak and fits better in war-like civic. Another idea is that Discord could give its chooser beneficts according with the Armaggeddon Counter, like more experience to units or randomly gift units with abilities or effects.
Such benefits could be handled in python, but might be inefficient. I don't know that there is much of a lore reason to tie this religion to the Armageddon counter. That would make more sense for the Ashen Veil or Coven.
It might be more fitting to give free xp or promotion picks based on how many players are at war with you. That would require python, but but only a couple lines.

What I'd really like is the ability for this civic or religion to let cities be productive during city revolts or periods of national anarchy. I think that would be a major C++ change that is beyond me. I guess I could try to make some python workaround, manually adding production towards whatever is in the queue and then creating units or buildings in python and removing it from the queue when it could have been completed if not for the revolt. I guess I could try to make python spells that duplicate forced conscription or sacrificing population for production and work in revolting cities.
Maybe the Sanguine Fountain could have the same diplomatic bonus that some wonders have to some leaders, but instead of positive it should be negative.
That diplomatic bonus is handled in XML/C++. It would require a new DLL to make a "hated wonder" mechanic.

I could use python to add a more generic diplomatic modifier whenever you built the wonder, but tracking it every time it is gained or lost could get messy.

These agonists looks very fine and dangerous, even more with Provoke as their spell.
 

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If sacrifice could be a multi-religious feature it would be very attractive for evil civs. I assume it would be for Anointed, Sons of Discord and Coven perhaps, though maybe the Undertow would run it too (though they don't really need it).

While it would be fitting to have some kind of unusual anarchy synergy, the existing benefits still sound very nice.

By the way, i was rocking the amurites and noticed Enchantment II gives more xp. That got me wondering, is there a difference between various promotions that give xp? Like if Arcane is weaker than Enchantment II, the base Channeling promotions, Eremite etc.
 
I figured it was fine not to make race specific art for the Hospitallers since there was none for the Crusader, but since you mentioned it I decided to go ahead and make some quick versions combining minor reskins of the Dwarven Paladin with the weapons and shields of the Hospitaller and Crusader respectively.

I accidentally made some changes to the Dwarven Hospitaller texture that I did not like and could not undo, so I ended up starting over.

This time I copied some of the cloth texture from the default Hospitallers and Crusaders, so the dwarven versions still have heavier leg and shoulder armor but the same basic sort of surcoat showing their religious icon instead of belts and baldrics over a steel breastplate over mail. I changed the red gems on the belt and helmet in the original paladin to instead be team color and added a team color boarder to the cape.

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On the left side of that screen shot you can see the clerics of the Eternal Cabal, the Sexton (formerly a Sidar UU, not a priest anyone can train) and the new Undertaker (the one whose art is clearly based on a Wraith, but with a human face, a religious halo, a smaller scythe, a pectoral skull-and-crossbones, and a belt and cape lining in the player color.)

I'm thinking I may not give the Sexton or Undertake the Divine or Medic 2-3 promotions, because they are priests of a dead god who never grants them any sort of divine powers.

As I wrote for their pedia, the Eternal Cabal may revere Arawn but most have given up on really worshiping him or expecting any prayers to be answered. The best they can hope for is that their pleas may be answered by Gyra, the Dullahan, or Tomb Wardens.

An Undertaker in a city with a Mercurian Gate has the ability to summon Gyra, using a spell that formerly required a Sidar Shade.

Undertakers have Channeling 3 so those who randomly get Arawn Death Affinity can summon 3 Angels of Death (the Dullahan).

I gave them a spell to summon 3 Tomb Wardens (and gave Tomb Wardens Life 3), but they can only do so while in Graveyards.

(The Sexton's ability to build Graveyards no longer requires Religious Law.)

A major benefit of not having the Divine promotion is that the Eternal Cabal would not be victims of the Matronae Apostates. It seems to me that the Eternal Cabal might be more tolerated by the Matronae than the other old faiths, as their worship does not empower any factions of the godswar and since Morrigan might have some fondness for those she is known to have saved from her twin back when she was still known as Gyra.
 

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Would this extend to the Eternal Cabal being compatible with Matronae, as in both can exist in the same city without conflict? The Eternal Cabal sounds intriguing regardless. Do they have a temple beyond the Sidar shrine?
 
