Long-time lurker, first-time poster and big MagisterMod fan reporting in. MC, would it be at all possible for me to get this
pre-settled 21 Civ map to work with your modmod? What technical restrictions might be preventing it from working at the moment?
If the technical hurdles are too great, I'd be willing to use WB to re-create this scenario from Nikis-Knight's original 19-Civ map. However, I lack the know-how to add in the Mercurians/Infernals/2nd Illian cannon-fodder Civ, and how to modify each leader's attitude towards each other. Is there a more comprehensive WB-esque downloadable out there that could help, or would I have to pick up XML modding and the like? (I've been meaning to do this anyways... It would be a nice excuse to start).
On an unrelated note, might I have your thoughts on some humble, Illian-centric questions/suggestions?
- This was a patch or two ago, but I couldn't seem to build Aquilians, even in my White Hand holy city (with the state religion and Immortal Essence, of course). And when I used WB to give myself one, it appeared to be flying very, very low. Like, using-its-wings-to-burrow-through-the-earth low. Did Fiacra mate with a mole during the thaw-down? Can this be remedied?
- Recolored, blue-ish / icy white Aquilians and Nives would make this Illian player quite happy. At the moment they both look like plain 'ol wild animals, as opposed to mystical beasts of the Winter. Some minor graphical tweaks to Wilboman to distinguish him from generic Frost Giants would be dandy, too. Oh, and Auric Ulvin is a very, very tiny man. How time-consuming would it be to re-size him, making his entire model like 10% larger?
- I checked with WB, and I can't upgrade my level 7 Dumannios to a High Priest, nor can I Ordain a Great Prophet. All the building/technological prerequisites were met. If a certain ritual is required for this, it isn't listed in the 'pedia. Otherwise, something appears to be wrong. Didn't have this problem last patch. And speaking of upgrades, could Wilboman get the option of upgrading to a Frost Giant Berserker when Rage is researched? That, or some other type of bonus so that his generic-unit lookalikes don't have more raw power than the unique Hero?
- I've seen 2 or 3 other mods with a UU "Ice Druid" priestess. IIRC she summons Frostlings and grows forests on ice terrain. Any chance of including her? How difficult would this be?
- Drifa (and Thalatth, for that matter) seem rather weak compared to the rest of the dragons. I can understand Eurabates being the powerhouse that he is, but what's your reasoning for making the White and Blue dragons so much weaker than Abashi/Acheron?
- The Auric unit's Crazed promotion. Auric losing his sanity as he nears godhood is all well and good - but having your most valuable unit randomly rushing off to kill crap and bite off more than he can chew - isn't. Woe to the player who forgets to prepare a Spirit 3 Archmage to Assuage/Babysit the God-King. Plus, does it really fit the lore for Mulcarn's legacy to make Auric go rushing out of his camp to charge the enemy head-on by himself? IMHO the Insane trait is enough.
And some non-Illian ones:
- How about setting a 50-turn waiting period after you explore the Broken Sepulcher, Bradeline's Well, etc. before they can be explored again? Perhaps only after a "positive" result. The point here is to stop unscrupulous players from racking up free Great People.
- The Grapes of Wrath are a great idea. Could this be extended to seafood resources? And with the awesome reskins you have for the 6 lesser Demon Lords, surely crimson "Demon Carp" and black/purple "Crustaceans of the Damned" should be doable.
- On a somewhat similar note, any chance of different artwork for Hell Terrain coast/ocean/Ice/Tundra? I haven't looked around, but I'm sure that some non-FFH mods might have suitable artwork that you could ask to borrow if graphical editing is too time-consuming.
- If Saverous can be redeemed, can Rosier also be made to see the light?
Looking forward to that next new patch. Keep up the good work, man!
Edit: About getting the premade map to work with your mod - I finally got to load an incomplete version - 4 Civs out of the 22 appeared, with cities and buildings but no units. Each had a score of 10,000. Trying to create a city for one of the other civs resulted in a single tile of their culture and an invisible city with no buildings or name. The "toad" resource showed up as a flock of pink sheep. Does this help narrow down the problem at all?