The Final Round ... Intercontinental Destruction
The last round ended with the first intercontinental invasion, and the razing of the Khmer capital.
Round 8
Turn 267 My fleet with half the force moves north towards Nagara. The frigates clear 2 caravels in the way. I assault from the sea again, CR2 cannon withdraws with only 30% odds. Then a combat 2 infantry dies with 88% odds and another dies with 97% odds. City had only a mace, longbow, and sword defending. The winning infantry plus the last healthy one on the boats are left ashore. Move towards Gaul. All my infantry are wounded 30-50%. But I have a lot of healthy cannon and Gaul has lower culture. The 2 infantry will be picked up on the way back. The empty galleons head back to pick up more forces, which they will probably bring to the western side of the continent. The land force moves west to hariharilarious. The ships of the line that Gao and Djenne are building spread out to cover supply lanes in the ocean East of Djenne.
Turn 268 Gaul is on a hill with a CG1 longbow, so I land my forces. Hill plus CG longbow plus amphibious penalty is just too much. Plus I was going to land everyone after the battle to sit and heal anyway. Land force continues
on towards Hardiharhar, and spies split up between that city and the Angkor twins. WW is beginning to take effect, and I raise the culture slider to 10%. Of course I declared war on Fred (Gaul was German), and now am at war with the entire world.
Turn 269 Gaul captured and razed, no losses. I was stupid and sent my great spy carrying caravel out without escort and one of Fred's caravels sunk it. Oh well, it probably won't change anything. My empty galleons have picked up the rest of my cannon and infantry and are heading east to the west coast of the other continent. I am building galleons now in Gao and Djenne. The quicker I get forces to the other continent, the quicker this will be over with.
Turn 270 Another error. I didn't have escort for my galleons that just picked up more troops, and a japanese caravel managed to sink one. Fortunately the one that sunk was only carrying spies. Northern forces get back on galleons to journey south and take more cities. Land attack force closes on Hariharikrishna.
Turn 271 Haripotter falls. I used a spy to drop defenses, and all my cannon to cause collateral damage. Had 7 units defending. All my infantry had 99.9% odds. Great General is born. I will save him in case I need another medic 3 unit Raise culture slider to 20% to further deal with WW.
Turn 272 My sea force comes across Rajavihara, a newly founded Khmer city.
Since My forces are right there, I send in a cannon then an infantry, and continue south. My land forces head towards Angkor Wat.
Turn 273 Mt. Rushmore completed in Lisbon. WW abates somewhat. I was about to raise the slider again, but no longer necessary. My sea force attacks and razes Nara, defended by 3 lbows and a sword with 40% defense. I lose one cannon. I see a ballista elephant as my land force approaches Angkor Wat and kill it. The medic 3 unit with this stack
is a knight. I should have put this unit with the sea force, and used the explorer medic 3 for the land force. I forgot about the Khmer UU which can single out mounted units when it attacks. 4 galleons with 7 infantry and 3 cannon and my new medic 3 knight head east from Djenne. A few turns ago, once I had enough forces In my western jump off point to fill the coming galleons, I started mustering in Djenne.
Turn 274 screenshot:
Nagoya is garrisoned with CG3 muskets. I land my forces to bombard and capture. I think my cannon would have about a 2% withdraw rate against the combined force of the culture, the amphibious penalty and the highly promoted unit.
Turn 275 New eastern sea task force (the one with 7 infantry and 3 cannon) takes Essen with loss of one cannon. Nagoya's defenses removed by bombardment with cannon.
Turn 276 Nagoya taken with no losses. First cannon had 33% but still withdrew. All other attacks over 90%. Dortmund captured and razed by newly arrived NW force (shown in next screen shot).
Turn 277 science to 0%, culture to 30% for WW. New western army sails into furry bay to take out more northern cities:
Note the lone infantryman on the tip of the peninsula. That was Dortmund. To save time, the capturing unit is left behind. Often they are picked back up later, often they are left to fend for themselves and try to join my army later. These units are also used to patrol the newly created neutral territories, looking out for settlers and new cities. SE battle force moves SW next to Osaka. Primary land force continuese SE towards Munich. I see
a ballista elephant there, so my knight medic 3 with an escort of 2 infantry heads north to join the NW battle group.
Turn 278 NW battle force razes Dusseldorf from the sea, then moves W by boat and unused forces land near Stuttgart. SW force moves up and lands 2W of Hamburg. The galleons will return for more troops. Osaka is bombarded by 3 healthy cannon, the rest do nothing to heal for a turn. Osaka is guarded by 3 CG3 longbows. Switch to emancipation to stay happy. Someone adopted it, I didn't bother to check who.
Turn 279 Stuttgart razed. MY medic 3 unit fleeing ballista elephants arrives to joing with this force. Remainder of force is landed and galleons return to main continent for more troops. Central force now 1S of Munich. SW force moves next to hamburg. SE force: now I use the injured cannon to bombard, then the healthy to attack. I used the healthy to bombard last turn to give the injured ones a turn to heal. Lose one cannon, only have 3 infantry here,
and they all win with 99.9% odds. Slider bumped to 40% for war weariness. I have a lot of cash saved up, so should be able to keep my people happy until Sury is dead. War weariness at 9-12 unhappy in core cities, with jails and Mt. rushmore.
