gettingfat
Emperor
- Joined
- Nov 7, 2003
- Messages
- 1,417
Wodan said:I've never built more than 1 Scout, a half dozen Warriors, and a half dozen Axes, and I've dealt with the Barbs just fine.
I usually "skip over" favorite building locations, and built at the next good location. Later on, when my finances can handle it, I backfill and put a city at that good spot I skipped.
Wodan
When you can get 13 units built including half dozen axes and a scout, definitely you will be fine. It mean that you are connected to copper, have bronze work, hunting and wheels, and at least a couple of workers to build the road and mine the copper.
The problem is, in a panagea game at higher difficulty settings, unless you are lucky to start at the border and has a clear choke point. Building this type of military forces will slow your expansion, which mean you will see AI civs becoming your lovely close neighbours very soon. A lot of time it means your copper that is 12 tiles away from your start location will be taken. The unit maintainence will slow your research. So you will take forever to crawl to that iron working tech.
This is why some posters believe it limits the options for game starting. People claim the use of cottage spamming in emperor and I really want to see how it is done. The CS slingshot? Forget about it. And definitely you can forget about religion as well.
I like some barbarian activity. It keeps me play honest, but I feel the game designer has overdone it. But it's only my personal opionion.