Maniac1 - OBC Babylon Space Race

Sorry, I only had time for 10 turns.

Maniac 1 – OBC

1400AD (0) The world is ruled by the superior intellect and culture of the Babylonians. We decide who lives or dies. Only by our whim do the Incans, the Mongols, and the Portugese live.

I decide to plant spies. Success with the Incans and Portugese. We get caught on the Mongols.

We will see where oil lies next turn. We will secure some and block off the area.

There is a fair amount of shield optimization that needs to occur in our outer cities. Workers woken up to go mine a lot of irrigated tiles.

Infantry is sent down the road towards Vilcabama. A rifle/settler pair is observed. It takes 3 cavs, but we have a couple more slaves now.

Just for Ha-Ha’s, I decide to bomb all the resources of the Mongols.

IT we lose a cav to a counter that I forgot to cover. The Incans and Mongols sign and MPP.

We have oil in Almar’s culture borders, but Ulundi must be razed to ensure its continued availability. Also some in neutral territory between us and the Incans.

Research @ 100% on combustion.

Sell a couple of luxes to the Portugese.

1440 (8) Scientific age ends. I think that it wasn’t working right. It seemed to not have the correct number of turns - as if there was no bonus. I think Aggie had a similar experience.

Anyway, Combustion is researched and start on Mass Prod. Commercial docks will help some.

1445AD (9) The Portugese raze a Mongol town and open up a big area. I find a barb camp defended by warriors in the gray area. Our cav army deals with it just fine.

Form a silk colony down near the portugese. It will go away if they build culture. But why not?

1450AD (10)Kill a couple more LBs. All I have time for tonight.

Have fun, Charis. The rest of teh world still lacks electricity and the Corporation.

Bursting Babylonians
 
The AI has been really scrappy here lately, let's hope for some peace and quiet.
As simple cultural and scientific Babylonians, we just want to be left alone.
But at present, we're at war with both Mongols and Incans (allied even).
And we're... making wealth and cruisers?!?! :hmmm:

We're strong to all though, and don't want to overdo unit support I suppose.
We have 14 cav, 49 infantry, and are 1.5 techs from Tanks. May as well tow the
line until then? Incans have ZERO offense and 22 rifles. Charisurabi cannot however
let our foes go unpunished. The dogs who oppose us will pay with their capitals.

[0] 1450 AD - Here we go...
[1] 1455 - Bombard Karakorum, kill six rifles, lose a cav, another rifle, a longbow,
then we raze the ex-home of the Temple of Artemis and Smith's Trading Company.
Will anyone weep for them? On the Incan front, four loose units killed.
[2] 1460 - Shift left.
[3] 1465 - Hmm, our recent advances have led to a breakthrough! Scientific GL :P
I use him for an Age of Science, poor though that might be. Motorized Xport in 4.
[4] 1470 - Four rifles killed at Cuzco, five.. six... boom! The ex-home of the
Sistine Chapel and the Pyramids now lays in ruin. Sniff. (You know, if they hadn't
have been SO ingrateful after we pulled their lifeless husk of a corpse out of the
grave vs the Zulu, the present leader of the Babylonians would not be so unhappy
with these guys, but they chose unwisely.)
[6] 1480 - zzz. IBT Portuguese cav strike Dalandzadgad but can't take it.
[9] 1495 - The first tanks roll off the line. Flight due in 5 but may take longer
with age of sci bug.

The Incans finally beg for peace. Has this gone on long enough? I think so.
As Ridgelake put it, they exist only at our whim and pleasure.
Good grief, they're both 'doubtful' for Fascism???? Do they need another capital
razed?! He would sooner give up 2 cities than this splendid technology? Sigh.
We make peace with Incans. Now with treaty broken, Mongols will give the tech+544g.

