madscientist
RPC Supergenius
After reading the steady stream of threads regarding strengths and weakness of traits, particularly financial, I think I have found my biggest with financial (which I think is pretty stronge) is that it is very map dependant. Some traits are essentially immune to maps, some it can affect alot
Some of my ideas
Those MAP dependent:
Financial: Very map dependent. You will get alot more return if you are on a long river that multiple cities can use, or on a very coastal archeopolego board.
Industrious: Well you need hammers, which most likely means mines. If you have flat land, alot of coast, few hims, or few forrests this trait is not going to help much as the AI will beat you to wonders simply because they have more mines or in-land area.
Expansive: This trait really excells if you have early access to grains and seafood for lot's of health from cheap harbors/graneries. IF you get heritary rule very early you can have some massive population cities.
AI dependent (meaning you need access to an AI to exploit)
Agressive: Unless your happy smacking barbs arround, this requires someone to beat up on. Not good for isolated starts, or at least you have to wait a long time to exploit.
Charismatic: The happiness is always useful, but the fast promotions are not as good although you can build new decently promoted units before you ever fight an AI with teh right promotions.
Imperialistic: Well you get no GGs unless you go to war (exception privateers). ANd if you have alot of early land those fast settlers are not as valuable.
Unsure:
Protective: Do we need well promoted units if there is no AI attacking? Walls/castles which may be obsolete before fighting an AI?
MAP independent
Creative: FAst building are always good and the fast border pop is big. Terrain is irrelevant.
ORG: THe bigger your empire the more it works for you. Terrain is irrelelvant.
SPIR: Well this saves you on anarchy so it's comepletely independant of the map although the more religions in your empire (thus more AIs you know early) the more cheap temples you get.
PHIL: No limitation unless you are unlucky enough NOT to have one city with food for a GP farm.
ANy thoughts here?
Some of my ideas
Those MAP dependent:
Financial: Very map dependent. You will get alot more return if you are on a long river that multiple cities can use, or on a very coastal archeopolego board.
Industrious: Well you need hammers, which most likely means mines. If you have flat land, alot of coast, few hims, or few forrests this trait is not going to help much as the AI will beat you to wonders simply because they have more mines or in-land area.
Expansive: This trait really excells if you have early access to grains and seafood for lot's of health from cheap harbors/graneries. IF you get heritary rule very early you can have some massive population cities.
AI dependent (meaning you need access to an AI to exploit)
Agressive: Unless your happy smacking barbs arround, this requires someone to beat up on. Not good for isolated starts, or at least you have to wait a long time to exploit.
Charismatic: The happiness is always useful, but the fast promotions are not as good although you can build new decently promoted units before you ever fight an AI with teh right promotions.
Imperialistic: Well you get no GGs unless you go to war (exception privateers). ANd if you have alot of early land those fast settlers are not as valuable.
Unsure:
Protective: Do we need well promoted units if there is no AI attacking? Walls/castles which may be obsolete before fighting an AI?
MAP independent
Creative: FAst building are always good and the fast border pop is big. Terrain is irrelevant.
ORG: THe bigger your empire the more it works for you. Terrain is irrelelvant.
SPIR: Well this saves you on anarchy so it's comepletely independant of the map although the more religions in your empire (thus more AIs you know early) the more cheap temples you get.
PHIL: No limitation unless you are unlucky enough NOT to have one city with food for a GP farm.
ANy thoughts here?