al_thor said:Get your techs (Archery and Bronze).
Archery is only an option if you can get to Bronze quickly, and even then it's not advisable to neglect it (fortified Archer in a city WILL defeat an attacking barbarian Axeman).
I agree with most of what you say, but don't totally agree with that. At the moment I mostly play on monarch level, and I actually find that with a good military strategy, warriors can see off barb archers for quite a while - depending on my situation I often prefer to do it that way so I don't spend time researching hunting-archery too early when there are other techs I badly need to help my economy/worker actions/etc.
You normally encounter animals before barbs, and usually you can get a couple of promotions out of them [just remember, until you have those promotions, to run away from bears like the plague

If the worst happens and the archer enters your land then, well, a city with reasonable culture and two warriors sitting in it [the one that was stationed there anyway plus the one that's been running from the archer

If you're on an island btw, barbs are exceptionally useful - they are the only way you can get an early 10XP unit, allowing you to build the heroic epic, which you might want before sailing off to attack other civs.
al_thor said:I think that this (expansion) phase is the FUNNEST part of the game, as it's like Always War (with barbs), filled with defensive strategy and interesting decisions as to tech advance/build orders. Want that wonder? Should you risk chopping border forest with un-protected worker?
I agree. The early part of the game is miles more exciting than the late part (one reason why my hard drive is full of half-played games that I simply got bored with after about 1000-1500AD).