I am now uploaded another update of my modmod.
You may download the Installer
here or the Archive
here
This includes MNAI 2.53 and a few other changes, but is still pretty minor.
(I never really solved the issue with the Taunt/Provoke ability causing the game to crash when the caster dies in a battle that the spell itself forced. It does not usually cause a problem because units strong enough to kill the caster are usually strong enough to resist the spell, but it should still be used with great caution. I don't think that the AI ever really used the ability, so you should be able to avoid it until we find a more permanent solution.)
I don't think that this should break any saved games from the March 4th version.
I did not still have any games saved from when I was playing with code identical to the last upload, but those from just before this merge worked fine. The game I tested had been having recurrent WoC issues before the update, but no such issues afterwards. I think the AI turns went by a bit quicker too, although not by a huge amount.
The saved game that Kelthador posted would not load, so I assume it was from an older version and his problem may have been fixed long ago.
The Flame8's saved game loaded fine with the update. I'm still not sure why the Illians don't build anything though. According to "BBAILog - The Flame8.txt" (since the MNAI 2.53 release the logs are named as such), Auric's turn ends with "City Garduk trying for ATTACK_CITY due to Warplan"
Edit: Ok, I think I may have figured this out. The warplan is making the city only consider building units that have ATTACK_CITY as a possible AI. At his tech level, that can only mean a warrior. However, to prevent warrior/scout spam I long ago added a bit of code in CvGameUtils.py (lines 355 to 358) which makes an AI player unable to train level 1 units if the player has too many of that unitclass for the number of cities he controls.
If I give the Illians the Bronze Working technology, then Auric will quickly switch to building a Training Yard and then Axemen. When I comment out those lines of python, then Auric immediately starts building more warriors.
Perhaps I should remove the python block in CvGameUtils.py, and trust that Tholal has improved the AI enough to prevent such spamming. At the very least, I should probably make this restriction less restrictive.