The marae is the most OP thing this game has ever introduced. Replacing the amphitheater you can't build great writers instead you get passive income off land... 2 culture and 2 faith per tile with passable feature - passable feature = woods, jungle, marsh, floodplains, geothermal fissure, reef and maybe more. Basically, you build a marae and BAM - don't need holy sites for faith, and rocket forward of opposition in culture.
I play with one or two initial holy sites - for the entire game. Maybe another if there's a religious front I want to defend easier, but you only need one I do two to ensure I get religion fast. Best pantheon imo Earth Goddess, for all those plus three tiles once the marae is added.
Start a religion and get the belief (colonisation I think) that newly founded cities are your religion. And Jesuit education to faith buy marae. (those two words rhyme btw if you don't know Maori) (buy and marae).
Get the government building that gives a free builder in new cities.
You can rush for a marae with a early wonder get in around turn 40 - 50 but going slightly slower and getting the government building up and everything lined up by turn 60 is easily doable and possibly earlier if you can coordinate game mechanics I get a bit lost at times.
Monumentality hits. This is useful to get traders out, extra builders, but be frugal...
You spam out settlers that, when they set up, will have a religion, ability to faith buy a marae, and a builder. You are allowed to chop as Maori, it's just not advised - but your districts got to go somewhere right? Chop in a couple of spots for key districts to speed up theater squares to spam maraes. Don't waste faith on settlers using the card and govt building you can pop them out fast. I use magnus level two (don't lose pop) at this point, then kick him out of capital to furthest front and replace with him with pingala. Use your faith and spam maraes thus generating more faith. Winning.
If you want to see something ridiculous get a marae, the wonder for jungle, earth goddess, and Reyna with the gold for unimproved tiles. HAHAHAHAHA.
Can't even play other civs right now. This is too good. Yet to try them in science but there's no reason they can't excel there too.
Enjoy.
I play with one or two initial holy sites - for the entire game. Maybe another if there's a religious front I want to defend easier, but you only need one I do two to ensure I get religion fast. Best pantheon imo Earth Goddess, for all those plus three tiles once the marae is added.
Start a religion and get the belief (colonisation I think) that newly founded cities are your religion. And Jesuit education to faith buy marae. (those two words rhyme btw if you don't know Maori) (buy and marae).
Get the government building that gives a free builder in new cities.
You can rush for a marae with a early wonder get in around turn 40 - 50 but going slightly slower and getting the government building up and everything lined up by turn 60 is easily doable and possibly earlier if you can coordinate game mechanics I get a bit lost at times.
Monumentality hits. This is useful to get traders out, extra builders, but be frugal...
You spam out settlers that, when they set up, will have a religion, ability to faith buy a marae, and a builder. You are allowed to chop as Maori, it's just not advised - but your districts got to go somewhere right? Chop in a couple of spots for key districts to speed up theater squares to spam maraes. Don't waste faith on settlers using the card and govt building you can pop them out fast. I use magnus level two (don't lose pop) at this point, then kick him out of capital to furthest front and replace with him with pingala. Use your faith and spam maraes thus generating more faith. Winning.
If you want to see something ridiculous get a marae, the wonder for jungle, earth goddess, and Reyna with the gold for unimproved tiles. HAHAHAHAHA.
Can't even play other civs right now. This is too good. Yet to try them in science but there's no reason they can't excel there too.
Enjoy.