Many Leaders Game

I played on a few days ago and dont have a 25 turn save. I'll post my 50 turn save, and after that we can go to shorter sets if you like.

If we all play up to 1700 we'll see the master plans start to reveal I think.
for me it was an eventful round.

Nice one Tatran killing Nappy. Good war screenies.

Spoiler :


1700_birdseyesmall.jpg
[/IMG]

Madras falls

Lahore falls,
but.. Karachi has a bunch of catapults and nearly destroys my stack. sue for peace and get Music.

Napoleon declares on poor old Gandhi.

Islam foundede, hoping for religious strife overseas.

Feed Buddhism to America. He is pleased.

Liberalism 1530 (astronomy)

Sold music to Nappy for 500 gold
Philosophy to Sally for 90 gold

use gld to run high research.

Bribe roosevelt to atack Toku for Astronomy.

P.Press ,Guilds (trade)

Declare on Toku to please Roosey

Sold Philo to Roosey for 279 gold

Galleons, banks...

Liberalism to Nappy for 290 gold
Divine right for 90
Peace with Toku for 80

Beaten to Sangkore.

Chemistry, Taj mahal , Ironworks half done,

R.Parts, Economics, Corporation (trade)

Revolt to Representation and Free market

Steel in ,building up Grenadiers and Cannons.

Planning a push against Napoleon for domination win, or... space race without the war? which one???? I think we have the 65% on this island, just.




Napoleon with bombers would be fun.
 
I'll post my 50 turn save, and after that we can go to shorter sets if you like.
I have my notes and saves all after 50 turns, but there's is a maximum
on screenshots/post. So here's part 2, 1575-1700 AD.

Spoiler :
IBT 1585 AD

sallyaskhelpjapanyp0.jpg


Rome agrees to join the Japanese war and help Saladin and Roosevelt.

1590 AD (28)
Liberalism is known, start to research Chemistry.
(Rome's military is outdated and for some coastal protection.)
Switch civics to Organized Religion and Free Speech.

americangunlibdealbn9.jpg


Trade deal with Saladin, corn for silk.

1595 AD (29)
Switch research to Feudalism. Saladin refuses to trade it for Philosophy.

1600 AD (30)

arabfeuphidealhz7.jpg


Research back to Chemistry.

1605 AD (31)

arab2deallibsv3.jpg


1615 AD (33)
Sell Gandhi some fish for gpt.

IBT 1615 AD
Gandhi adopts free religion.

1620 AD (34)

indiannatastdealjl3.jpg


1625 AD (35)
Chemistry is known, continue to research Scientific Method.

1635 AD (37)
First Great General is used to build an military academy in Rome.

1645 AD (39)
Switch research towards Steel.

1650 AD (40)
Switch research towards Constitution.

1655 AD (41)

indianconstchemdaeliv1.jpg


Continue to research Steel.

1660 AD (42)

americandrchemdealoo6.jpg


1675 AD (45)

arab2daeldrcp5.jpg


1700 AD (50)
Steel is known, start to research Military Tradition.
 
The space race is always my main goal.
Any other type of victory depends on the opportunities
given during the whole game.

Let's hear from others what type victory they think of in 1700 AD.
 
Played up to 1550.
Spoiler :
The aim of this round was to head towards rifling for redcoats and get ready for war against Gandhi.
Techwise went gunpowder, guilds,banking, economics (free GM), replaceable parts,rifling (1520) then a few turns raising cash to upgrade some units.
Cities continued to grow slowly. Everyone went to mercantilism after I switched to free trade so I followed suit.
Established a colony on sheep island.
In 1540 Nap declared on Gandhi which suited me fine.

The Economy.
mice210000.jpg


State of the Nation:
mice220000.jpg


Culture:
mice250000.jpg


A stack:
mice230000.jpg


Another Stack:
mice240001.jpg


Cry havoc and let slip the dogs of war!