[10] 1500 AD - Things are so quiet and peaceful. Let's go, as suggested for another
10 quick turns, if it stays peaceful.
[14] 1520 - So far so good. Failed spy plant attempt on Mongols, but no consequences.
Flight "says" due next turn we'll see...
[15] 1525 - Nope. Maybe next turn?
[16] 1530 - Indeed. Airports up. Radio in around 6. Spy planted on Mongols.
Their entire army is 16 rifles! Incans only have 15, plus 3 bows. Portugal 31+8 cav.
Portugal wants to renew buying spices, then dyes. Forget it bub, and don't start
thinking like the Incans did. I have a SOD of Tanks now, and they're on idle, ready
to rock on a moments notice! IBT - Hatussas holds off SIX cav before being razed.
[20] 1550 - Two more turns til Radio, we'll finish after that. (hmm, turns out to be 3)
[22] 1560 - Inca and Portugal come to peace.
IBT Portugal demands wine?????? COME GET SOME!!
"What??? You REFUSE?? Well..." is all he can say. No declaration.
[23] 1565 - We're in a new age, waaaaay ahead of others. Fission could be due in 7
at 100% with deficit, or 10 turns at small surplus. Adjust as needed.
[25] 1575 - Even enough, time to turn it over. Take 15-25 as desired if it stays peaceful.
Our Scientific Era (as such) ends. Fission is due in 11.
We're selling Portugal Iron, and have an RoP. Up to our next leader, but I would
cancel both, give him the boot, and roll them over if any lip. Or of course you
could play nice and have a calm turn :D

A map, as requested...

Maniac1-OBCBabs-1575AD.jpg


(Maniac)
Ridgelake
Charis
(Matt_G)
Meldor <-- UP
Skyfish <-- On deck

Save file 1575AD

Good luck,
Charis
 
What is that purple smirch on our lands near Almar?

That thing must be erased!

Nice turn, Charis.

BTW, I won't have access to the game until Monday.
 
Early - I turn science up to 100%, we can afford the 2K extra to get Fission 4 turns early. Next we should go for research labs to speed this up. I amuse my self by cleaning up all the bomb damage we did, we must be environmentally friendly after all. Once we finish all the Mass Transists and Civil Defenses, we go to wealth and we are only losing 21gpt at 100% science. When fission get to four turns, I start a solar plant in Babylon, due also in four.

Middle - We get Fission and the UN is due in 9. I start us on Computers due in 9 as well. I amuse myself by railing squares we can't use. The Incans settle a city in the dessert and take one of our oils. I am sorely tempted to swat them from existance, but I find no reason to do so in the rules and so stay my hand. I run out of squares to rail, so I amuse myslef by sorting the slaves by original nationality. We have 19 Incan workers, 14 Mongols workers, 6 Zulu, 3 Hittite, 2 Portuguese and 1 American. We only have 4 native workers left.

Late - We build the UN and it amuses us to refuse the vote, although plainly we would win. We get Computers and go for miniturization next, due to 10. We start the Seti progect in Babylon which should finish in 12. With 400 beakers a turn now, that should prove amusing as well.


Miniturization due in 7, Seti due in 9. Once we get the Internet, it should speed things up with the instant research labs. Or we can build them by hand.

http://www.civfanatics.net/uploads6/Maniac1-1675AD.zip
 
Current play order:

(Maniac)
Ridgelake <-- On deck
Charis
(Matt_G)
Meldor
Skyfish <-- UP
 
Oh my ! There's pollution near Ta-Tu, thats real bad, how sloppy of my predecessor ;)
Incas are at war with Portugal, who happen to have 545g available not too shabby so I take it
for Rep Parts which Mongols and Incas already have : we dont want to give them an uneccessary advantage do we ;)
Where do all those craters come from anyway ? I can t remember seeing a vulcano or hearign about one erupting...
Mongols and Protugal sign peace, nice one guys !

In 1710, we get Miniaturisation and start Rocketry available in 8 turns. Incas rebuild and throw us out of some positions.
In 1720, we get SETI and rocketry drops to 5 turns, not a huge leap. Babylon set to Internet ready in 12 turns.
In 1725 we do not renew our RoP with Portugal. We also started a prebuild for Apollo with Manhattan Project.

