Quarterblue
Chieftain
- Joined
- Jan 31, 2010
- Messages
- 19
Things and oddities that might be bugs:
As a Svartalfar leader following FoL I find myself having -2 Ice Mana. It goes up to -1 when I own Letum Frigus so it's really a negative amount. Is it intended?
As a Clan Leader, if I walk over a goblin fort, the game prompts me whether I want to declare war to the barbarians as expected. If I decline I still end up fighting the goblin.
Mind III casters used to be able to dominate demons, now they can't - intended?
The Empyrean wonder provides 100% bonus against espionage but there isn't any as far as I know.
Illusions (created by the Create Illusion spells) can't attack or cast spells or any kind of ability. They just stand here being summons.
Scorpion pens and Giant Spider pens are redundant.
The following things have the same civilopedia descriptions:
Temporance & Treetop Defence - Floating Eye, Dispel Magic, Destroy Undead, Sanctify and Ressurection
Due to the way I think dimensional mana handles summons, some of them are able to get both Combat I and Combat V.
By the way, Life II (Destroy Undead) is way too weak and specific especially now that magic has been buffed up, it should affect demons as well (or make a Destroy Demons available too). In the same way, the Council of Esus needs some love now that Nox Noctis doesn't redeem it anymore by making everyone invisible. Although I don't approve of all the feature additions and design choices made in modmods such as RifE I must admit they've done a pretty good job at rehabilitating CoE and making it on par with the other dominant religions such as the Veil or the Order.
As a Svartalfar leader following FoL I find myself having -2 Ice Mana. It goes up to -1 when I own Letum Frigus so it's really a negative amount. Is it intended?
As a Clan Leader, if I walk over a goblin fort, the game prompts me whether I want to declare war to the barbarians as expected. If I decline I still end up fighting the goblin.
Mind III casters used to be able to dominate demons, now they can't - intended?
The Empyrean wonder provides 100% bonus against espionage but there isn't any as far as I know.
Illusions (created by the Create Illusion spells) can't attack or cast spells or any kind of ability. They just stand here being summons.
Scorpion pens and Giant Spider pens are redundant.
The following things have the same civilopedia descriptions:
Temporance & Treetop Defence - Floating Eye, Dispel Magic, Destroy Undead, Sanctify and Ressurection
Due to the way I think dimensional mana handles summons, some of them are able to get both Combat I and Combat V.
By the way, Life II (Destroy Undead) is way too weak and specific especially now that magic has been buffed up, it should affect demons as well (or make a Destroy Demons available too). In the same way, the Council of Esus needs some love now that Nox Noctis doesn't redeem it anymore by making everyone invisible. Although I don't approve of all the feature additions and design choices made in modmods such as RifE I must admit they've done a pretty good job at rehabilitating CoE and making it on par with the other dominant religions such as the Veil or the Order.