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Manipulating "Goody Huts"

gzollinger

Chieftain
Joined
Jan 2, 2002
Messages
24
This may be just my imagination, but I have noticed what I think is a pattern when I open goody huts, and I want to see if anyone else has had similar experiences. Lately I have been passing up grabbing any goody huts near my capital at the start of a game. If I wait until almost before I build my first settler, and then I grab it. Invariably, it becomes a settler that wants to join up. The hut needs to be close to your capital and in a good location to build a city. For some reason, a hut in flood plans near the capital almost always produces a settler if you wait until just before your first settler is built. I have also noticed, that if you let your gold drop below 10, invariably the next hut you pop has gold in it.

Now I admit that my mind may just be playing tricks on me, but I think the computer takes into account what is going on before it gives you your reward. I think if the other civs all have 2 or 3 cities and you only have 1 when you pop that hut, then you are more likely to get that settler. Anyone have any similar experiences or comments?
 
It might be because the computer wants the goody huts to benifit you a little but not much. That's why when your settler is almost built, a settler comes in a goody hut.
 
Expansionist civs have a better chance at a settler from a hut because they cannot get barbarians.

You cannot get a settler from a hut if you already have one somewhere.

You will never get the tech you are researching from a hut.

That is what I think I know about that.
 
Whether or not you get a Settler from a goody hut depends on several factors, including that your Civ must have fewer cities than the others, and you must not be building or have a Settler already. This was verified by Firaxis a while back. Maybe someone can find the link? :)
 
You must have fewer cities, I didn't know that... thanks for the info. Of course that's always the case at diety where they start out with 2 settlers to your one. Then they often have 5-7 by the time I am getting my second. I call this "being in the Diety hole"
 
Here's the info on stuff from huts:

It's not really that it's difficult; it's just that it was implemented by an intern . Here are the conditions:

Gold:
*The tile must not have any type of resource or luxury on it.

Maps:
--always available

Nothing:
--always available

Settler:
*Player must not have a settler (active or in production) or any unit with the Settle AI strategy.
*Number of player's cities must be <= (TotalCities / NumActivePlayers).

Mercenaries (skilled warrior):
*There must be a unit available to the Barbarians as well as the player and that unit must be able to be built (or have been built) by some player in the game.

Tech:
*Player must still be in Ancient Times.

Barbarians:
*Player must not have Expansionist trait.
*There must not be a city within a 1-tile radius.
*The player must have at least 1 city.
*The player must have at least 1 military unit.
*The unit popping the hut must not have the "All Terrain As Roads" ability.


__________________
Mike Breitkreutz
Programmer
FIRAXIS Games


Last edited by Mike B. FIRAXIS on Aug 01, 2002 at 09:37 PM

With PTW, you can now use your scouts to get cities (including settlers) from huts. Getting cities from huts does NOT follow the rules of: having less than or equal the # of cities of all other civs and not having a settler or a settler in production. I was playing a Deity game, and 1 civ (Russia) had 3 cities by 3700 B.C. when some other civs didn't have more than than just their capital yet.

With vanilla civ3, the only time I've seen cities from huts was when my culture expanded at least 3 times to grab a hut (realistically will only happen on an island).
 
If you want to get settlers from huts, you can change your settler production to barracks/granaries/temples just before you pop a hut. This will allow you to possibly get a settler, and then you can change the production back to the settlers.
 
Tech: Player must still be in Ancient Times

Bamspeedy correct me if I am wrong but I think I may have once gotten Republic or Monarchy from a goody hut when I was in the Middle Ages. My memory may be a little foggy.
 
Originally posted by Padma
Whether or not you get a Settler from a goody hut depends on several factors, including that your Civ must have fewer cities than the others, and you must not be building or have a Settler already. This was verified by Firaxis a while back. Maybe someone can find the link? :)
Absolutely true Padma. I think it showed up in discussions about getting Cities from huts... sometimes instead of a settler you will get a ready made whole city (I think you have to be expansionist). You have to have no settlers out or in production and you have to have less cities than the AI to get a settler and less than 1/#of all cities to get a premade city.
 
Wouldn't you rather get a settler than a city? I know I would because then I could choose where to place a city. Also I heard something about cities popping from huts more often when you grab a hut by having your culture boundary expand over it rather than moving a unit onto it.
 
Originally posted by Gothmog

You will never get the tech you are researching from a hut.

Not true. It is very reluctant to, and will put everything else ahead of it. It only gives you the tech you are researching as a last resort. If you edit a map so that you are expansionist and there are a million goody huts, after you get every tech in the Ancient times except for the tech you are researching, you will still get it eventually. Of course, this happens so rarely that it may as well be considered so.
 
Originally posted by GerrardCapashen
Wouldn't you rather get a settler than a city? I know I would because then I could choose where to place a city. Also I heard something about cities popping from huts more often when you grab a hut by having your culture boundary expand over it rather than moving a unit onto it.

I would, considering the only times I have gotten cities they have either been in the middle of deserts or right next to enemy borders far from me or both.

But I was just telling you the formula.
 
Originally posted by Sim_One


Bamspeedy correct me if I am wrong but I think I may have once gotten Republic or Monarchy from a goody hut when I was in the Middle Ages. My memory may be a little foggy.

Post the game! Else we will leave it as foggy memory. :lol:
 
Originally posted by Gothmog


You will never get the tech you are researching from a hut.

That's not true, at least for Expansionist civs. I get it all the time, especially when I get towards the end of the Ancient Era techs. That's not unusual at all.
 
You get the tech you are researching once you can't get another tech from the ancient tree.
 
Originally posted by Willem


That's not true, at least for Expansionist civs. I get it all the time, especially when I get towards the end of the Ancient Era techs. That's not unusual at all.

Originally posted by Grey Fox

You get the tech you are researching once you can't get another tech from the ancient tree.

Isnt that what I just said? :crazyeye:
 
Sim_One: you cannot get any but ancient techs from huts!

In one game I passed Monarchy and got it in 2000 AD from a polar hut! :lol:
 
This is why i prefer much more to built an early granery in my capital unsteed of settler as soon as i can.

A.i. will settle 1-2 city while in the mean time you built your granery, a few turn before granery is ready, then open goody hut and get a free settler. You will catch up easily on a.i. expention with this free settler and you got a powerfull capital with a granery.

Sometime i will built a second city before i built the granery. but i will always built it and most of the time i will get a free settler later on.
 
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