Would this extend to the Eternal Cabal being compatible with Matronae, as in both can exist in the same city without conflict? The Eternal Cabal sounds intriguing regardless.

I'm not sure about the faiths coexisting peacefully, and am less sure now about not giving them Divine.

I tend to think of the in game Eternal Cabal as representing all of the faiths centered around the god of death, even when that god of death is not Arawn.

One of the main groups to oppose the Matronae are the cult of The Haunted, who worship Laroth as the new god of death and seek to aid his deification. Laroth and his chief lieutenant Arak the Erkling do not get along with Gyra/Morrigan well at all. Laroth tries to use Auric Ulvin to actually absorb the full power of Arawn and become the true god of death, but Auric ends up taking over the position of God of Death for himself. (It would violate the compact for a mortal to have more power than a god so he could not claim both the spheres of Ice and Death at the same time, but the Ice sphere he had previously claimed seemed to have left him when he died by the Netherblade.) A lot of those who worshiped Arawn accept Auric as their new god. Whereas Arawn had despised The Betrothed and cursed them to become the undying Silkies, Auric accepted them as his brides.
Do they have a temple beyond the Sidar shrine?
The Reliquary is the Eternal Cabal temple now, instead of an Elohim UB.

The Elohim can still get the Reliquary more easily than other civs, as their Devouts can be sacrificed to Force the Construction of the building ignoring all prereqs like the religion being present in the city already. The Sidar usually found the Eternal Cabal first when they build an early game Shrine of Arawn, but if they are not in the game then the Elohim tend to found it instead.

The Eternal Cabal is canonically a very popular faith among the Elohim, although perhaps not as popular as it was with them during the Age of Magic. The Betrothed were a splinter sect of the Eternal Cabal found only among the Elohim, so Maoliosa the Barren, Neasa, and all of the Silkies were Elohim women before they committed ritual suicide in the belief that Arawn would be pleased by such a sacrifice instead of abhorring it.

The Elohim city of Niveus also becomes the center of the Matronae faith, as it there that Morrigan (formerly Gyra) forms the Sepulchur of the Matronae. I imagine that many of those who were in the Eternal Cabal would shift to worshiped Gyra/Morrigan.

The Eternal Cabal's religious champion is the Silkie, which is naturally immortal. (Thanks to the last MNAI update they at least don;t get reborn after abandoning you for switching religions.)

They have 3 choices of naturally immortal heroes, depending on the alignment.

if you are Evil you can train Maolisa the Barren, who has Vile Touch and Marksman.

If you are neutral you may train Khalida the Suicidal, who looses strength when she kills but becomes much more powerful every time she dies and is reborn.

If you are Good you can train Neasa. She had Guardsman and Arawn Death Affinity, but not much strength. Canonically she is the youngest and friendliest Silkie, whom Maolisa had tricked into killing herself before reaching puberty. While the other Silkies follow Auric once he becomes God of Death, Neasa instead stays in the Elohim city of Niveus and is often seen near Morrigan's Sepulchur of the Matronae.




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I'm thinking now that I may leave Graft Flesh as the Carnifex (Annointed Priest) spell while making a new "Create Chimera" spell for Body Affinity + Channeling 4. That would create a unit randomly from among those creatures which were first created by Patrian mages. These include Manticores, Griffins, Wyverns, Hill Giants, Colubras, Centaurs (and their upgrades), Lizardmen (and their upgrades), Lamias (adepts or mages, as letting you summon limitless archmages would be too much), Mustevals (and their upgrades), Minotaurs, etc. These would not be limited duration units, so I'm not sure about whether they should get the caster's summon perks.

The Bestiary implies that these were creation of the Life sphere made by the students of Leucetios, but Kael on reddit did specifically say that "Kezef mastered the art of being able to stitch various creatures together, he created the chimera and the flesh golem." I still tend to think that Life magic may be needed to make such hybrid beings breed true with each other and become enduring new races, but maybe that isn't needed just to make a monstrous servant. I'm thinking Kael made have done a little retconning honestly, as earlier sources said that the perversions of Life were the most vile of all the crimes the Patrian mages, far worse than necromancy, but more recently Kael claimed that Leucetios was a good person and the only member of the Imprimatur council to ally herself with the repentant Kylorin instead of maintaining the corrupt order along with her peers.
 
