Meldor of the Minoans once agian picks up the sacred Prod
and grasps the Holy Veto Hammer
in his hands...
"Sir..Sir..Sir, wake up!"
"Huh, whats the deal, I was just about to put it to that Charis ghost once and for all!"
"Sir, you were babbling, which isn't bad for a Babylonian, but we are holding court right now."
"Oh, yeah...OK"
1000 BC (0)
I don't see much use in the courthouse right now. I would rather be building Bowmen to move us forward. Even though it costs 10 shields I swap to a Bowman and we are off. (Hehe, got to use the old veto hammer anyway!)
(I)Bowman->Bowman
975 BC (1)
Start road over mine.
(I)Free Ancient Cav. Zulu start Sun's
950 BC (2)
Positions troops to have something to do.
(I)Bowman->Spear. Americans start Hanging Gardens.
925 BC (3)
Fortify units in place.
(I)More start the Hanging Gardens. The Portuguese complete the Hanging Gardens in Lisbon. Everyone who can decide that they really wanted Sun's.
900 BC (4)
Start road under archers who are one square away from Ollantayambo.
(I)Spear->Bowman. The Portuguese complete the Great Lighthouse in Guimaraes. More cascade to Sun's.
875 BC (5)
The spear allows us to free up the Bowman that was on MP.
(I) The greedy Portuguese start Sun's.
850 BC (6)
Hey, three Bowman and three AC.
(I) Bowman->Bowman, Free AC.
825 BC (7)
Start Building road under AC who are for some reason one square away from Tiwanaku.
(I) Hittites and Zulu ally angainst America.
800 BC (8)
I get to fortify an AC.
(I) Bowman->Bowman.
775 BC (9)
I get to move a Bowman. Start irrigating under the AC.
(I) Not much.
750 BC (10)
I get to fortify said Bowman.
(I) Bowman->Bowman.
730 BC (11)
Get to move Bowman and workers.
(I) Free AC.
710 BC (12)
The AC Moves and it will be time next turn.
(I) Bowman->Bowman
690 BC (13)
We lose the first AC but then win two and the city of Tiwanaku is ours with 2 resistors. The remaining AC move in. It does come with a free marketplace. The Bows move next to Ollantaytambo. Start a Rax.
(I) We quell a resister.
670 BC (14)
The first bowman dodges a large rock from a cat and kills a spear. We begin our Ga and we can now get 22 SPT. Our second Bowman takes out the second spear and we get a second golden age..., OK maybe not. We do get a Cat and 2 workers though. It also has a prebuilt Rax. The Hittites get ivory and 66g for Literature. America gets Literature and 112g for Mapmaking. had to grab the twofer while it only meant gold straight up.
(I) We are now producing a Bowman a turn so I will dispence with repeating it. Hopefully things will be more exciting than that anyway.
650 BC (15)
Kill an Incan Sword outside of Tiwanaku. Workers building road to connect Ole' to the capital.
(I) Not much.
630 BC (16)
Ok, maybe it isn't that exciting. All the AC should be helaed shortly and we can go back on the offensive.
(I) The Hittites build an embassy in our capital.
610 BC (17)
Since the Incans seem to be less than a total scare I swap Babylon to a harbor, due in three. Finally the citizen in Ale' decides to go back to work, greatly shortening the time to build the temple. Unfortunately, there is only one of them so no whip.
(I) Not much.
590 BC (18)
The Inca cave to talks and give us Philosophy, Currency, Construction and 16g for peace. Unfortunately we can't get his maps. In that case I swap Tawy to a temple. We get Fuedalism and only Lincoln and the Inca don't have it. We send it to Linclon with 145g to get Monarchy and Republic. The AC leave Tawy and head back towards the capital.
(I)Talk about getting in at the right time, the Zulu take out the Americans.
570 BC (19)
Workers start building a road to our future horses. The Portuguese get spices for 70g, if we are going to hit the Mongols we don't need them getting any allies. Positon the troops.
(I) Finish the harbor go back to Bowman. That can be changed.
550 BC (20)
The troops are ready when you are. They haven't been moved this turn. You should have 5 AC ready to hit Ulaanbaatar this turn and raze it and 6 Bowman that can get to Almarikh in two turns. have fun with the next victim.
The Save