Sorry, I only had time for 10 turns.
Maniac 1 OBC
1400AD (0) The world is ruled by the superior intellect and culture of the Babylonians. We decide who lives or dies. Only by our whim do the Incans, the Mongols, and the Portugese live.
I decide to plant spies. Success with the Incans and Portugese. We get caught on the Mongols.
We will see where oil lies next turn. We will secure some and block off the area.
There is a fair amount of shield optimization that needs to occur in our outer cities. Workers woken up to go mine a lot of irrigated tiles.
Infantry is sent down the road towards Vilcabama. A rifle/settler pair is observed. It takes 3 cavs, but we have a couple more slaves now.
Just for Ha-Has, I decide to bomb all the resources of the Mongols.
IT we lose a cav to a counter that I forgot to cover. The Incans and Mongols sign and MPP.
We have oil in Almars culture borders, but Ulundi must be razed to ensure its continued availability. Also some in neutral territory between us and the Incans.
Research @ 100% on combustion.
Sell a couple of luxes to the Portugese.
1440 (8) Scientific age ends. I think that it wasnt working right. It seemed to not have the correct number of turns - as if there was no bonus. I think Aggie had a similar experience.
Anyway, Combustion is researched and start on Mass Prod. Commercial docks will help some.
1445AD (9) The Portugese raze a Mongol town and open up a big area. I find a barb camp defended by warriors in the gray area. Our cav army deals with it just fine.
Form a silk colony down near the portugese. It will go away if they build culture. But why not?
1450AD (10)Kill a couple more LBs. All I have time for tonight.
Have fun, Charis. The rest of teh world still lacks electricity and the Corporation.
Bursting Babylonians
Maniac 1 OBC
1400AD (0) The world is ruled by the superior intellect and culture of the Babylonians. We decide who lives or dies. Only by our whim do the Incans, the Mongols, and the Portugese live.
I decide to plant spies. Success with the Incans and Portugese. We get caught on the Mongols.
We will see where oil lies next turn. We will secure some and block off the area.
There is a fair amount of shield optimization that needs to occur in our outer cities. Workers woken up to go mine a lot of irrigated tiles.
Infantry is sent down the road towards Vilcabama. A rifle/settler pair is observed. It takes 3 cavs, but we have a couple more slaves now.
Just for Ha-Has, I decide to bomb all the resources of the Mongols.
IT we lose a cav to a counter that I forgot to cover. The Incans and Mongols sign and MPP.
We have oil in Almars culture borders, but Ulundi must be razed to ensure its continued availability. Also some in neutral territory between us and the Incans.
Research @ 100% on combustion.
Sell a couple of luxes to the Portugese.
1440 (8) Scientific age ends. I think that it wasnt working right. It seemed to not have the correct number of turns - as if there was no bonus. I think Aggie had a similar experience.
Anyway, Combustion is researched and start on Mass Prod. Commercial docks will help some.
1445AD (9) The Portugese raze a Mongol town and open up a big area. I find a barb camp defended by warriors in the gray area. Our cav army deals with it just fine.
Form a silk colony down near the portugese. It will go away if they build culture. But why not?
1450AD (10)Kill a couple more LBs. All I have time for tonight.
Have fun, Charis. The rest of teh world still lacks electricity and the Corporation.
Bursting Babylonians