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Hi,

I never played FFh and i just started a game with magister. I was wondering if the game is meant to be played with the default settings? Ie everything is blocked with ice and you can't create new cities. I'd like to change some settings but I don't know ffh and I dont want to break the AI.
 
Hi,

I never played FFh and i just started a game with magister. I was wondering if the game is meant to be played with the default settings? Ie everything is blocked with ice and you can't create new cities. I'd like to change some settings but I don't know ffh and I dont want to break the AI.
I do not get this. I load the mod, select "Single Player" and "Play Now", accept all the defaults and it starts a normal game. How are you doing it?
 
Hi,

I never played FFh and i just started a game with magister. I was wondering if the game is meant to be played with the default settings? Ie everything is blocked with ice and you can't create new cities. I'd like to change some settings but I don't know ffh and I dont want to break the AI.

You likely have options from another mod active in the same positions (these may be hidden). Start a "play now" game of Magister to clear those old options.

Once you've done that, you can restart a new game and pick any of the Magister game options you want. None of them should break the AI.

By the way, this mod is going to throw a LOT of new mechanics, civs, units, etc at you, so be prepared to not understand what's happening for a while! Even for a veteran FFH player, Magister has a lot of unique features based on the lore.
 
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You likely have options from another mod active in the same positions (these may be hidden). Start a "play now" game of Magister to clear those old options.

Once you've done that, you can restart a new game and pick any of the Magister game options you want. None of them should break the AI.

By the way, this mod is going to throw a LOT of new mechanics, civs, units, etc at you, so be prepared to not understand what's happening for a while! Even for a veteran FFH player, Magister has a lot of unique features based on the lore.

Thanks that worked. Yeah I expect to struggle which is all the fun.
 
Welcome all! I decided to join the conversation on Magister modmod. I want to warn you right away, I am from Russia, and I will have to use the Google translator for communication (therefore, various misunderstandings may arise). I really love Fall from Heaven and most of the mods for it. But there is a small problem .... they are all in English, I decided to translate them into my own language. I also do a little drawing and about a year ago I drew a drawing for the game ... there are a couple more sketches for the drawings to which I may return.




4lPVRcRLJTQ.jpg
 
Welcome all! I decided to join the conversation on Magister modmod. I want to warn you right away, I am from Russia, and I will have to use the Google translator for communication (therefore, various misunderstandings may arise). I really love Fall from Heaven and most of the mods for it. But there is a small problem .... they are all in English, I decided to translate them into my own language. I also do a little drawing and about a year ago I drew a drawing for the game ... there are a couple more sketches for the drawings to which I may return.
Привет, AppTitan. Переводы FFH2 и модмодов существуют, странно, что ты не знаешь. Или знаешь?! В любом случае, их можно найти здесь: http://www.civfanatics.ru/threads/17375-Перевод-Fall-from-Heaven-II-и-его-модификаций

Moderator Action: Welcome to CivFanatics. We are an English language forum and require and English translation please. Like this: leif

Hi AppTitan. Translations of FFH2 and modmods exist, strange that you don't know. Or do you know?! In any case, they can be found here
 
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Ох... Спасибо большое. Я просто уже 4 года играю в Падение с Небес и уже свыкся с мыслю что переводов кроме оригинала не было. А тут недавно обновили, как неожиданно и приятно)

Oh, thanks a lot. I've just been playing Fall from Heaven for 4 years now and have already got used to the idea that there were no translations other than the original. And here they recently updated, quite unexpectedly for me)
 
What does the mysticism tech do? It says it allows to "contruct spells", what does that mean?

I'm not sure why it says "construct spells"; mysticism generally only gives you the God-King civic, Elder Council & Pagan Temple. Upon investigating the tech, it is actually a prerequisite for having any of the spell building (Unyielding Order, Hope, Fertility etc) and i suppose that line is associated with that function.
 
I cast For the Horde and recieved Orthus' slaugh. Assuming this is a bug.
 
how to found the Matron religion? Need a Beach of the Faithful ritual? I just get an error at the end of the ritual and nothing happens
 
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