Maniac1 - OBC Babylon Space Race

Maniac 1 – OBC1:

1150AD (0) The fine Babylonian nation is the most advanced and the most cultured. We are, however, “weak” militarily compared to the Incans and Mongols. On the tech side, we are up Steam, Indust, Corp, and Electricity on the world. The Mongols do have communism at monopoly.

I decide that we no longer need to section off the open area SW of Almar. I move most of our units back to our lands and leave a couple on high ground for observation purposes.

I do not like being weak against the Mongols and Incans. I swap Tiwa and Ta-Tu to military. I also disband some bowmen. They served us well but their time has passed.

Medicine is due in 2. It could be 1 if we had enough gold to handle 100% science.

IT Mongols and Portugal MPP

Our iron for RoP expires with Portugal. I let it lapse as they now are strong. I sell them iron for 10 gpt instead.

1160AD (1) Move workers, including some on to our forests in preparation of discovery of rubber. I doubt that we will have rubber, but hopefully we will on one of our few forests. I also start railing and fortressing our salt mountain.

IT The Zulus’ capitol dropped from size 12 to size 9. They showed up with some conscript rifles. They obviously got nationalism.

1170AD (2) Medicine comes in, start research on Sanitation. Due in 6 at +33gpt.

Sell Nationalism @ last to Portugal for 17gpt and 6 gold.

1180AD (3) More of the same, maximizing, railing. I do slow down Babylon building the Military Academy so that Sanitation will come in before it completes.

1190AD (4) Workers skimmed from Almar and Kazan, start on hospital pre-builds.

IT Zulu and Portugal sign peace.

1200AD (5) Mongols and Incans show up with Fascism.

IT Renew our dyes sale to the Mongols for 5 gpt.

1210AD (6)

IT Mongols found a new city in the open area SW of Almar. I sign an RoP with the Zulus so that we can more easily keep track of their defense. They have continued to hang on and now have a couple of elite rifles.

1220AD (7)

1230AD (8) Hospitals come in. I start research on Music Theory (for Bachs). Due in 4 with 50% science. The Incans and Portugese now have Navigation.

Prebuilds will have hospitals built next turn in Babylon, Almar, and Tiwa. Due in 2 in Kazan.

1240AD (9) Native workers merged in. Babylon now makes 374 commerce per turn!

IT Ulundi finally falls to the Mongols. Incans and Zulus make peace.

1250AD (10) Incans can finally make an offer on Medicine. Navigation, 63gpt, 70 gold, and a full WM head our way. The world map shows several islands, including one that holds the Zulu capitol.

Prebuild for Bach’s is due in 4. It is conceivable that we swap over to Magellan for the culture and denial. Up to Charis.

Maniac1-1250ADmap.JPG


Bountiful Babylonians
 
Nice turn, Ridgelake.
I can't believe the Zulus are gone apart from an island capital?! Wowza! Nor can I believe Portugal's "demand for tribute" after we literally saved them from extermination.

"Got it"
Charis

--- Notes in EDIT
- First, I remembered I have plans for tonight, so probably no turn post til tomorrow.
- Second, Ridgelake had some forum access issues but wanted to make the following comments:

"I am concerned about the Mongols attacking us. The Incans too, for that matter. I would like to see us have about 4 rifles per city on our borders. Also, I would put at least 1 rifle on the mountain next to TaTu. Probably build a fortress there for that matter. I would also put rifles on the hills near Olla. It is also probably time to disband our ancient cavs. With enough disbands, we can get some rifles or cavs in 1 turn.

I think that I would swap Babylon over to Magellan's. We might want a navy at some point. The Incans and Portugese have started it. But we will clearly get it first with a maxxed size city with rails and factories. Then we can build Bach's.

I would suggest tying up the Mongols with a gpt trade. Lets buy Communism, using medicine and navigation as bait. We will have to add some gpt to make this happen, though. Thats fine, its an additional deterent to their attacking us.

All for now. We should have this game in the bag. But something is bothering me that its not a complete gimme still...."

Hehe, I agree in the last comment, even though we knocked the superpower on its rear and booted them square off the continent, this dog is a long way from lying down! -- Charis
 
(In posting this, I re-read the comment that the peace didn't seem quite... stable, and that we could not neglect military... will these concerns turn out true or groundless?!?

I like the idea of a little bit beefier military, but won't neglect improvements
for it (if any). And I like tying up Mongols with trade deal, but not to be a way overinflated
govt tech. We're avg military to them, so if they want to start something... bring it!
It's odd being capital plus 5 captured and yet other civs barely have any more cities
than we do! If we keep the balance of power maintained, it will stay that way.