Turn 280 NW battle group all gather on square SW of Stuttgart ruins. Central battle group razes Munich. The cannon bombard, and although the city is protected by CG longbows on a hill, my CR3 infantry have over 99% odds, so I attack without cannon to soften the defenders. Osaka is captured by SE battle group. My 2 cannon in the small SW force bombard Hamburg. I have built 5 more galleons in Djenne, Lieria and Oporto. They depart Djenne with another load of troops. This force should have been sent to invade Western Japan, but I make a timing mistake and send them to Berlin instead.
Turn 281 NW battle group moves towards Frankfurt. SE battle group boards galleons and moves up to join with central battle group. This force has only 3 infantry, and has a medic 3 unit. The central force is now heavily injured
with no medic 3 unit. They will join, heal, take Angkor Thom, and be redeployed. I built an explorer in Djenne and used my 5th great general for another medic 3 unit. He departs along with more cannon and infantry on 3 galleons that have returned from the front.
Turn 282 NW battle group now next to Frankfurt. SE group lands 1SW of Angkor Thom. Central group moves to 1E of Angkor Thom. I realize I need my galleons from the NW group more to transport the NW group south than to get more troops, so they return to Frankfurt. I build a few more galleons in Djenne just in case I need them. I am starting to switch my outer cities to wealth. They can't really produce anything to help in the war, but they can make sure I have enough money to pay my army.
Turn 283 Frankfort razed. Angkor Thom razed, and Khmer is no more. With the 2 armies combined outside, I was able to drop defenses, attack with 4 healthy cannon, and take down all 10 or so defenders in one turn. My new force on 5 galleons lands near Berlin. More forces will no longer speed up the conquest, so supply lanes no longer need to be guarded. My 10 ships of the line in Eastern Ocean move to the Western Japanese coasts to bombard cities before my troops get there. 5 frigates in the western ocean head to bombard the eastern Japanese coastal cities. Since I need no more
troops, Timbuktu starts on Pentagon, Lisbon on Statue of Liberty, and Djenne on Kremlin.
Turn 284 After the battle of Angkor Thom, my force again splits up, 4 healthy cannon and 4 healthy infantry head SW towards cologne (I probably should have made the Cologne force a little bigger). The medic3, 8 infantry, and 15 cannon (most of these units injured) board the galleons and head south to finish off the coastal Japanese cities. My force outside Hamburg attacks, both cannon winning, and each of the 7 infantry killing a longbow. 3 units remain in the city. The Frankfort taskforce re-embarks, heading south on its fleet of galleons. The newest force of 8 units and a medic 3 approach Tokyo.
Turn 285 New Japanese city of Izumo is razed, fleet continues south:
Hamburg was reinforced with 3 Catapult and another cbow, and I attacked and razed it. Berlin's defenses dropped. Last small force of 3 infantry
and 5 cannon lands near Tokyo.
Turn 286 Berlin is razed, next turn forces will head NW to take newly founded german city of Hanover. Hamburg forces head SE to Cologne in case they are needed. The east coast fleet moves on to the next city. (I had the wrong name here, but it's the ciy east of Kyoto, that sits at the south of a peninsula). Frigates bombard, and I attack from the ocean, razing it, and moving on towards Kyoto. Tokyo is bombarded by the sea and attacked
from the land:
Notice here my infantry has a promotion available, but I attack without promoting. I did this here to demonstrate an occassionally useful tactic when using superior but outnumbered forces. I have 99.9% odds, and combat 2 will not improve that. So I save the promotion. If my unit is unlucky, and heavily injured, it will get half the lost hitpoints back next turn when I promote it. As long as the unit survives, I will still have high odds next turn, no matter how badly it is injured.
Turn 287 I see that if I invade Kyoto from the sea (even though it has 80% culture defense and a CG3 musket), I can possibly win the game next turn if my forces aren't too injured. I start the attack with a CR3 infantry:
Here is a time when you don't use your cannon first. If I had used a cannon, odds would have been only 1%. I could easily throw 5 or 6 cannon at this city, and although I would get collateral damage, have all the cannon die, and not scratch that tough CG3 musket. And after losing 5 or 6 cannon, still have a low odds fight with my infantry. So the infantry attacks first to damage the tough defender, and only after it is damaged (actually it died) do the cannon attack. Kyoto actually falls rather easily. Then I realize it was
no big deal because It would be impossible to take Cologne next turn anyway. Tokyo also falls, being finished off by an infantry from the Frankfort force on its way down to Satsuma. The force lands outside Satsuma. Unless Fred has sneaked out another city, Satsuma and Hanover will fall next turn, eliminating the Japanese, and Cologne the turn after that eliminating Fred.
Turn 288 I capture Hannover and Satsuma, keeping both. My troops want somewhere to sleep after the war.
Turn 289 Kremlin built in Djenne. I bought it last turn, only one I could afford. Hannover captured and kept, and Fred is gone.
Turn 290 Won Conquest victory in 1840AD
Final Power Graph:
Final Score:
Not a perfectly run war, but I think it went well for the most part.
As always, comments soon, and hopefully I find time to make up a war map. I tried my best to describe what was happening, but I imagine many will lose track of what is happening where. Note that unless I specifically mentioned landing my forces, all coastal cities were taken amphibiously.