Then continued to 1650 :)
Spoiler :
This round was all about war vs Gandhi.

Techwise I went chemistry, steel (cannons), nationalism, constitution, corporation (Wall Street), democracy.
Now heading towards steam, assembly line (pentagon,infantry), fascism (police state, rushmore, hopefully free GG).

Declared war vs Gandhi in 1550. Captured Bangalore 1555 (GG for academy in Sandhurst), Jaipur 1565, (Nap captured Madras 1570), Hyderabad 1575, Karachi 1595, Bombay 1605 (GG for warlord), Lahore 1620 (lost IBT,regained 1625), Delhi 1630. Peace for DR+small change. War Weariness was becoming problematic, running 40% culture just to keep up hence the move towards fascism, also need to build jails. Gandhi had rifles. Lost 3 redcoats, 5 cannon.

Building Taj Mahal. Hope I don't get beaten to it.

Culture:
mice280000.jpg


Demographics:
mice260000.jpg


Finances:
mice270000.jpg




My plan is to go for domination victory. Once I've got infantry and fascism I'll turn to military production (probably swop to vassalage until pentagon is built) then build cannon to wipe out Napoleon followed by ships to invade Tokugawa.

1650 Save:
http://forums.civfanatics.com/uploads/90414/Victoria_Pigswill_AD-1650.CivWarlordsSave

Played on up to 1700ad. (10 turns). 2 turns anarchy changing civis, 2 turns raising cash, cash-rushed Taj Mahal. Building infrastructure. Cash-rushed ironworks and wall street in 1700. Got steam power, assembly line, 2 turns from fascism. Upgraded CR redcoats to CR infantry.
 
The action up to 1700AD

Spoiler :

The aims for the next turns is WAR and more of it :). First Shaka, then Gandhi and then finally Nappy.

The first cannons have come of the assembly line, once I have a couple we declare.

Start research on Drama, for the happiness boost as I have dyes.

Research went Drama, Banking, Economics, Printing Press, Astronomy, Nationalism, Constitution, Theology (trade), Corporation, Democracy, Replaceable Parts, Music (trade), Steam Power

I popped a GE and used it for Ironworks in Istanbul. 1 turn cannons :goodjob:.

The second Zulu war is started in 1460AD. My twin stacks of doom take Ulundi (no losses) and Nobabma (one treb and cannon) in 1490 and Bulawayo is captured with no losses in 1510 and its bye bye Shaka ;).

I'll let the cities come out of revolt, build even bigger armies (and a third stack) and go after Gandhi. I use the cash I make from taking the cities to upgrade my CR3 maces to CR3 grens :goodjob:.

This happens in 1525AD. Zhou is taken in 1535 (no losses), Karachi razed in 1540 (1 cannon and 1 gren), Bombay in 1545 (no losses), Delhi in 1570 (no losses), Bangalore in 1575 (no losses), Lahore and Kolhapur in 1600 (both no losses). I'm getting 8 :mad:s for WW but keep going as he's down to 3 cities. Those three cities fall (yes no losses) all in 1620AD and Gandhi is no more.

Now I'm left with Nappy on the island. I'll heal up, spread the stacks and then attack. He has gunpowder but not chemistry!

I build the Taj Mahal and use the Golden Age to boost the army and declare war on Nappy in 1655.

Chatres is razed in 1665, Tours captured the same year (no losses naturally). Nappy now has grenadiers and lands a big stack of them next to Madras. I survive (just) but I actually lose some troops. Next IBT, he parks another but this time it is wiped with no losses (love those CR cannons). Next IBT, he wipes out my invading cannons but must have lost 2:1 in the exchanges. Finally I get back on the offensive and take Lyons in 1695.