[0] 1250AD - 90spt??? Yowza! I swap Babylon to Magellan's. I try disbanding an
Ancient cav in Ta-Tu. Tis worth ten shields, not enough to speed up the
cav, so I do one more there, and another in Almarikh to speed up Stock one turn.
I cover the unprotected worker stack with a rifle, and hit return.
Incans ask about renewing the ivory deal for 6gpt? Forgeddabowdit!! Why supply our
new main rival with 3 lux for 6gpt when we're making almost 400?

[1] 1255 AD - Railin, cleanin' pollution.
Rather than trade away tech, I decide to use RoP's to earn some good will. It
costs about 4gpt per civ, no biggie.

IBT - Suffrage completes in Olla.

[2] 1260 - Music Theory is done, next is either Replaceable parts in 6 or so, or
Sci Method in about 4 turns. Others are SO behind in tech it doesn't matter,
while normally Sci meth would be automatic. I'll go with the cheaper one for
now, Sci Method.
IBT - Incans deal for Spices expires too. So much for YOUR happiness, bub!

[3] 1265 - Tatu start Mil Academy. IBT - Magellan's completes in Babylon, start Bach.
Portugal declares war on Zulu.

[4] 1270 - Being the multicultural nation with rails almost done, I pull back in a
few workers to get the cities a little larger a little sooner. Each city will want
to be optimized for size 20. Babylon is awkward, with +1 food at 20 and -1 at 21.
It will need to peel a worker off every 20ish turns or it will just starve.

IBT - Once again the Incans show their face, not wishing to renew sale of silks for
17gpt. Well, once they talk we're fine, renewing for 17gpt. We could have saved cash
by selling them lux but that helps them far more than cash. Mongols wines purchase
deal expires, so be it.

[5] 1275 - Sci Method is done. TaTu swaps from Acad to ToE, due in 6. Tiwanaku takes
over Mil Acad work, and we'll leave Battlefield Med unbuilt for a while, in case it's
needed as a prebuild. With ToE due in 6, I choose to go for Rep Parts, also due
in 6, just before the wonder finishes.
With pollution showing up, I couldn't mine-over-irrigation at Ta-Tu and it hit
size 21. After ToE it can peel off a worker.

[6] 1280 - zzz.
[7] 1285 - We lose incense supply, then re-buy it from Portugal.
[8] 1290 - We were selling Incans a THIRD lux which now expires? I let it go,
and hope he doesn't get so hot and excited that he goes to war over it. Another
leader may veto this choice, but our 'biggest rival' will be less big if he's
denied three lux. That is, of course, unless he comes to 'get some'. Infantry
due in 3 (if we have rubber)

[9] 1295 Quiet. IBT - HA! They DO get upset, and sneak attack!! My bad, or my good, depends how the war
turns out, eh?! :lol:

Out of came a cav for our rifle stationed on the hill. We win. A second comes,
and promotes our rifle. No more?? A stack of *11* rifles steps up next to us,
no more cav to be seen? Two rifles next to Babylon both attack and die, what
a unrighteous RoP rape they're attempting?! Right on our capital!

Meldor, things just went from very quiet to very dicey for your next turn.

[10] 1300 AD - Hmm, options? The Mongols, not at war with anyone else, would
take an MPP for just 3gpt. Or an alliance for Furs, Wines and Music Theory.
It wouldn't be my first preference to ally with the Mongols, but a two front war
against us would be ugly. We actually have to be somewhat careful not to hurt
the Incans TOO much, lest we setup the Mongols (or even Portuguese as the next
superpower). Whittling the Incans down to where they are only avg with us in military,
without much of a swing in power, would probably be best. Razing Vilcas would be
about the only other option, but they're 6CC like us.

