Map development thread

the map does seem to give an awful lot of place to the Egyptians and Carthagians but not so much to the Hebrews, Phoenicians and so on? Is that fair/good for gameplay? (I know that's a late comment, but I wanted to make it anyways)

three ressources: Olives, Tin, Amber.
 
Amber locations: The Baltic! Switzerland, Austria and France,
Tin locations: Turkey, Spain and Britain
 
new preview posted.

I'm wondering about Tin: what kind of resource would it be? Sounds like a strategic one, but for building what?

Is it possible to give a production bonus to units if you control a resource, like the Walls/Stone bonus? If a unit needs Copper to train, Tin could make production faster. That could represent the strength difference between weak copper weapons and strong bronze weapons.

If not, then it could be an extra prerequisite for Bronze Age troops, e.g.
Level 1 needs Copper
Level 2 needs Copper and Tin
Level 3 needs Iron
as a prerequisite. This is more limiting, though.
 
Rhye, I am confused by the change to the British isles in this preview, I might be mistaken but is that Ireland north of England?
 
Great Britain is turned 90 degrees, so I think it makes more sense there than where it was. The British Isles as a whole look quite large for a periphery area though.

And why are there mountains along the Nile?
 
Úmarth;8408072 said:
Great Britain is turned 90 degrees, so I think it makes more sense there than where it was. The British Isles as a whole look quite large for a periphery area though.

And why are there mountains along the Nile?

those are all details borrowed from other ancient maps. Otherwise, Hecataeus's map alone would be pretty poor
 
The British Isles look great!
However, Cyprus looks pretty big.
 
new preview posted.

I'm wondering about Tin: what kind of resource would it be? Sounds like a strategic one, but for building what?

It;s impossible to make bronze weapons without tin. That's why it was such a valuable and scarce resource found only in SW Britain, NW France and Afghanistan, as has already been discussed.
 
It;s impossible to make bronze weapons without tin. That's why it was such a valuable and scarce resource found only in SW Britain, NW France and Afghanistan, as has already been discussed.

you forgot Turkey
 
Is the darker sea un-sailable? Because then it is impossible to get from the med to the northern sea, which very a-historical.
 
But we don't have to use the same rule. Say a tireme can not enter the ocean but a bireme can.

EDIT:
4th preview looks great, from that angle.
BTW, Rhye, are you by any chance in Barcelona? :confused:
 
I personally like the TAM huge map for the simple reason that it looks quite realistic plus it includes the british isles and with Britian included, you can have the Briton civ as independent (non playable) or as a player controlled civ which would be quite intresting
 
Just one request: we need to make trade a big part of this mod. the pottery trade brought huge wealth to certain civs (minoan kamares ware) and should not be represented by resources, but rather bulidings which produce "one source of (pottery X)"

I like this idea - we need a way also to make it so that just because you have 1 resource of tar, for example, you can't make 100 triremes - we need a way to limit the number of resource required units per resource you own

If you can do this, Rhye, then the map will obviously need to be very resource-rich.

Also, I assume mercenaries will be used in this mod? If so, I think we need to tie in the mercenaries you can purchase with the resources you own.

In this way, most civs should have 1 resource of say, bronze, but that may just be enough bronze to equip 5 units with bronze swords or axes or spears, etc...
 
Is the darker sea un-sailable? Because then it is impossible to get from the med to the northern sea, which very a-historical.

Not quite, in fact all early civilizations didn't have the capability to sail in the ocean instead they just had to always be close to the shoreline.
 
That was his point. The shore line west of Spain, and Africa are ocean tiles, so unless you have a city on the west/north coast of France/Gaul, you can't get to the British Isles. He is not saying he wants to sale across the Atlantic.
 
oops!:mischief: my bad. Well in that case I agree with you 100%:D
 
Found the map for the Civilization 5 version of Greek World. Prepare for a trilogy!:borg:
 
Back
Top Bottom