[to_xp]Gekko
QCT junkie
the upcoming changes sound great, keep it up
If want it to be applied on move, you can't choose specifically what unitcombats to give it to. It will go to all units built in or moving into the city that are of a unitcombat that can get the promotion. You could of course create a new promotion similar to the existing one that only applies to unitcombat_worker. I don't see why it should expire from combat though.
Since the Invisible promotion doesn't have a unitcombat, why not make it availible to unitcombat_worker while having NEVER as a tech prereq, so workers become permanently invisible.
You could also make a Sirona's touch-like spell for workers letting any worker belonging to the civ with the Core of the Subtle cast a spell giving Hidden or invisible, regardless of where the unit it (or maybe only in your territory). That would be closer to the old effect, just not automatic.
It would require python, but I like that Port Royale suggestion a while back, which was a sea-side wonder that damages nearby enemy/HN ships and cancels their blockades, so no one can cut the city off from its trade routes.
A wonder that eliminates all unhealthiness in the city seems appropriate. That, or a spell.
I tend to think that the Tower of Mastery should be made to give out Channeling III to arcane units on move, making adepts learn faster and mages have the abilities of archmages.
A wonder that makes units in the city immune to magic (and probably provides a normal defensive bonus too) would be nice. How does "The Nullstone Fortress" sound. I believe that the xml tag needed for buildings to provide magic resistance still exists from when there was the Ring of Warding building, although it hasn't been used in a long time.
I was thinking of adding "The Black Forge of Eol" as a late game wonder that provides Galvorn, a black metal that allows weapons promotions that are better than Mithril on the offense, but not defense. (Eol and Galvorn are from the Silmarillion. This dark elf's metal working skill exceeded that of the dwarves who taught him, but he poured his malice into his creations making them desire blood and be excellent weapons of destruction that liked to turn on their wielders.)
What about a wonder that stops your units from joining the Mercurians or Infernals, instead trapping or consuming their souls for some purpose? Probably not mindblowingly cool enough to warrent the python, and too war mongerish too.
Totally glad you posted, I realized I didn't know what I was doing. Glad to know it only applies to the unitcombat if it isn't applied on move. I'll just make a new promotion, perhaps I'll call it "Subtle".