I upgrade Babylon's muskets, and to visualize what we have for offense, and since
we're on rails, I wake up all and move the non-defenders to one square. We've got
32 units for attacking (Army, rifles, cav, cannons, longbow)

Seems to me the best approach is a death-trap war. Kill all units we can who move
into our territory, keep out of harms way (ie use fast units mostly), and
try to inflict a high pain level (kill ratio). If they gas, we can if needed,
hit Vilcas after absorbing their units. Looking at their territory, there is
something crucial -- they have no salt. I think we may have seen nearly all the
cav we're going to, and that rifle stack is programmed as half-offense and half-
defense. Is this any way to run a war, Sapa-Pachacuti?? :lol:

Bach's is due in Babylon this turn, and ToE in 2. We'll get Replaceable Parts
before the wonder finish kicks in, so on picking new tech, go for Atomic Theory
and we'll get that and the next one we choose (Electronics I would think) for free.
Tiwanaku is due Mil Acad in 3, which will help give a boost in attack values for our
lone Cav army. Kazan and Almarikh each have a unit due next turn, and every two
thereafter. (With Rep parts will come artillery too, and I did make a few more
cannons in prep for this)

Just 13 targets in our lands. We soften them up with rifles first with cannon
(not very effectively I might add, then the Army blitzes four, then cav go in.
We lose two vet cav, and the hurt go to Tiwa to heal. Can we get any fishing opp's
for our elite? Ancient cav, cav and longbow? Well, enough anyway, as the cav rider
was Ashurbanipal! :P Too bad we don't have enough cities for a 2nd army.
He'll be in Babylon for next leader to do what he wants with.
Some rifles return to cities, to ensure three rifles per city on defense.

Not keen on paying support for longbow, and not keen on letting the stack of now
nicely wounded rifles getaway, I press on with longbow then a few rifles. We do
lose the bows and a rifle, but do kill all attackers.

That's it, our next chief is up. I just can't see Incans doing much to us, unless
they pull in Mongols, and frankly, if they do so AFTER two turns and we have rubber,
that would only let us gas the Mongols as well. But if you feel better allying,
that's completely fine. (With no salt though, remember Incans could get swallowed
up. Hmmm, do the Incans even have iron? No MDIs...)

Good luck, sorry about the war, but I'm thinking it's vindication that Incans without
lux are Incans we don't have to worry about.

(Maniac)
Ridgelake
Charis
(Matt_G)
Meldor <-- UP
Skyfish <-- On deck

Save file 1300AD

Good luck,
Charis
 
Good turn, Charis. Twas not a surprise that someone attacked. An RoP rape? Ouch. The AI seems to be doing that more and more in C3C. Kinda makes you hesitant to sign RoPs unless you really need to move through their territory.

Anyway, the only real threat would be the Mongols and Portugese as they can make cavs. The Mongols would dearly love to get TaTu and Kazan back. Be careful :)

:hammer:
 
The first thing I thought when I saw you signed the RoP's was...here comes the rape...

It seems the AI guys picked up at least one trick. Unfortunately, most of the time you can see it coming a mile away. And they don't move all their troops into place before they attack!

OK, I have it. I may swap the MilAcad to Hoover's (you didn't mention a prebuild running) and then use the leader to rush the MilAcad in another city. No sense in letting it go to waste.
 
Just thinking about it, it probably isn't a bad idea to sell our luxes. If we were going for domination/conquest, then no trades makes sense. But we can benefit from a more-efficient AI, either from more gpt available to buy our techs, or potentially some parallel research. We have a lot of techs to research before we can launch. Getting more gpt will only help us speed things up.
 
1300 AD (0)
Things look just as Charis descibed it. The only little tidbit not mentioned by him were the three Incan rifles on the mountian (outside our territory) southwest of Almarikh. I think that maybe both Vilcas and Huamanga maybe targets as both of these would allow our cultural boundaries to reach out even farther. I don't cut a deal with the MOngols. I think that if thay join, I will bring in the mighty Porteguese to keep them busy. That and Hovd and Tabriz could be raised to allow our cultural influence to spread out on that side as well. Ther is a single coal in the Incan area and it is tempting to go pillage it and then I look and no one has steam yet...too bad.
(I) The three rifles move off the mountain and into our lands. A rifle ventures onto the hill next to our stack and a single Cav attacks and then retreats. Babylon completes Bach's and starts a Rifle, isn't nice to be able to build one a turn. Kazan Cav->Cav, Almarikh cav->rifle

1305 AD (1)
Oops! I can't use MilAcad as the Hoover prebuild as we don't have freshwater within its 21! I swap Kazan to BattleFieldMed to get a few shields as prebuild. I change Ollantaytambo to a rifle from a Cav just to get in one more upgrade. After we get the upgrades to infantry, I will consider going on the offensive against the Incans if thing stay this boring. I bomb all four Incan units in our lands and then run them through. I exchange the rifles with more than 1hp damage for fresh troops in the cities. Drop science to the minimum to still get RP this interturn.
(I) The Incans bombard T and retreat. They send in an MDI and several more Rifles. I see a lot of Mongol Cav headed in the Incan's direction. We may not have to worry about the Mongols joining aganst us! We get RP and go for AT, drop science to 0%. Babylon Rifle->Cav, Ta-Tu ToE->Cav. I got for Espionage next at 4 turns. I love planting spies and keeping an eye on the others. Ollantaytambo Infantry->Cav.

