MAP: Lands of Middle Earth v2 (updated Conquests version)

So, how do you like the map, now that at least some of you have done some playtesting?
Do I need to change the placement/amount of resources?
Change barbarian level?, witch now is set to normal.

If you think other changes are needed please tell me:D
 
I am jumping in joy to play that map when is ready :cool:
i think the elves shouldnt be only archers
and elvensare expert in scouting areas
 
Originally posted by arkfog
I am jumping in joy to play that map when is ready :cool:
i think the elves shouldnt be only archers
and elvensare expert in scouting areas

Hey, the map is ready! Just jump in joy into it and play right now! :crazyeyes
:egypt: Yes, elves like bows:egypt:

This map is NOT (at least not yet) a scenario, it's just a map, there are no Elves, or Orcs or whatever! :king:
 
in case you want to release an updated version of the map, here's my two cents worth of suggestions:


1) In the very north, there's that bay at the north coast of Eriador. It's the bay of Forochel and the entire area south of it was described as an icy waste. So I'd put tundra there, not lushy green forests and grassland.

2) the area in northeast Eriador, west of the Misty Mountains, there was very little population throughout the ages and the terrain was called the "weathered heath". IMHO Plains would be best.

3) Most Gondorians lived in Anórien (west of the Anduin between the Entwash and Minas Tirith) and in the western part of Belfalas, which appears to be rather crunched.

4) The lands east of the Anduin were called "The Brown Lands" because Sauron had scorched them at the end of the second age, and nothing grew there except for hard weeds. Plains would be good to represent this area, as it could have been turned into something arable.

5) The Morannon, the gate of Mordor, was a natural opening between the Ephel Duath and the Ered Lithui, the mountain chains forming the northern and western border of Mordor. Udûn and Barad-Dûr look cool on your map!

6) The Ered Luin and Mirkwood are quite big on your map. Between the Ered Luin and the western coast of Gondor, there should be room for the coasts of Enedwaith and Minhiriath... the rivers Greyflood (flows near Imladris) and Isen actually both have their own estuaries into the sea, while they seem to flow together on your map.

But that map is already fun to play! I'm just missing that one hill for Moria, but I already modified the map a little to make that possible. (I made it so you can set up Moria as a link between the eastern and the western side of the Misty Mountains. I carved a little valley out of the eastern side...)
 
To Spearhead:
Thank you for your comments, your surgestions are very helpfull! :)
I wont update my map right now, but maybe in a couple of weeks.
I have a feeling that a much better map-editor in a new patch will be out before May. At least I hope so. :D

Can you post your modified version of the map, so I can see where Moria should be?
Just zip it and send it to me at: andromath@hotmail.com
or attach it to a reply in this thread.
 
I have been enjoying your map immensely. Keep up the good work, let me know if there is anything I can do to assist you.
 
First and foremost I would like to congratulate you for making this map. It sounds like you've done a great job. I personally haven't downloaded the map, since I'm waiting for a Lord of the Rings scenario/mod pack to arrive (what's the fun of playing on Middle Earth without being able to be the hobbits!). I was just curious about one thing, what age of Middle Earth is this map of? I alwas thought it would be interesting to see a map of the first age, before "...the seas invaded the lands, and shores foundered, and ancient isles were drowned..." To have Numenor and Valinor on the map would really be amazing. Granted, this would be a difficult undertaking, since I haven't found anthing decriptive enough about the geography of Valinor to make a map of it. I guess I'll just have to dream :sad:. I also have some interesting (well, at least I think they are) suggestions for a Tolkien scenario/mod pack, I just wasn't sure if this was the right place to post them (since this is a forum about maps ;) )
 
Great map hagbart, although more plains and desert in Morder would be nice(I also noticed a forest in eastern Morder.). But overall, a very good map. :goodjob:

Here is a cool map of the whole of middle earth. Someone might use this.
 

Attachments

  • r3t_m59.jpg
    r3t_m59.jpg
    150 KB · Views: 830
Originally posted by strider2k2
I personally haven't downloaded the map, since I'm waiting for a Lord of the Rings scenario/mod pack to arrive (what's the fun of playing on Middle Earth without being able to be the hobbits!). I also have some interesting (well, at least I think they are) suggestions for a Tolkien scenario/mod pack, I just wasn't sure if this was the right place to post them (since this is a forum about maps ;) )

Here is a LotR modpack: LotR Modpack It is a very detailed modpack. Check it out.
 
Originally posted by kring


Here is a LotR modpack: LotR Modpack It is a very detailed modpack. Check it out.

Thanks, I'll download it as soon as Iget a chance :D.
 
Version 2.0 attached to the first post, go download it!

Thanks to History_buff and Spearhead for their feedback it was most helpfull in the update of the map... :D
 
Great map. Tip for people: if you don't want the Mordor civ to make boats and sail around to The Shire (which it shouldn't be able to do as there should be land there) then make it so that they cannot build boats with the editor.
 
Originally posted by Phoenix
Great map. Tip for people: if you don't want the Mordor civ to make boats and sail around to The Shire (which it shouldn't be able to do as there should be land there) then make it so that they cannot build boats with the editor.

Thx. :)
The Mordor civ already can't sail to the Shire and vice versa. I've placed mountains along the cost, and since you can't build cities on mountains it is impossible to build boats and sail to the Shire (sail east to the Shire) from the eastern lands (like Mordor).
BUT it is possible to cross the mountains with airplanes, I can't prevent that. :o
 
I am currently working on a Civ3 scenario/mod for LOTR and during a break I came accross this posting. How convenient! Once I have them completed I'll be sure to post them. I'll be making them from the PTW editor. I do plan on a 'generic' and a 'representaive' version of the finished product. That is I am making a set of rules, civs, units and so on to play both a generic or "start the game off in undeveloped land" and work your way up... as well as a scenario which will start off to simulate the state of affairs just after the battle of 5 armies. I am having some trouble properly pathing my newly created units (Rangers for the Gondorians as an example) and if anyone can tell me the proper steps to create a new unit from scratch I'd appreciate it... I'll be surfing to other forum topics when I finish this post to try and find that info for myself. If anyone wants to submit something they would like to see or think would be cool I'll surely accept and consider it- plus credits in the notes of course. How about another teaser... I plan on including Ents and the haradrim, Easterlings, Corsairs... and once I have all of that down I'll spread out from Middle Earth itself and add the rest of the continent... perhaps take a shot at Arda before Numenor and the Undying lands become lost to normal exploration. Thanks!
 
Back
Top Bottom