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MAJOR BUG: Sponsors mods crash when used with original factions

Discussion in 'CivBE - Mod Development' started by lilgamefreek, Jan 3, 2015.

  1. lilgamefreek

    lilgamefreek Chieftain

    Joined:
    Oct 30, 2014
    Messages:
    229
    There's a serious issue that I've tested with several people's sponsor mods, including my own. The sponsor mods cause the game to crash to desktop when used in conjunction with the default civs. The issue was brought too light by a commentator on steam who has been able to reproduce the crash with consistency.

    My own investigations have been able to reproduce this crash, but only when leaderscenes are set to above minimum. Mods I have tested and reproduced this with so far are:

    - My own mods
    - TPangolin's Crescent Company
    - WakeUpMrBubbles's Ollin Alliance
    - Leugi's Caribbean Axis
    - JFD's Iron Pact

    The nature of the issue points to something wonky with the way the game handles leaderscenes. If anyone has any insight on fixes, that would be fantastic. In the meantime, I want to know what's the best way of communicating the issue either to Firaxis or the community at large.
     
  2. edingess

    edingess Chieftain

    Joined:
    Jul 21, 2009
    Messages:
    215
    Try posting in Bug reports or tech support maybe. IDK which is more appropriate. Try PM'ing a mod to ask maybe.
     
  3. schinken77

    schinken77 Chieftain

    Joined:
    Jan 22, 2015
    Messages:
    2
    There is a note how to fix it at the Mod thread itself

     
  4. edingess

    edingess Chieftain

    Joined:
    Jul 21, 2009
    Messages:
    215
    Wasn't that supposed to be fixed by the patch?

    Am I misinterpreting something? Tell me so please.
     
  5. schinken77

    schinken77 Chieftain

    Joined:
    Jan 22, 2015
    Messages:
    2
    Dont know, but I could not get pass a turn without crashing everytime, till I set it to minimum.
     
  6. Atifraza

    Atifraza Chieftain

    Joined:
    Apr 15, 2015
    Messages:
    2
    As you may know, Earth 2014 is a mod for civ 5 that is a scenario of the world in the information era. I was thinking about creating the same thing, but with different eras. The ancient era would be the time of the Romans and Babylons, the Medieval era would consist of events like the Hundred Years' War, Classical would be the events between those two, Renaissance would be time of the colonization of the new world and the american revolution, Industrial would be the early 1800s during the American Civil War, Modern would be the events of WW1 during the late 1800s to early 1900s, and Atomic would be during WW2 and the rise of the Soviet Union. Tell me what you think in the reply section below, and tell me if you have any unique ideas or set wars going on there should be.
     
  7. Atifraza

    Atifraza Chieftain

    Joined:
    Apr 15, 2015
    Messages:
    2
    As you may know, Earth 2014 is a mod for civ 5 that is a scenario of the world in the information era. I was thinking about creating the same thing, but with different eras. The ancient era would be the time of the Romans and Babylons, the Medieval era would consist of events like the Hundred Years' War, Classical would be the events between those two, Renaissance would be time of the colonization of the new world and the american revolution, Industrial would be the early 1800s during the American Civil War, Modern would be the events of WW1 during the late 1800s to early 1900s, and Atomic would be during WW2 and the rise of the Soviet Union. Tell me what you think in the reply section below, and tell me if you have any unique ideas or set wars going on there should be.







    __________________
    Atif
     

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