1310 AD (2)
I set Kazan to build Hoover's due in 12. I bombard the Incan units and get only 3hps damage. I should have just pulled them all into cities and upgraded them for all the good they did. I army was healing so I wanted to bombard before attaking. No matter, we kill the invaders with only a few retreats and no losses. We will have Hydro Plants for short pre-builds so I set Ollantaytambo to BattleField and use the leader to rush it. That will give us the max shields out of the guy. Maybe the next one might be saved to let us disband the army and build a tank, Mech or MA army in its place. I upgrade all infantry in all the cities. Exchange the rifle in the mountain fortress with a fresh infantry and upgrade it. Pull in extra rifles and upgrade them. We still have 8 rifles left to upgrade next turn and all of the cannon.
(I) Hmm...The lone Incan Cav retreats after failing to take out a rifle. They move a couple of Rifles in to attampt to pillage. The Babs move several units into our territory. Babylon Cav->Cav, Ta-Tu Cav->Cav, Tiwamaku Military Academy->Arty, Almarikh Infantry->Infantry, Ollantaytambo BattleField Medicine->Arty.

1315 AD (3)
I upgrade all of our rifles except the elite. I then upgrade a single cannon as I don't want to drop below 1000g and it would take all our gold to upgrade the rest. They will have to wait until after Espionage is finished.
(I) The Incans do absolutely nothing. The Mongols come demanding wines. Last I checked their military was average to ours so I refuse and....they declare! Oh boy, I get to take out Hovd! They begin the war (and RoP rape) by withdrawing the three rifles the had in our territory that could have pillaged. They then move Cav around and it looks like they are going after Kazan. Babylon Cav->Infantry, Ta-Tu Cav->Infantry.

1320 AD (4)
I attempt to get the Portugese to join us against the Mongols, but they won't do it for anything! I bomb and take out the city of Huamanga sinking the Incan ships that had been pestering us. That brings the Incans to the table quickly were we get peace communism, 4gpt and 15 gold for Sanitation. Not being able to make a deal with Henry means we would have Portugal on us as well as the Mongols...I hold off direct assualts of the Mongols. I would dearly love to nail Hovd. It will wait until we gas the Mongols and then we won't care if Portugal come calling as well. I move our extra Infantry to cover srategic entry points the Mongols may try to use to move in and attack our cities on the same turn.
(I) The Mongols advance their armies. Lots of Cav enter, we will see how many leave. Babylon Infantry->Cav, Tiwamaku Arty->Arty, Almarikh Infantry->Cav, Ollantaytambo Arty->Arty.

1325 AD (5)
The beginning situation is as follows: 1 Cav at Ollantaytambo, 1 Cav at Almarikh, 1 Cav just inside the border between the two with some rifles on a moutain beside it. It is out of pillage rande for anything important. 8 Cav are strung out between the border and Babylon trying to reach the city. Two more Cav are inside their borders and well as assorted rifles and one longbow. They evidentally watched us fight the Zulu and decided they liked the idea of a capital strike, but they forgot the part about bringing enough units to do the job. We use our Arty and Cannon to take most of the units down. We then hit them with our Cav and the Army takes out the last two untouched units. We lose 1 Cav in the process but they lose 9 Cav. That is all of the units in our territory and I refrain from attacking and trippping the MPP.
(I) The Mongols move in 4 Cav, a rifle and one Longbow. Are they scrapping the bottom of the barrel already? We get Espionage and start on steel. Our scientist are so brilliant that we get a SGL. We also get the message to start the IntelAgency. Babylon Cav->Infantry. Ta-tu Infantry->Infantry.

