Making Armageddon Bigger, Stronger, More Explody!

How about visual effects such as explosions and screen shakes? And deep dramatic music like Lavos rising from the earth in Chrono Trigger.


I like the reduced culture and barbs idea. Get the players huddling in their cities with world suddenly becoming a larger and scarier place. I don't like the AV civs getting the barb trait though: evil players should still suffer plenty from the apocalypse, just less so.
 
I think the point of the AV civs gettin barb is so they don't get killed by all the demons. Ya know, cuz they 'made a pact with hell' sorta thing.
 
Demons aren't honorable. They got what they wanted out of the pact - access to Erebus - so why should they care about the humans who were ******** enough to think they could trust demons?
 
Because they are still useful pawns. Of course they don't care about them. That's why they're leaving them alone. Well, for now. Maybe they'll get bored later or something.
As I've said before, I'm not too clear on all the lore going on with Armageddon. Something bad happens and Agares is possibly involved somehow. If he's coming in to bust some heads and take over, anyone who worships the AV is already under his sway. If he's just coming in for destruction or the demons coming in are unaffiliated with him, then it makes sense.

Ultimately, the idea is only there to have a polarizing effect on the world. Good people holding off hell terrain, evil people not being targeted by the demonic hordes. Well, I suppose there are still evil OO people getting attacked by demonic hordes. Guess they should have picked a better side :p

At the very least, if any demonic barbarian thing ever gets included, Hyborem needs to be able to keep his barb status. Would seem just plain odd any other way.
 
very good ideas, cool. :)

I'dd add, to gift a number of good/neutral cities to Hyborem (if he still is alive) to show his presence more (and to boost him).
 
I would also like some more "visible" map effects.

Fire on every tile where fire can be : at least all forests, possibly some other terrain.

Pillage all improvments: farms, pastures, workshops, all gone.
Reduce Enclaves to villages, towns to hamlets, rest should be gone.

destroy most roads but not all.

I like the hell terrain thing - but why not in good civ lands? At armageddon, turn about third of the lands of a good player to hell, and remove the protection good had. It's armageddon!
 
One thing I'd like to see is more random events tied to the AC. For example, there's a small chance when the AC goes up that relations with all leaders will decrease by 1. That would be something that would cause a bit more hell-on-Erebus, since I want huge wars at AC 100!

Another idea is that there could be Demon Hero Barbarians (Infernals?) that spawn at high AC counts, predetermined or random, with a little mob for them too.
 
Well, I suppose there are still evil OO people getting attacked by demonic hordes. Guess they should have picked a better side :p



Don't be knockin OO. At least we make our own demons stead of turnin the world towards Armaggedon. LOL! As if we're any better anyway. LOL! But at least we're crazy! :crazyeye:
 
One thing I'd like to see is more random events tied to the AC. For example, there's a small chance when the AC goes up that relations with all leaders will decrease by 1. That would be something that would cause a bit more hell-on-Erebus, since I want huge wars at AC 100!

Another idea is that there could be Demon Hero Barbarians (Infernals?) that spawn at high AC counts, predetermined or random, with a little mob for them too.

Huh, that all sounds kinda cool.
 
Giving all barbarian units that promotion that gives you a combat bonus according to the AC (was it Stigmata?) might be nice. It would symbolize the general restlessness and dangerousness of the world that went up along with the AC, with the roving bands of barbarians becoming more and more vicious. And it'd be a real incentive to keep the AC down (unless you were friendly with the barbarians, of course...).
 
I've yet to witness armageddon, I only played normal games (without the option that doubles AC effects) and while I've seen Infernals and Mercurians, neither side left much of a lasting impact on the world in any game.

I hope there's going to be a scenario which is almost like an open game, but a modified armageddon is bound to happen at turn 400 or something.
Since it's a scenario, it'd be even cooler if there'd be a hundred turns or something worth of "influencing" from both sides, kinda like in Babylon 5 (the Vorlons vs. the Shadows).
Civs would need to align with either the Mercurians or the Infernals, which in either case would mean signing pacts to cease cities, population etc. in excange for protection/cooperation.
(i.e. once both sides actually manifest, they'll get a number of cities instead of one, plus military units etc.)
The alternative would be chosing neither side but staying neutral, but this would mean having to fight both sides plus all their lackeys, eventually.
Both coalitions should get no hell terrain, but the neutrals would.
Good and Evil camps would instead be plagued with spawn-sites of the opposing camps and inevitably war with everyone on the other side.
And both sides should have to hurry to resolve the conflict, because the Infernals would lose patience and temper as time went on and demanded more and more "volunteers" for their war effort and sacrifices to appease their demons. The Mercurians, on the other hand, would get more and more zealous, declare ordinary folk sinners and demand them executed. (Both resulting in the loss of population and eventually entire cities).
Neutrals would be the only camp with time on their sie, as more and more refugees from both camps would bolster their numbers - and they should eventually get some tech to enable them to drive back the hell terrain which would initially hit them very hard. As the conflict dragged on, units of Good and Bad camps would get increasing chance to switch allegiance to a neutral player.
In rare cases even members of either camp could see the error in their ways and switch to the neutrals instead...

I'm not sure if such a scenario is feasible, as I don't know jack about the lore, but I think it'd be damn cool to play.
_____
rezaf
 
I think that at 100 AC, a British voice should, mutter "now that's not right, bugger" then the huge Monty-Python-Est-Foot of the One should crush Erebus.
Or atleast make it more like the end of the World

(Or maybe, the Daleks should secsede with their Reality Bomb in the Medusa Cascade...)
 
I actually LOLed at that.
 
I agree Armageddon should hurt. It should hurt very, very hard. How about giving all infernal units that don't already have it Stigmata and then doubling its power? And make them all strong or whatever. Applies to units they train later on. That event should pretty much win the game for infernals. Then you'd actually have an incentive to not cause Armageddon.
 
I can certainly see that idea being a good way to help out the late starting civ. I usually don't need the boost when I'm playing as Hyborem, but then I don't play on the harder difficulty sections either.
 
Well isn't Armageddon supposed to mean infernals already won. "Erebus became hell" or something. Hey if the world is hell after Armageddon, demons should hold a serious advantage.

Better yet, permanently lock ac at 100 once it happens (guaranteed 50% strength boost from stigmata), make hell terrain spread everywhere (even good lands) and finally make 100 ac hell terrain immune to sanctify. You seriously want to cause armageddon under such circumstances? And all hell terrain should lose 1 food (though from the beginning, not ac 100).
 
I 2nd that liking.
 
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