Basically it was non-stop war from 1700 onwards. Used culture slider to control unhappiness, also jails and mount rushmore helped. Mass seige upgrade when artillery discovered and also mass naval upgrade once oil available.
Techwise: Fascism 1705 (GG), Railroad 1725, SciMeth 1740, Physics 1760 (GS), Artillery 1780, Combustion 1800, Biology 1808, Communism 1814, Elec1834.
Misc stuff: Pentagon 1775, GA 1830, Kremlin 1832, SoL 1838.
Warfare:
Declare on India 1705, Calcutta 1720, End of India.
Declare on Nap 1755, Madras 1760 (GG), Kolhapur 1780, Avignon 1785, Rheims 1790, Chartres 1806, Lyons 1808 (GG). Nap capitulates 1810.
Declare on Tok 1812, Tokyo 1820, Kagoshima 1828, Tok capitulates 1832.
Declare on Roose 1838. Game won before any serious fighting.
Score Chart:
A History of Power:
Yum, Statistics:
Victoria Victorious:
Some thoughts: I played a heavy warmongering game to make use of Victoria's imperialistic trait. In the end I got six great generals including freebie from fascism. I built instructor and academy in my main military city Sandhurst (which also got HE and ironworks). I had four warlords as well. I think I would have been better to split HE and ironworks into two seperate cities and used 2 of the GG for another instructor and academy. Live and learn.
I also didn't know that you only got 50% of a vassals land towards domination. I might have carried on fighting/city-taking had I realised this.
I tend to find that I lose focus towards the end of a game. For one thing its a much bigger empire with more cities and more units. But I think that the main reason for losing focus is that I get to the point of dominating well before the end of the game and lose a bit of interest in the finishing off the game tactics and strategy.