Well things went very well there. Cannons against longbows ain't really fair, even Nappy's grenadiers fell swiftly. He will fall fairly swiftly from here. Not sure there is enough land for domination so I might have to send a settler out to the islands.









http://forums.civfanatics.com/uploads/88650/Mehemd_Ozbenno_AD-1700.CivWarlordsSave
 
Guys, I think I owe you a report, don't I?
so, here is my last 10 turns of the previous set (600 AD - 800 AD)

Spoiler :
----------------------------New entries----------------------------
Turn 140/460 (600 AD) [23-Dec-2006 17:47:20]
Jalaluddin Muhammad Akbar (Chariot) promoted: Lead by Warlord
Jalaluddin Muhammad Akbar (Chariot) promoted: Medic I
Jalaluddin Muhammad Akbar (Chariot) promoted: Medic II
Jalaluddin Muhammad Akbar (Chariot) promoted: Medic III
While attacking in Zulu territory at kwaDukuza, Axeman defeats (5.00/5): Zulu Axeman (Prob Victory: 79.7%)
While attacking in Zulu territory at kwaDukuza, Jalaluddin Muhammad Akbar (Chariot) defeats (2.80/4): Zulu Axeman (Prob Victory: 96.2%)
Razed kwaDukuza
Axeman promoted: City Raider III
Archer promoted: City Garrison I
Corinth finishes: Catapult
Sarmatian grows: 6
Sarmatian finishes: Courthouse

IBT:

Turn 141/460 (620 AD) - 23-Dec-2006 17:58:01
Corinth begins: Stable (5 turns)
Axeman promoted: City Raider III
Tech learned: Metal Casting
Athens finishes: Axeman

IBT:

Turn 142/460 (640 AD) - 23-Dec-2006 18:02:48
Research begun: Machinery (8 Turns)
Athens begins: Odeon (8 turns)
War Elephant promoted: Combat I
Athens grows: 8
Sparta finishes: Catapult
Corinth grows: 7

IBT:

Turn 143/460 (660 AD) - 23-Dec-2006 18:06:06
Sparta begins: Courthouse (12 turns)
Tech learned: Monotheism
Sparta grows: 6

IBT:
The Indian attitude towards Greece has changed from Cautious to Pleased

Turn 144/460 (680 AD) - 23-Dec-2006 18:10:48
Athens grows: 7
Athens finishes: Odeon
Corinth finishes: Stable
Sarmatian's borders expand

IBT:

Turn 145/460 (700 AD) - 23-Dec-2006 18:12:59
Athens begins: Forge (10 turns)
Corinth begins: Horse Archer (3 turns)
While attacking in Zulu territory at Ulundi, Axeman defeats (3.50/5): Zulu Impi (Prob Victory: 95.5%)
Thebes finishes: Granary

IBT:
Christianity founded in a distant land

Turn 146/460 (720 AD) - 23-Dec-2006 18:15:49
Thebes begins: Odeon (27 turns)
Axeman promoted: City Raider II
While attacking in Zulu territory at Ulundi, Catapult loses to: Zulu Axeman (2.10/5) (Prob Victory: 48.5%)
While attacking in Zulu territory at Ulundi, Axeman defeats (4.35/5): Zulu Archer (Prob Victory: 100.0%)
While attacking in Zulu territory at Ulundi, Axeman defeats (4.30/5): Zulu Archer (Prob Victory: 100.0%)
While attacking in Zulu territory at Ulundi, Axeman defeats (5.00/5): Zulu Axeman (Prob Victory: 99.9%)
While attacking in Zulu territory at Ulundi, Axeman defeats (3.20/5): Zulu Impi (Prob Victory: 99.9%)
While attacking in Zulu territory at Ulundi, Axeman defeats (3.65/5): Zulu Impi (Prob Victory: 100.0%)
Archer promoted: City Garrison I
While attacking in Zulu territory at Ulundi, Jalaluddin Muhammad Akbar (Chariot) defeats (4.00/4): Zulu Swordsman (Prob Victory: 100.0%)
Captured Ulundi (Shaka)
Ulundi begins: Odeon (80 turns)

