Hi,
I like most of the changes and newly added features I heard about Civ5
, however, I am more concern on a number of game mechanism modified sillily (spoiled) by previous (particularly Civ4) game designer:
1. What happen to wonder race in Civ5, is it exactly like Civ4?
a) Can I switch production?
b) What happen to the losers's production when someone complete a wonder?
c) What happen when I occupied an opponent's city with great wonder (which is still not obselete)?
2. What about gainning tech? Since there won't be tech trade and spy, so there left two ways to gain a tech: you either research a tech or get it via a goodie hut, right? Is there any other way to gain a tech in Civ5? I mean is there any chance I can grab a tech from my opponents by force?
3. What happen when I take over a city? Is the situation the same as in Civ4 or even worse?
a) How many population decrease? (after a city is taken by me)
b) Will I still need to face all the crying (angry) faces in a newly occupied city?
c) How about the occupied city's radious immediately after I took over. Is it still one tile and need a few turns to expand?
4. How far can I move on a railroad?
5. Is Airport available and still functions like Civ4? Is the restriction still there in Civ5, where you can only airlift one unit each turn per airport?
6. Is there a counter to tell me total no. of cities in my empire and the opponent's?
7. Is there still chop forest (production) bonus in Civ5? (how many time can I chop forest at the same spot?)
8. Is the role of fort which act like a city (for air and navy unit to stop by) still remain the same? Is there any changes to fort function? I mean can I build a row of forts to form a channel for ships?
Btw, I know there won't be terraforming in Civ5 (example convert a land tile to water). Is it possible to create a mod of Civ5 to implement terraforming system, one which let player performs terraforming easilly (which take relatively few turns). If it is possible, will it be easy to do so?
I like most of the changes and newly added features I heard about Civ5

1. What happen to wonder race in Civ5, is it exactly like Civ4?
a) Can I switch production?
b) What happen to the losers's production when someone complete a wonder?
c) What happen when I occupied an opponent's city with great wonder (which is still not obselete)?
2. What about gainning tech? Since there won't be tech trade and spy, so there left two ways to gain a tech: you either research a tech or get it via a goodie hut, right? Is there any other way to gain a tech in Civ5? I mean is there any chance I can grab a tech from my opponents by force?
3. What happen when I take over a city? Is the situation the same as in Civ4 or even worse?
a) How many population decrease? (after a city is taken by me)
b) Will I still need to face all the crying (angry) faces in a newly occupied city?
c) How about the occupied city's radious immediately after I took over. Is it still one tile and need a few turns to expand?
4. How far can I move on a railroad?
5. Is Airport available and still functions like Civ4? Is the restriction still there in Civ5, where you can only airlift one unit each turn per airport?
6. Is there a counter to tell me total no. of cities in my empire and the opponent's?
7. Is there still chop forest (production) bonus in Civ5? (how many time can I chop forest at the same spot?)
8. Is the role of fort which act like a city (for air and navy unit to stop by) still remain the same? Is there any changes to fort function? I mean can I build a row of forts to form a channel for ships?
Btw, I know there won't be terraforming in Civ5 (example convert a land tile to water). Is it possible to create a mod of Civ5 to implement terraforming system, one which let player performs terraforming easilly (which take relatively few turns). If it is possible, will it be easy to do so?