Hey Omniclast, how come you ignored almost everything listed here?
Because I don't have infinite space (there's a character cap on the post and I didn't think I'd need a second one when I started) and I'm worried that the longer the list gets the less likely the devs are to find and address the core issues on the list. I have been prioritizing bugs that (a) have been experienced by more than one player, (b) that don't seem to be related to the specs of specific machines (I recommend reporting those directly), (c) that directly contradict the devs' stated intentions or a tooltip/description in-game and (c) seem like they have a really big impact on gameplay.
Typos specifically I added a note about, I don't want to get that granular or the list will really go on forever. (Plus, I figure if they didn't test for game-breaking bugs around city movement and subs, chances of them changing PAC's sponsor message are slim to infinitessimal...)
Loading times are much worse than vanilla. Even on an SSD the game still takes about a minute to get to the main menu, and then it's another 30 seconds to load up the save file. Plus there's a large pause right before a new turn begins that causes the game to completely hang for a few seconds that starts to happen later into the game when the entire world has been explored.
I've seen a lot of players mentioning that the game hangs before each turn in the mid-to-late game, and I've definitely experienced it on my laptop (though not my desktop with the game running off SSD). My worry is that issue is a lot more than a bug, something is definitely slowing down the game's performance before the turn starts. Honestly, I haven't included it before now because if the devs aren't aware of it then I'm afraid all hope is lost
I will add a note though because it does keep coming up.
If you want to create a list of bugs I would suggest keeping it to just bugs and not "things I don't like" or "things I think might be wrong, but I'm not sure."
"Things I think might be wrong, but I'm not sure" is exactly what QA testers are supposed to report on. It's in the devs hands whether they want to address anything on this list or if it's working as should be (if they even see the list), I'm just cataloguing everything in case we can catch something they haven't. The Aquilon issue was suggested by someone and IMO falls into the category of "seems like it wasn't intended based on the devs' descriptions of the unit." It's something they may not be aware of, so in my mind it is worth calling attention to.
However, I have been removing some stuff from the list based on people saying they don't think it's an issue, like the conflicting station quests. If there are other items you have an issue with on the list please make an argument for removing them and I'll do so.
Maybe I understand something incorrectly, however the whole idea behind Al Falah is that they can "develop" their cities with 150% efficiency, i.e. they get 50% bonus to standard efficiency of other factions. Wording here may be shaky, yet everything seems to work as it is supposed to be.
You may be right here, and I'm thinking that Al Falah has the correct value, but the description should be worded more clearly. (I've actually moved this back and forth between "diplomacy" and "graphical/UI" because I'm not sure if the issue is the ability or the tooltip.) Anyway it does seem like there is a significant issue there, there was a whole thread about it and people seemed pretty misled/surprised that the value is 32.5%, not 62.5%.
Will add the nest bug and add some extra context to the "Alien!" bug with stations. Still trying to figure out how to interpret the "stop expanding towards me!" issue when you haven't built any cities, has anyone else experienced this that can give some more insight on what might be affecting it? Or had it happen in Vanilla as well?
Btw, thanks everyone for posting your bugs! Please also consider submitting your save files/other evidence of the bug to Firaxis/2K. (Sorry I don't have the link handy)