Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,983
In the past few weeks, there were some threads asking about how to play the Mali on Earth 18. Here is a stab at the very start.
(Granted, I do prefer early game to end game - and play until either I realize that I could have started better - or I get to a point where turns take a lot of computer time and it has been decided for a while.)
Level: Monarch
Speed: Normal
Raging Barbarians
Choose Religions
RNG Exploit, Plenty of Autosaves, Plenty of Reloads, Unlimited Ammuntion
What is interesting about playing Mali is that the start is isolated, but Mansa Musa has access to 14 of his 17 opponents. He has plenty of room to expand with very little competition, but the land's wealth is limited. Africa seems to have a lot of mineral resources, but very little food resources.
I chose to build the capital 3E, 2S (Credit to BakingTheArt and his earlier discussion) because it gives access to Cows, Elephants, and Gems as well as four Floodplains Tiles. The
factor is 2, cancelling the effect of fresh water, but this goes down to 1 when the jungle is cleared.
Settling 1W is still tempting just because at the Turn 50 border pop, I have lit up the entire SW corner of Africa and there are only two directions left the Barbarians can come from.
Note, Spoilers are used only to make the post shorter. Coordinates are expressed as E,N) from the Capital.
For exploration and huts, with some luck and RNG Exploits, I got the following:
Research was as follows:
Builds were as follows:
My first priority was to get an economy started. This meant cottaging the flood plains. The settler will build a city on the Ivory Coast and go immediately to work on the Crabs.
My goals going forward are:
1. Defense - Getting the Skirmisher machine going
2. Expansion - Next targets are Carthage and Morocco while they are still available.
3. Fogbusting - I should fogbust the Sahara Desert and then the Barbarians should only be coming from the jungle.
Mali needs some
Interesting developments:
1. Spain did *not* get Christianity.
2. Egypt built the Great Wall.
Here are some screenshots and a couple of saves.
Thoughts? Is this start on the right track? When I meet the goals above, should I peacefully expand into the Jungles of Central Africa, or should I attack? Should my first victim be Egypt or Spain?
(Granted, I do prefer early game to end game - and play until either I realize that I could have started better - or I get to a point where turns take a lot of computer time and it has been decided for a while.)
Level: Monarch
Speed: Normal
Raging Barbarians
Choose Religions
RNG Exploit, Plenty of Autosaves, Plenty of Reloads, Unlimited Ammuntion

What is interesting about playing Mali is that the start is isolated, but Mansa Musa has access to 14 of his 17 opponents. He has plenty of room to expand with very little competition, but the land's wealth is limited. Africa seems to have a lot of mineral resources, but very little food resources.
I chose to build the capital 3E, 2S (Credit to BakingTheArt and his earlier discussion) because it gives access to Cows, Elephants, and Gems as well as four Floodplains Tiles. The

Settling 1W is still tempting just because at the Turn 50 border pop, I have lit up the entire SW corner of Africa and there are only two directions left the Barbarians can come from.
Note, Spoilers are used only to make the post shorter. Coordinates are expressed as E,N) from the Capital.
For exploration and huts, with some luck and RNG Exploits, I got the following:
Spoiler :
Turn 6 - Scout from Tribal Village (5,-2)
Turn 11 - 32g from Tribal Village (13,-7)
Turn 15 - 69g from Tribal Village (10,-9)
Turn 16 - 52g from Tribal Village (14,-1)
Turn 25 - 41g from Tribal Village (1,10)
Turn 25 - 56g from Tribal Village (10,-16)
Total prizes: 250g and a Scout
This is probably equal to getting three techs, but the effect is spread out over many turns, so it is not as gamebreaking as getting three early free techs.
Turn 11 - 32g from Tribal Village (13,-7)
Turn 15 - 69g from Tribal Village (10,-9)
Turn 16 - 52g from Tribal Village (14,-1)
Turn 25 - 41g from Tribal Village (1,10)
Turn 25 - 56g from Tribal Village (10,-16)
Total prizes: 250g and a Scout
This is probably equal to getting three techs, but the effect is spread out over many turns, so it is not as gamebreaking as getting three early free techs.
Research was as follows:
Spoiler :
Turn 11 - Agriculture
Turn 16 - Hunting (needed for Elephants)
Turn 26 - Animal Husbandry (needed for Cows)
Turn 33 - Archery (needed for Skirmishers)
Turn 38 - Fishing (eventually needed for Crabs)
Turn 45 - Pottery (needed for Cottages)
Turn 55 - Bronze Working
Turn 65 - Iron Working (needed for Jungle/Gems)
Turn 69 - Writing
Turn 73 - Sailing
EDIT: Removed Mysticism/Masonry/Mathematics
Plan is to have Alphabet on Turn 81
Turn 16 - Hunting (needed for Elephants)
Turn 26 - Animal Husbandry (needed for Cows)
Turn 33 - Archery (needed for Skirmishers)
Turn 38 - Fishing (eventually needed for Crabs)
Turn 45 - Pottery (needed for Cottages)
Turn 55 - Bronze Working
Turn 65 - Iron Working (needed for Jungle/Gems)
Turn 69 - Writing
Turn 73 - Sailing
EDIT: Removed Mysticism/Masonry/Mathematics
Plan is to have Alphabet on Turn 81
Builds were as follows:
Spoiler :
Turn 1 - Nigeria founded - Location defined as (0,0)
Turn 16 - Warrior in Nigeria
Turn 28 - Worker in Nigeria (in time for Animal Husbandry)
Turn 35 - Warrior in Nigeria
Turn 40 - Skirmisher in Nigeria
Turn 46 - Worker in Nigeria
Turn 56 - Settler in Nigeria
Turn 57 - Mali founded (-4,2) to use the rest of the flood plains
Turn 61 - Skirmisher in Nigeria
Turn 65 - Skirmisher in Nigeria
EDIT: Added another Skirmisher in Nigeria for Turn 68
Four Skirmishers are still marginal, but more doable than three. The settler will found a city on the Ivory Coast.
Turn 16 - Warrior in Nigeria
Turn 28 - Worker in Nigeria (in time for Animal Husbandry)
Turn 35 - Warrior in Nigeria
Turn 40 - Skirmisher in Nigeria
Turn 46 - Worker in Nigeria
Turn 56 - Settler in Nigeria
Turn 57 - Mali founded (-4,2) to use the rest of the flood plains
Turn 61 - Skirmisher in Nigeria
Turn 65 - Skirmisher in Nigeria
EDIT: Added another Skirmisher in Nigeria for Turn 68
Four Skirmishers are still marginal, but more doable than three. The settler will found a city on the Ivory Coast.
My first priority was to get an economy started. This meant cottaging the flood plains. The settler will build a city on the Ivory Coast and go immediately to work on the Crabs.
My goals going forward are:
1. Defense - Getting the Skirmisher machine going
2. Expansion - Next targets are Carthage and Morocco while they are still available.
3. Fogbusting - I should fogbust the Sahara Desert and then the Barbarians should only be coming from the jungle.
Mali needs some

Interesting developments:
1. Spain did *not* get Christianity.
2. Egypt built the Great Wall.
Here are some screenshots and a couple of saves.
Thoughts? Is this start on the right track? When I meet the goals above, should I peacefully expand into the Jungles of Central Africa, or should I attack? Should my first victim be Egypt or Spain?