Making the AI Better: No City-States

A few more negatives

-Player has much more gold, RA spam is even easier via gifting & AI having more gold.
-Culture victory is much harder than science victory due to more RA's & the very large reduction in culture per turn from culture city states.

Though i do agree, i wish there was a seperate ruleset for non city state games, one where everything costs more gold.

I find mountain ranges to be one of the biggest factors in stalemate AI wars. 1upt + AI just doesn't work in these hard to move zones.
 
Yes, mountains are a problem because it makes maps like Perfect World more difficult for the AI and good point on the culture victory condition. However I ask the question about the AI having more gold. At this point does it matter? They appear not to be using gold for upgrading units? If Firaxis don't come up with the internal code, we may have to look at introducing at least a simple slab of Lua code that at the very least triggers the AI to spend some of the wads of money it has in reserve.
Cheers
 
I just started this w/ 12 civs + no CS.

So far, i've gotten an entire HUGE corner section of some huge continent to myself (playing random map, but i have to assume it's pangea).

I have so much space to put down cities as there is no one close to me at all.

Unfortunately, the wonders are going way faster than usual it seems which is going to put me in science trouble i think.
Great Library went on turn 32, same turn as i was supposed to finish it.

How does the game decide the AI gets it that turn instead of me if we're both finishing it the same turn? :(
 
Easy:
In Single Player, it's actually:

1. You
2. AI 1
3. AI 2
...

City states and the barbs also considered AIs.

everything completes at beginning of that players turn so they completed it in between your turns.

How does the game decide the AI gets it that turn instead of me if we're both finishing it the same turn? :(
 
Unfortunately, the wonders are going way faster than usual it seems which is going to put me in science trouble i think.
Great Library went on turn 32, same turn as i was supposed to finish it.

It often seem that either wonders are popping off ridiculously early or no one seems interested and I end up building the GL in the Renaissance. Is this something decided during game init?
 
It often seem that either wonders are popping off ridiculously early or no one seems interested and I end up building the GL in the Renaissance. Is this something decided during game init?

Is is odd.
I remember hearing either w a i n y or MadDjinn mentioning that in one of the youtube LPs, and i've found it to be rather true also.
 
Very often, yes. AIs that decide their location favors a cultural victory will start plowing through the wonders, but if all the AIs decide that cultural is off the table, wonders can hang around a very long time, indeed.
 
As a follow-up to this thread... every game I've played since turning off City-States has been more fun, more challenging and just better in every way. Highly recommended!
 
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