In 1745, we get Rocketry and start Space Flight. I mis-timed the prebuilds so I switch the cities from wealth to research labs
they will be ready sooner than the Internet : I had rather build it because we can use the wealth from the cities.
With no Wealth we go down to -240gpt at max research and have 4750g.

In 1754, we lose our Silk colony to the Portuguese but do not need to high up luxuries...just...
I have 3 prebuilds finishing in 4 turns and Space flight due in 4 :D

After much juggling around on the interturn we complete Apollo in Babylon in 1762 along with 2 other parts : Engine and Docking Bay.
Cockpit completes in 3 turns.
I have chosen to go towards Satellites in order to have ICBMs for prebuilds, at the moment we still have Manhattan
and Internet as prebuilds.
I let the next leader choose which prebuids where.
I wont be seeing this one anymore : it was a great one,
I love relaxed SGs ;) even though I miss Maniac I really hope he is all right...:(
We thoroughly beat this poor variant, lets play some more Sid games guys :evil:

http://www.civfanatics.net/uploads6/Maniac1-_1762_AD.zip
 
Got it. Since Charis isn't due back for a few days, I will not be rushing to play it.
 
Maniac1 – OBC

1762 (0) Typically, we are by far the most cultured and advanced civilization. They have nothing to offer us of consequence. Satellites are due in 7 @ -169 gpt.

1774 We get satellites and an SGL, Jabir Ibn Haiyan. I think about rushing something with him. But we have labs in all cities. So we don’t need the Internet. Maybe an offshore platform in Babylon. Why not?

Start on Synth Fibers.

1778 Get to turn down elections for the UN.

1782 Henry demands wines. I don’t feel like spending time fighting him. So I give them to him.

1790 Synth Fibers comes in, start on Superconductor. Accidently merge in an Incan worker to Almar.

1800 Decline UN elections again. These turns are going by in seconds. I am going to keep playing.

1806 Superconductors come in, start on Nuc power.

1820 Nuc Power comes in. Start on Laser.

1822 Decline UN elections again.

1834 Laser comes in, start on Robotics. That is the last tech that we will need.

1842 Mongols ask for MPP and ROP. Uh, no.

1844 Decline UN Elections.

1850 Robotics comes in, swap Babylon over to Stasis Chamber. Hit enter, launch and then

Maniac1-victory.JPG


Babylon was easily the top city. As a nation we were #1 in all important categories, though 3rd in land. Our score was only 2625, but we achieved our objectives. The AI ended up several techs from the modern age.

Twas a most fun game, particularly in the first half. I was honored to play with such fine team mates.

Here is the save of the game on the last turn.

The Final Turn

Until the next game,

Ridge
 
Great job finishing that up Ridgelake, and good call on not letting it drag on for the return of Carribean Charis :goodjob:

Well done team, that was so well played that it turned into a runaway game. The once proud Zulus are now only a small blotch in the annals of history, and the rest of the nations can only wave as our glorious spaceship soars to new heights.

I'll echo the hope that ToddMarshall is doing well :mutant:
Hopefully Matt_G has recovered into better balance as well.
Ridgelake, Meldor, Skyfish, thanks for sticking it out and expeditiously bringing us into space.

Tis time now to go backwards from Alpha Centauri to the ancient era of the rise of barbarians and fall of Rome!
Charis
 
Great game and finish guys. I'm sorry for dissappearing on everyone for a 2nd time but first my computer got sick, then I did.... They tell me I'm going to recover. I hope they are right. I probably won't try signing up for any SG's for a while because I still feel awful, and because I'd hate to have to dissappear on people again. I feel bad that I left all of you in the air like that. If you all pm me what if any games you are in, ill try do some lurking though.

-Maniac
 
Great to hear from you Todd !
Really hope you get better and we can have some more great discussions soon ;)
 
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