sav
King
Hey everyone.
I love playing mods like CCV and RoM:AND, but once I get to around the Middle Ages, the turn times become unbearable. No idea what it's like in the modern era, as I continually give up. A few weeks passes, I think to myself, 'It can't be that bad...' and try again, and remember why I gave up in the first place.
My question is, with these mods which are based on RevDCM - with other things added - what specifically would be creating these turn times? If I could sacrifice a few bells and whistles for some better turn times, I would - provided it didn't defeat the purpose of the mod, of course.
Any suggestions? For the record, I like things like realistic culture spread, PerfectWorld2g, influence-driven war, advanced dip, mastery victory, and don't play with revolutions turned on - going from 5 civs in the world to 20 isn't much fun, and I guess would increase the turn times even more.
I love playing mods like CCV and RoM:AND, but once I get to around the Middle Ages, the turn times become unbearable. No idea what it's like in the modern era, as I continually give up. A few weeks passes, I think to myself, 'It can't be that bad...' and try again, and remember why I gave up in the first place.
My question is, with these mods which are based on RevDCM - with other things added - what specifically would be creating these turn times? If I could sacrifice a few bells and whistles for some better turn times, I would - provided it didn't defeat the purpose of the mod, of course.
Any suggestions? For the record, I like things like realistic culture spread, PerfectWorld2g, influence-driven war, advanced dip, mastery victory, and don't play with revolutions turned on - going from 5 civs in the world to 20 isn't much fun, and I guess would increase the turn times even more.