IBT:

Turn 147/460 (740 AD) - 23-Dec-2006 18:21:45
Jalaluddin Muhammad Akbar (Chariot) promoted: March
Corinth finishes: Horse Archer

IBT:

Turn 148/460 (760 AD) - 23-Dec-2006 18:24:50
Corinth begins: Odeon (6 turns)
Axeman promoted: Shock
Catapult promoted: City Raider I
Tech learned: Machinery
Athens grows: 8
Sarmatian grows: 7
Sarmatian finishes: Lighthouse

IBT:

Turn 149/460 (780 AD) - 23-Dec-2006 18:29:02
Research begun: Civil Service (8 Turns)
Sarmatian begins: Odeon (40 turns)
While attacking in Zulu territory near Ulundi, Axeman defeats (2.60/5): Zulu Swordsman (Prob Victory: 88.4%)
While attacking in Zulu territory near Ulundi, War Elephant loses to: Zulu Impi (3.20/4) (Prob Victory: 65.2%)
While attacking in Zulu territory near Ulundi, Catapult defeats (3.30/5): Zulu Impi (Prob Victory: 88.5%)
Thebes grows: 2

IBT:

Turn 150/460 (800 AD) - 23-Dec-2006 18:33:00
Catapult promoted: Accuracy
Axeman promoted: City Raider I


Status of the actual turnset: I'm on turn 170. 30 left. Now that I played my other SG's, I'll try to play it today. Man, 50 turns is huge on the early 1000 AD's

And a save:
Alexander_fbelintani_AD-0800.CivWarlordsSave

EDIT: Man, you guys are fast! I was on the previous page and when I see... you're on 1700 AD! Can you see that tiny little purple spot behind you? It's Alex! When you finish, I'll probably be getting Liberalism! :lol:
 
Hi Fbelintani, That 800 empire is in nice condition.

You got the marble on the coast! I got it too, but late.

Shaka soon dead. I noticed you didnt settle the sugar site north of Athens. It turns into a good earner later. Hopefully Gandhi won't get it.

I didnt realize that the Odean gives +2 happy stright away. Thats a nice UB.

Sorry to press through the game so fast. It seems over the holidays some people had no time to play and some had plenty of time.Take your time. Play the game the way you're happy with.


Ozbenno, cannons in 1440 or so, I see the benefits of concentrating on infrastructure early on.
How did the Jannisaries go in the stack? what was their function?
I noticed you are running engineers in Istanbul. The GE for IW is a good idea. I'll try that next time.

Also what's your verdict on the Hamman?
 
Ozbenno, cannons in 1440 or so, I see the benefits of concentrating on infrastructure early on.
How did the Jannisaries go in the stack? what was their function?
I noticed you are running engineers in Istanbul. The GE for IW is a good idea. I'll try that next time.

Also what's your verdict on the Hamman?

My first cannon was on the ground in 1400 :goodjob: . Steel is my preferred option for Liberalism, if you can get it.

Jannisaries were a good UU actually, the +25% vs archery/melee/mounted meant that they were as good as grenadiers (and much cheaper). I did most of my attacking with the cannons and used them for defenders and mopping up units in the open.

This period of the game is usually littered with wonders that I want (Iron Works, Taj Mahal, Statue of Liberty) so GEs are good.

The Hamman was great as well, +2 happies and +2 health are a great combo, especially with the amount of WW I was generating :lol:.

I've really enjoyed playing as Mehmed but normally wouldn't have played with these traits (which is why I picked him), so thanks again for a great concept mice. :)
 
Actually, I did settle that sugar site not much later... The war with Shaka was over only 1 turn after that. I'm now a little slow because I wanted to war with Gandhi (he has two cities that are annoying me. One of them doesn't let me chain irrigate one of the former Zulu cities), but Nappy started to demand and isn't liking my religion. My stack is too far from Nappy's land.

