MagisterCultuum
Great Sage
Well, Mobius Witches have access to mage spells again, but they are now disciples of the Coven and the only affinity they can get is Dimensional.I definitely like the idea of Pit Beasts replacing Chaos Marauders in the Chaos spell tree. Chaos promotions have always felt underwhelming to me as the increased miscast chance on all spells was not made up for by the spells on offer. It also increases the symmetry between Law and Chaos, as Pit Beasts gain duration as they fight just like Hosts of the Einherjar.
Having recently finished a Sheaim game, I have to say the Planar Gates never really felt like they mattered. Ever since Mobius Witches were demoted to Adept-equivalent instead of Mage-equivalent, the units coming out of the gate generally lagged behind what I was capable of just building myself, given that many of their prerequisite techs require major detours on the tech tree.
Colubrae are probably in the worst spot, as requiring Pass Through The Ether has them competing technologically with Dimensional-Affinity Eaters of Dreams that win the game instantly via Warp Bubble spam (something which, if I'm honest, should probably be nerfed). Considering the lore has them as mercenaries, perhaps their specific Hire Mercenary function could be disconnected from Mercenary Recruiter and tied to the Planar Gate instead, allowing the Sheaim to hire them rather than spawn them randomly? The costs associated with the Mercenary promotion would then keep them in check compared to normal Mages.
With all the cults gaining temples, I like the idea of the Sheaim getting new summons for every evil temple, encouraging them to be ironically religiously diverse. Temple of the Hand is a bit awkward but it would give some more meaning to finding Priests of Winter in lairs, and I'm not too attached to Tar Demons anyway. I suppose Aeron, Camulos, and Mammon already have some representation via Succubi, Marauders, and Revelers respectively? I'm not clear on whether Manticores are beings of Hell at all.
For Agares/The Veil, I'm tempted to suggest letting the Gates spawn Manes, representing a kickback on the general increase in souls going to Hell as the Sheaim corrupt the world. It would amount to a few free population points or promoting some units with the Demon race, which I don't think would unbalance anything.
I suppose Bhall should have some representation as the newest evil goddess? Esus might be left out, as he has his own religion separate from the Veil and, I assume, is the least interested in helping the Sheaim bring armageddon.
Eaters of Dreams are now the Coven High Priest, but are still arcane and can get other affinities.
Warp Bubbles are now the Dimensional Affinity + Channeling 4 summon. Dimensional 3 having both Door of Ether and the Warp Bubble seemed like too much, and the Open Portal ability seemed too weak for a 4th level spell as you could not direct it where to open the other end of the portal. I moved the Open Portal spell to be a Warp Bubble ability, which opens the portal between the caster's plot and its summoner's plot possible. (They also have the Move City ability, which identifies the target and destination plot the same way.)
I may make Warp bubbles also be a planar gate summon requiring Pass through the Ether and an Obsidian Gate, or a Coven temple if I decide to introduce one. (Currently their closest thing to a temple is the Bair of Lacuna wonder, which acts like a permanent ring of warding plus an Obsidian Gate.) I believe them being SPECIALUNIT_SPELL would mean they expire after a turn even if not explicitly given limited duration, so when one shows up at random you have to use it or loose it immediately, which should help balance its abilities being so powerful.
Canonically the Sheaim are religiously diverse and quite tolerant of all kinds of things other civs see as unforgivably evil.
Manticores and Minotaurs are both creations of man made by human mages during the corrupt years of Patria. The old bestiary said all such creatures were made by students if Leucetios the master of Life sphere magic but more recent lore had at least some of them made my Kezef the master of Body magic. A lot of hybrid races went extinct in Erebus but were preserved on other planes by Ceridwen.
I was thinking the Anointed's Abattoir is the best building for both, although I could still use the Grove for one even though it belongs to the Unblemished now.
I may make Salamanders a planar gate unit for the Ember Legion's Tophet and the Stygian Guards for the Temple of the Undertow, even though both can be built as normal champions too.
I definitely won't be making Manes a planar gate summon. When they are added to a city it also grants demonic citizens, which eliminates unhappiness and unhealthiness. I only ever want them for follow civs. Canonically Manes belong in Mulcarn's hell as they are souls not yet processed into useful demons Imps are the first demons sent back on their own missions.
I could let Aphotic Thrones summon Changelings, although I would have to update the code that counts how many you own to know if to give you more to take shape shifting into other unit classes until account. That code could be slow and inefficient. Maybe a Mistform would be better?
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