1330 AD (6)
I had set steel to complete in 12 turns and then start a Scientific Age. This allow us to get Steel in 6 turns and still get +244gpt. As it turns out Portugal will now join the war against the Mongols for Communism! Most good, we let them break their MPP and join us! Our Ancient Cav takes out the Longbow. We then use the cannon to pound the Cav and take them down. The arty I saved for bombardment of Hovd. Hovd only had two rifles on defense. Yes the word is HAD. The city no longer exists, I am afraid. We do capture one more cannon to upgrade while getting rid of the city. Again, there are no Mongol units left alive in our territory at the end of the turn, although the army will have to take a break to heal. Our culture border expanded to fill the rest of the area were Hovd had stood, so no one will be rebuilding there. We do lose two Cav this turn so it wasn't perfect.
(I) The Incas and the Mongols sign a trade embargo against us! I guess we will just have to take what we want. I knew I ended the Incan war a turn or two early. I guess Portugal is distracting the Mongals as all of their units head that way. I see two Cav and a rifle leave Tabriz. Hmmm...Babylon Infantry->IntelAgency, Almarikh Cav->Cav, Tiwamaku and Ollantaytambo Arty->Arty.

1335 AD (7)
The Mongols left an exposed worker on their border? Not any more. I put some arty on the Mountain outside Tabriz and cover it with Infantry. I then bring in some Cav to rush down the mountain and assualt the city next turn.
(I) We get no action out of the Mongols except one more Cav leaves Tabriz. They do move in one Rifle to do pillage work. Ta-Tu Infantry->Police Station.

1340 AD (8)
We red line the three Tabriz defenders and then red line the one pillager. The Cav rush down off the mountain and we raze the city getting a single worker. It leaves three coast squares were someone can settle so I move in some infantry and park them. I move some workers in to give us a fortress on top of the mountain as it is now on the border. This makes our Slat more secure, altough we just about don't need it anymore.
(I) "The rampaging Mongol forces have destroyed the Zulu". I guess the Mongols weren't totally distracted by Portugal. I didn't cover the worker leaving the former site of Tabriz and the Mongols expose a Cav to get it back. normally they would disband it but they send it back towards their lines without an escort! Tiwanaku arty->Police Station. Almarrikh Cav->Police Station, Ollantaytambo arty->Police Station.

1345 AD (9)
The army kills off the intruding Cav and we recapture the worker. He gives us four perfect pollution clearing stacks, although the most we have gotten is 2 in one turn. I move the arty up to the border were it can just reach the Mongol Capital. I cover it with Infantry and even send a couple next to the city as forward observers. I then start to poiund the city if for no other reason than there is nothing else to do. There doesn't appear to be a RAX in the capital and I leave it with a 2hp rifle as its strongest defender.
(I) Can it be! The Mongols expose two more workers on our border! Ta-Tu Police Station->Wealth.

1350 AD (10)
I grab the two workers and bomb the capital again. It is probably hiden below the city name. I upgrade the last cannon to arty and move the Science slider up. We will havae Steel in three with +121gpt. The Police Stations can be vetoed in a couple of the cities as it is borderline if we will need them. Hoover's is done in 4 turns and the ItelAgency in 2. All our Cav is healed or will be next turn and is sitting in a stack. We have three infantry in every city and are defending all critical approaches to our cities. You can have fun bombing the Mongol capital. I didn't see much use in doing anything else to them. Our military is strong vs. everyone else so we are sitting pretty good. The cities can be switched to wealth if we want as this will boost our science as well. Remember, we are in a Scientific Age so we are getting +25% science out of every city! Have fun.

I hope that helps to speed up science Ridge!

http://www.civfanatics.net/uploads6/Maniac1-1350AD.zip
 
I know I should have taken the other Incan city! I wass afraid to hurt them too much more with the Mongols on the move. Sorry Charis. Maybe you can clean it up next time.


map1350.JPG
 
About the only thing to say is: WOW!

:hammer:

So much for that threat. Glad to see that we have rubber. I doubt that we have oil, however. Might be worth a razing to our south to bring in more desert.
 
Tis nice having warmongers... er, I mean "capable generals" follow me. I didn't fear war at all (and the good results showed why), but it was awkward to throw that on the next fellow. But heck, he went and pulled in Mongols rather than have Incans sign them on, and proceeded to raze Tabriz! :hammer:

Oh, and I'm glad we have rubber :goodjob:

Very nice turn - I think the only thing I would have done different is to raze Vilcas, as it really crimps our borders. Zulus are gone... and no one will mourn. How far we have come (strayed??) from our roots of peaceful leave-us-along Babylons, to basically a nation that by our whim alone decides the fate of every other nation. Going to space race, our ultimate goal, will be I'm afraid anti-climatic. Still, with so few cities, turns are moving very quickly, even in wartime.

Skyfish <-- UP
Ridgelake <-- On deck

Good luck,
Charis
 
Wow, I now realize how much I have missed those great meldor turns :goodjob:
Got it !
 
