Maniac 1 OBC1:
1150AD (0) The fine Babylonian nation is the most advanced and the most cultured. We are, however, weak militarily compared to the Incans and Mongols. On the tech side, we are up Steam, Indust, Corp, and Electricity on the world. The Mongols do have communism at monopoly.
I decide that we no longer need to section off the open area SW of Almar. I move most of our units back to our lands and leave a couple on high ground for observation purposes.
I do not like being weak against the Mongols and Incans. I swap Tiwa and Ta-Tu to military. I also disband some bowmen. They served us well but their time has passed.
Medicine is due in 2. It could be 1 if we had enough gold to handle 100% science.
IT Mongols and Portugal MPP
Our iron for RoP expires with Portugal. I let it lapse as they now are strong. I sell them iron for 10 gpt instead.
1160AD (1) Move workers, including some on to our forests in preparation of discovery of rubber. I doubt that we will have rubber, but hopefully we will on one of our few forests. I also start railing and fortressing our salt mountain.
IT The Zulus capitol dropped from size 12 to size 9. They showed up with some conscript rifles. They obviously got nationalism.
1170AD (2) Medicine comes in, start research on Sanitation. Due in 6 at +33gpt.
Sell Nationalism @ last to Portugal for 17gpt and 6 gold.
1180AD (3) More of the same, maximizing, railing. I do slow down Babylon building the Military Academy so that Sanitation will come in before it completes.
1190AD (4) Workers skimmed from Almar and Kazan, start on hospital pre-builds.
IT Zulu and Portugal sign peace.
1200AD (5) Mongols and Incans show up with Fascism.
IT Renew our dyes sale to the Mongols for 5 gpt.
1210AD (6)
IT Mongols found a new city in the open area SW of Almar. I sign an RoP with the Zulus so that we can more easily keep track of their defense. They have continued to hang on and now have a couple of elite rifles.
1220AD (7)
1230AD (8) Hospitals come in. I start research on Music Theory (for Bachs). Due in 4 with 50% science. The Incans and Portugese now have Navigation.
Prebuilds will have hospitals built next turn in Babylon, Almar, and Tiwa. Due in 2 in Kazan.
1240AD (9) Native workers merged in. Babylon now makes 374 commerce per turn!
IT Ulundi finally falls to the Mongols. Incans and Zulus make peace.
1250AD (10) Incans can finally make an offer on Medicine. Navigation, 63gpt, 70 gold, and a full WM head our way. The world map shows several islands, including one that holds the Zulu capitol.
Prebuild for Bachs is due in 4. It is conceivable that we swap over to Magellan for the culture and denial. Up to Charis.
Bountiful Babylonians
1150AD (0) The fine Babylonian nation is the most advanced and the most cultured. We are, however, weak militarily compared to the Incans and Mongols. On the tech side, we are up Steam, Indust, Corp, and Electricity on the world. The Mongols do have communism at monopoly.
I decide that we no longer need to section off the open area SW of Almar. I move most of our units back to our lands and leave a couple on high ground for observation purposes.
I do not like being weak against the Mongols and Incans. I swap Tiwa and Ta-Tu to military. I also disband some bowmen. They served us well but their time has passed.
Medicine is due in 2. It could be 1 if we had enough gold to handle 100% science.
IT Mongols and Portugal MPP
Our iron for RoP expires with Portugal. I let it lapse as they now are strong. I sell them iron for 10 gpt instead.
1160AD (1) Move workers, including some on to our forests in preparation of discovery of rubber. I doubt that we will have rubber, but hopefully we will on one of our few forests. I also start railing and fortressing our salt mountain.
IT The Zulus capitol dropped from size 12 to size 9. They showed up with some conscript rifles. They obviously got nationalism.
1170AD (2) Medicine comes in, start research on Sanitation. Due in 6 at +33gpt.
Sell Nationalism @ last to Portugal for 17gpt and 6 gold.
1180AD (3) More of the same, maximizing, railing. I do slow down Babylon building the Military Academy so that Sanitation will come in before it completes.
1190AD (4) Workers skimmed from Almar and Kazan, start on hospital pre-builds.
IT Zulu and Portugal sign peace.
1200AD (5) Mongols and Incans show up with Fascism.
IT Renew our dyes sale to the Mongols for 5 gpt.
1210AD (6)
IT Mongols found a new city in the open area SW of Almar. I sign an RoP with the Zulus so that we can more easily keep track of their defense. They have continued to hang on and now have a couple of elite rifles.
1220AD (7)
1230AD (8) Hospitals come in. I start research on Music Theory (for Bachs). Due in 4 with 50% science. The Incans and Portugese now have Navigation.
Prebuilds will have hospitals built next turn in Babylon, Almar, and Tiwa. Due in 2 in Kazan.
1240AD (9) Native workers merged in. Babylon now makes 374 commerce per turn!
IT Ulundi finally falls to the Mongols. Incans and Zulus make peace.
1250AD (10) Incans can finally make an offer on Medicine. Navigation, 63gpt, 70 gold, and a full WM head our way. The world map shows several islands, including one that holds the Zulu capitol.
Prebuild for Bachs is due in 4. It is conceivable that we swap over to Magellan for the culture and denial. Up to Charis.
Bountiful Babylonians