This post is about the Odeon. In a previous game, I liked it very much. The +2 happy AND the +3 culture AND the cheap cost (just 80 hammers) turns this one of the best first buildings on a new city. The only down is that it loses the colosseum hability to raise the culture bar. Well, theatres are better at this point. Also, it let's the running of Artists. It's not usually my pick, but if it's needed...
 
I've really enjoyed playing as Mehmed but normally wouldn't have played with these traits (which is why I picked him),

Im really glad that you enjoyed it so far. I noted your post at the begining of the "giving is betteer..."thread, Its better to lose having fun... something like that.

Inspired by this I decided to post no more boring statistics. From now on only *interesting statistics!*

Really the beaker counts were useful for me becasue we could see the different ways of opening up the game, peaceful compared to war. It gave me food for thought that could change my standard approach, and that is a good thing.

After 1700 it seems we are heading for a bloodbath, with possibly Augustus and Brennus heading for space, maybe, depending.

So I think I,ll only post % land owned by each leader. This will be useful too in deciding if Toku needs a visit.

Hoping Kanga will bounce in with a save, and Alex.

Next round should be fun. Im still in two minds about whether to go for Nappy or space. I often wimp out at the end.
 
Inspired by this I decided to post no more boring statistics. From now on only *interesting statistics!*

Really the beaker counts were useful for me becasue we could see the different ways of opening up the game, peaceful compared to war. It gave me food for thought that could change my standard approach, and that is a good thing.

So I think I,ll only post % land owned by each leader. This will be useful too in deciding if Toku needs a visit.

Well for those going for space the beaker count is interesting (as space is a tech war), just as those going for domination want to know the land count.

If there ain't enough land in our area, I'll be paying Roosevelt a visit, Toko is the powerhouse in my game. :p
 
Turns 1700-1860 AD.
The final turn set will be posted on 31 december.

Spoiler :
1710 AD (2)

indianrpmtsteeltradeor4.jpg


Start to research Rifling.

IBT 1715 AD
Shaka declares war on Gandhi.

1725 AD (5)

americanecorpdealct8.jpg


1745 AD (9)
Rifling is known, start to research Steam Power.

1750 AD (10)
Ferdinand de Lesseps has been born in Rheims,a Great Engineer.

1795 AD (19)
Steam Power is known, start to research Railroads.
Well, this is bad. Only 1 coal source on the continent and it's near the Zulu capital.

IBT 1806 AD
Shaka cancels open borders and other trade deals.
It's time he has to go, although he has the largest army. :(

1810 AD (25)

indianvassalit6.jpg


This is an offer Rome can't refuse with the upcoming Zulu war. :D
War declared before Gandhi changes his mind. :crazyeye:

ondinirazedlh5.jpg


The city is razed.

1816 AD (28)
Capture Nobamba, the orginal starting location.

1818 AD (29)
Switch to Buddhism.
Give Roosevelt Military Tradition to declare war on Zululand.

1822 AD (31)
Railroads is known, start to research Democracy.

1828 AD (34)

nogomarazedml9.jpg


That's too bad, lost a CR3 grenadier at 96% combat odds, but the city is razed. :mad:

1836 AD (38)
Democracy is known, continue to research Scientific Method.

1838 AD (39)
Scientific Method is known, start to research Communism.

1840 AD (40)
Switch civics to Universal Suffrage and Free Market.

1844 AD (42)
Vercingetorix has been born in Ravenna, another GG.

mgungunrazedyi4.jpg


The city is razed.
Switch research towards Combustion.

IBT 1844 AD

indiancombdemodealng6.jpg


1846 AD (43)
Continue to research Communism.

IBT 1850 AD

indianvassaloverie0.jpg


Well, he has been useful.

1854 AD (47)

nodwengurazedpi1.jpg


The city is razed.

1856 AD (48)
Communism is known, start to research Biology.

1858 AD (49)

indianbiocommudealcf5.jpg


Start to research Medicine.

kwadukzarazedcn8.jpg


The city is razed.
 