(Apologies only time for a short report)

Early : Mount an expedition to raze the Mongol Salt city in the desert. We still have quite a few turns of alliance
so we cant make peace, its hard to limit oneself as we could just destroy the mongols right now.
polics stations complete and I go for wealth, it allows to make 533gpt, run 40% science and still get Steel in 4 turns, neat :D

Middle : Hoover comes online Coal plants get sold (they're just not environmentally friendly arent they ?)
Steel come in and we go for Refining...Wow it takes 100% science to get it in 4 but we still make 65gpt researching it.
We're not fighting right now but we're getting right on the edge of WarWeariness though, take a look at our capital.

Gotta love the "off the Richter scale" science beakers:D :

OBC-babylon.jpg



Late : the Incas join an allliance vs us with the Mongols (1390) :crazyeyes: We raze Vilcas in repraisal with almost no casualty.
Borders are now clean General meldor !
I do a round of Infantries to beef up our defenses, stopping wealth make us go from 450gpt to 200gpt with no change to science rate.
The Incas respond by sending 3 cavs towards Tiwanaku who easily get killed, we also take out 4 riflemen and a settler of theirs.
Neither Mongol or Inca offensive is any danger (the mongols plainly dont send anyone) : I left units with movement so the next leader can decide what to do regarding the desert, I quite liked the idea of blocking the desert to get a chance at oil...

OBC-cleanborder.jpg


http://www.civfanatics.net/uploads6/Maniac1-OBC,_1400_AD.zip
 
Incans ally with Mongols vs us?! :lol:

Nice job Skyfish. I especially like that Vilcas is gone.
It's kinda hard to limit yourself when we're up so many techs and they won't have infantry in the next 40 turns. Is anyone else feeling an urge to invoke the following...

If war is delcared on us, we can still do our worst to whoever declares on us, and we may make alliances and rop riders with anyone as long as its done the first turn after war is declared on us.

Thoughts about just wiping out anyone who declares war on us? The rules against us declaring war were to make sure we weren't "milking" a military win, but now we're in the opposite situation. By not laying down some more serious smack we're pointlessly prolonging the game - there's not even a small shred of doubt that the space race is ours.

Actually, if they live on an island, so be it. Incans are 4CC, we could smite them. Portugal is a WEAK 8 cities, half of them tiny. Mongols are a painfully *spread out* ten or so cities. Our cav army could likely do it with minor help, and if it died, a tank army
would do it for sure (especially if we could deny all rubber)

If you guys prefer to let this war blow over and go peacefully to space, that's fine too, but I wanted to point out another option that is legal and effective. Thoughts?
Charis
 
Well, I could play either way. It has pretty much been a foregone conclusion since we razed the Zulu capitol. My slightest tendency is to go for space (51% vs 49%). But whichever the team wants.

I know that I am up, but I will wait until we hear from the others to play.

Excellent turn, btw, Skyfish ;)
 
It depends if we want to stick with Todd's original desires or finish it quickly.

I would suggest that we finish it as a space race but expand to 20-25 turns each with shorter reports. Then we can get this over with and go on to something harder...like fighting in the modern era when someone has disconnected your tanks!
 
I agree with meldor to keep it the way Maniac intended (which does not mean we can't reduce anyone attacking us to smitherens as Charis suggests)
I also wanted to play 20 turns but am real busy atm with 3 others SGs needing attention..
 
Alrighty, mercy it is for our continental neighbors :P
(BTW, if anyone else liked the concept of the game but not the deviation it took, a new rule saying 'Defensive War ONLY' after the war to capture your core would fix that. In this case, it would mean Zulus owning the continent and us trying to survive AND beat them to launch, much closer to as-intended)

I can only hope then that they stop declaring war on us. Good suggestion on 20-25 turns as well. I literally had that typed into notepad around turn 7 of my last turn, then erased that on turn 9 :lol:
Charis
 
I got the game. I will play 20 turns. It will be tomorrow night before I can play, however.

Edit: I almost forgot to mention this. Skyfish, I think that you should submit the science picture to Screenshot of the Day. That thing is a riot. :)

I can't imagine that it is realisticly feasible to get greater science than that. About the only way would be to have our GA going right now. Unfortunately, the Colossus will expire before we can get the modern science enhancing buildings on top of it.
 
Originally posted by Ridgelake
Edit: I almost forgot to mention this. Skyfish, I think that you should submit the science picture to Screenshot of the Day. That thing is a riot. :)
Did you read Aggies OCC under Stories and tales?

OCC_1974_city.jpg
 
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