Make sense out of this, please!

Just treat diplomacy as if the AI will act completely randomly. I gave up playing the diplomacy game a long time ago, and just play my own strategy.

That's why I think the AI IS irrational, just like the City States.

But I wouldn't mind to know a little bit of your strategy. :)
 
So as CS can be irrational, I believe the AI of my contenders are always irrational.

It's hard to say they're irrational when their responses are based on algorithms. I'd say they have too limited a palette, especially on the positive end. If you want to understand how they work and maximize what interaction you can have with them, read Gabriel Pyyrhic's threads/posts.
 
I agree, the AI is extremely rational in its decisions, but it feels irrational if you don't know what makes it tick. A couple of good rules to follow is: 1. never completely eliminate another civ (or CS), 2. always return workers/settlers to a major civ, and 3. attempt to get into an alliance with several pacts of friendship with a group of far-off civs. #1 keeps your warmonger hate rating lower, and 2 & 3 help to overcome your serious expansion threat warning and warmonger hate.
 
I can buy that Rome has a thing for it, but they don't even know my lands, so why covet what you don't even know?

That's my point!

From stories told by travelers of dubious repute, the rich bounty of your homeland has become the stuff of legends amongst the Roman citizenry. Your scouts encountering his people has taken a myth and made it into reality, threatening the stability of his rule. Resentment is inevitable.

See, there's always a narrative spin you can throw onto things that will make sense. If nothing else, you can always chalk it up to, "He's a power-hungry madman." That tends to work for most things in Civ.
 
Actually doesn't that make sense? Rome IS a domination civ, and they only need to know your existence to know you have land. And AI knows how powerful you are relative to them, and from your description you sound very weak, I wouldn't be surprised that they covet your lands, literally or not.
 
I don't think anybody has pointed out that you know what lux/strategic resources the AI has, unless you also have those luxury resources.
 
From stories told by travelers of dubious repute, the rich bounty of your homeland has become the stuff of legends amongst the Roman citizenry. Your scouts encountering his people has taken a myth and made it into reality, threatening the stability of his rule. Resentment is inevitable.

See, there's always a narrative spin you can throw onto things that will make sense. If nothing else, you can always chalk it up to, "He's a power-hungry madman." That tends to work for most things in Civ.

Haha, I missed that on, so I drag this old thread out of the graveyard. :)

Point taken, play it as an RPG and the annoyment will be less.

Apart from the "grapewine", why would Germany denounce me on turn 9? They covet my lands, which of course they know "nothing about", but problably my first city is too close to their territory. So I can take that denounciation, for that reason as the AI knows everything we don't do.

But really, I settle my city first, then the AI and CS settle so my city IS the first.

So in reality, frigging Bismarck should denounce himself! :gripe:
 
I think this thread has taught us that "they covert lands you already own" is code for "we just hate humans".

Obviously, AI can be programmed to not covet lands until they are seen, just that it takes more work than having them covet your lands randomly. I think I've been told that the AI can't see past fog of war in this game, but if they could that wouldn't be surprising either.
 
Fixed for you.


I do understand how the AI works and why it does some of the things it does. That being said, it does idiotic things for idiotic reasons. I want the AI in a civ game behave like the ruler of a country, not like a petty and vindictive idiot who's playing a game. It's called immersion.

I've posted this pic in several threads about CiV diplomacy, but I feel the need to post it again.

attachment.php
 
The diplomacy is utter nonsense in this game. But why would you want diplomacy in a tactical war game anyways? You want strategy go play something else.
 
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