Nice to see a preatorian kill a rifleman. Is Gandhi going down or will you head for space?
 
Is Gandhi going down or will you head for space?
I don't attack friendly civs. The AIs don't do it, so I don't do it
either. It only happened to me once in a permanent alliance. The AIs were
friendly with me, but hated my ally.
 
So you play on marathon and with morals.

That is what I like about this thread. You get to see other people's approach to the game. Kudos... I'm still tossing up wether to attack Nappy, but to be honest it depends on Nappies stacks of trebs. Anyway he's cautious to me now.
 
The next installment up to 1864AD.

Spoiler :

Well a quick look at the save shows us in a good position. Nappy has just 5 cities left, we're at 42.98% of land. Just in case there isn't enough land on our island I call up a galleon and settler to settle one of the islands (I later find out Saladin has beaten me there.

Research path this time was Steam Power, Rifling, Assembly Line, Railroad, Scientific Method (trade), Physics, Electricity, Industrialism, Combustion, Artillery, Rocketry, Radio, Divine Right (trade), Computers, Plastics

Bescanon taken in 1710, Rheims in 1725, Orleans in 1730, Marseilles in 1740, Paris in 1760 and Nappy dies in 1765 with the capture of Avignon. This gives me just over 50% of the land, with 5 cities still in revolt.

I cop a HUGE break and generate a GA in Istanbul, I culture bomb Orleans to fill in some gaps

Now lets see how these cities come out of revolt. Culture slider is raised as well.

Orleans --> 51.6%
Rheims --> 55.6%
Marseilles --> 56.1% (there's definately not enough land here :mad:)
Avignon --> 57.7%
Paris --> 57.8%

That's it, 4 squares to get on the island. 58.23% :cry:.

No easy domination route here, I'm going to have to decide between an easy space victory or tricky domination win by beating on Roosevelt and hoping his territory is enough. The army is moving towards Istanbul and I'm growing/upgrading a navy. I'll decide when it gets there. I'll build as if I'm going for space (ie lots of factories)

Well I load up an invasion fleet and send it to Washington. Keep building those factories and observatories as well.

I'm about to declare on Roosevelt in 1822 and realise he is a vassal of Tokogawa. I'm going to have to go after Saladin instead, which I do in 1826.

Narjan taken in 1826, Anjar in 1832, Kufah in 1834, Mecca in 1842, Damascus in 1850 and lastly Medina in 1856.

I also start the Apollo Program in 1834 (hedging my bets here)

Tokogawa declares on Sally and starts taking his cities as well, just leave enough for me.

Once I take the last of the cities from Sally, its culture slider time (I'm at 62.3%). Cities coming out of revolt in 1, 3, 3 and 7 turns. I get Sally to capitulate but as he only has one city, it doesn't give me any substantial benefit.

At 1862 (3 turns) I'm 63.76/64% domination :mad:. One more turn.

Yep that does it :goodjob:.









Well I did enjoy this, let's do it again some time ;).
 
Congratulations, Ozbenno. :goodjob:

Thanks Tatran!

Question for you, why did raze mGunGun....? Are you going to re-settle on the coast. I captured a barb city in that exact spot and it was one of my better cities (plenty of commerce). Having said that, you seemed to raze every city you captured. Do you feel you already have enough cities to build all the parts of the ship?

I also tend not to attack friendly civs! As I was always aiming for domination in this game, I never let anyone get friendly with me :lol:. If I was going for the launch or culture I would try and get everyone I could friendly.
 
That city wasn't coastal, but has at least 2 coastal tiles + 2 dead tiles.
I hate that. IIRC, I re-settled 1 tile above the oil square.

I've the same problem in a current game, but it's early with raging
barbarians on. Persepolis lost 7 food and 50% commerce for not being
coastal, see picture.

persepolisnotcoastalla3.jpg
 
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