worldbuilder
Chieftain
In my perfect civ game leaders would be implemented with their personality and performed by the AI as such. So you could choose for example Hitler for Germany if you want to have that expierience in your present civ game and the AI would play the German civ with the personality of Hitler so you'd have a warmongering, overconfident world conqeror who believes his people to be a master race. As such, you would feel that attitude in the diplomatic intercourse with Hitler Germany, if there would be any diplomacy then. Thus you don't play against Germany in general anymore, but against for example Hitler Germany, Bismarck Germany or even Luther or Immanuel Kant Germany (as an utopia then).
Only with such AI possibilities historical scenarios (WW2 and others) could be optimized to a most realistic experience, without AI enemies that aren't aware of their scenario premises and thus playing in a default manner (IMO the biggest drawback in Civ2 or Civ3 scenarios).
On the other hand if the moddability of Civ4 really goes as far as announced it would be easy to implement Gestapo units or KZ buildings, so that Hitler Germany could eradicate population in the German cities that originally came from other civs centuries ago (if that origin is stored for any pop unit somewhere in the game).
This would lead to the possibility to simulate the Holocaust as a mod or plug in to the game. If that would be discovered by any investigative reporters of newspapers or TV shows and published in the media, it could harm the reputation of Civ4 in (German)public and in the worst case lead to Civ4 added to the index and being banned from the store shelfs for propagating Nazi ideology and staining Holocaust memory as a most despicable crime of National History. So it's a dangerous course implementing leader personalities in a realistic manner and providing modability to any extent.
Only with such AI possibilities historical scenarios (WW2 and others) could be optimized to a most realistic experience, without AI enemies that aren't aware of their scenario premises and thus playing in a default manner (IMO the biggest drawback in Civ2 or Civ3 scenarios).
On the other hand if the moddability of Civ4 really goes as far as announced it would be easy to implement Gestapo units or KZ buildings, so that Hitler Germany could eradicate population in the German cities that originally came from other civs centuries ago (if that origin is stored for any pop unit somewhere in the game).
This would lead to the possibility to simulate the Holocaust as a mod or plug in to the game. If that would be discovered by any investigative reporters of newspapers or TV shows and published in the media, it could harm the reputation of Civ4 in (German)public and in the worst case lead to Civ4 added to the index and being banned from the store shelfs for propagating Nazi ideology and staining Holocaust memory as a most despicable crime of National History. So it's a dangerous course implementing leader personalities in a realistic manner and providing modability to any extent.