[GS] Maori gameplay

Here ya go, I settl;ed on a tiny island, It is Turn 24 and my second settler is about to land. Note I am already on 30 gold per turn :)
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Ok so I'm stressing out over finding the goldilocks spot a little bit too much. I guess the big housing bonus had me thinking I needed to find a spot with at least room for good districts and tiles. Tough to do quickly.
 
With the Maori should you be building lumber mills or leaving the forests untouched?
 
With the Maori should you be building lumber mills or leaving the forests untouched?
Third option--perhaps first option--is to chop. Untouched "passable" tiles seem very valuable.
 
Chop forests? But that just removes all the bonuses all together. How is that better in any way?
 
Yes, the tradeoff is between ongoing smaller returns and a one-shot large return. Another issue is whether you have better use for the tile, such as room for a district, or perhaps a seaside resort. Since the return from a chop gets larger as the game goes on, there may come a point where you choose to end the ongoing returns in favor of the single large bonus.
 
Sure but as a rule is it better to mill them or leave them alone? Is the return per turn greater on unimproved forest for the Maori or is it better with the mill?
 
Chop forests? But that just removes all the bonuses all together. How is that better in any way?

Sometimes you need a unit or district urgently. Of course, you're sacrificing the later bonuses.
 
That makes sense. I was just unsure if i should be putting lumber camps in forests or leave them bare since you get hte bonus. I'm assuming the bonus is a wash if you put a mill in since its a +2 production anyways.

If you plant trees and leave them unimproved do you get the bonuses for unimproved forest? Or is it only old growth.
 
If you plant trees and leave them unimproved do you get the bonuses for unimproved forest? Or is it only old growth.
Only old growth, I believe.
 
Can always clear the lumber mill later. Nice thing is you won't be spending builder charges on a lot of harvesting so late game builders will be cheaper.

I always find I do a lot of landscaping with builders late game in culture games.
 
I guess you can always clear the mill. I jus twasn't sure if long term it made sense or not once you discover Conservation. I think I'll leave them empty for RP purposes. Now if only there was a way to railroad without polluting.
 
Only old growth, I believe.
Always harvest woods as Maori once you reach conservation... even 1 more production is not worth the burst production you get. With conservation you can plant them back up and you will still get the +2 faith/culture per turn.

That said, according to my own testing, the tile only needs to be UNIMPROVED, to get the UA bonus. 2nd growth woods provide just as much production.
Which actually makes harvest pantheon still darned good on Maori. Once hit conservation you chop everything, use faith to buy builders, and plant them back (do this properly and a 5-charge builder will just about break even in terms of cost, if you consider him as using the charges to plant the woods back). In the meantime the production you get can go towards more important things

Anyhow... Maori, Chichen + zoo + Pingala makes for a crazy city... (yes, I play peaceful and have to rely on culture alliances to find land to settle... that is why my cities are all lined up snakey like that)

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Always harvest woods as Maori once you reach conservation... even 1 more production is not worth the burst production you get. With conservation you can plant them back up and you will still get the +2 faith/culture per turn.

That said, according to my own testing, the tile only needs to be UNIMPROVED, to get the UA bonus. 2nd growth woods provide just as much production.
Which actually makes harvest pantheon still darned good on Maori. Once hit conservation you chop everything, use faith to buy builders, and plant them back (do this properly and a 5-charge builder will just about break even in terms of cost, if you consider him as using the charges to plant the woods back). In the meantime the production you get can go towards more important things

Anyhow... Maori, Chichen + zoo + Pingala makes for a crazy city... (yes, I play peaceful and have to rely on culture alliances to find land to settle... that is why my cities are all lined up snakey like that)

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do you also get the bonus production for unimproved newly planted forests?
 
One question regarding our dear Maori:
Which Pantheon do you usually pick?
Up until recently, I took "God of the Sea", as it made fisheries even more powerful as they are already for the Maori. It enabled me to grow my capital fast and pop out settlers pretty quick (playing on online speed).
But right now, I got a multiplayer game coming up, in which a friend will play Kongo - making him the most likely contender for my envisioned cultural victory. I am aware of his 50% bonus for Great People, which is why I am undecided whether to stick to my "God of the Sea" strategy or to switch to "Divine Spark" in order to hinder Kongo's GP output.
What are your thoughts? Some advice would be greatly appreciated. Thanks in advance!
 
Sure but as a rule is it better to mill them or leave them alone? Is the return per turn greater on unimproved forest for the Maori or is it better with the mill?

Bear in mind that mills by rivers get an extra +1 production. So if you're going to mill anything, do it with those. Other woods might as well chop or leave alone for the bonuses.
 
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