Map layout, Terrain types, and features (For Map Script)

No volunteering from me matthewv. I'll leave terrain artwork to the experts. My modeling time is focused on getting a working mindworm.
 
That doesn't look too shabby? It has a recurring pattern tho.
Actually, it looks better then what Gerikes achieved in smacmod.

What do I need to do to be in the secret club that gets to see what Gerikes has achieved in smacmod.:please: ;)

I am jealous of all you privalaged people. (I might even make you guys a mapscript if you let me in your secret club.)
 
You can ask to be included in the SMAC mod. For a mapscript we might let you in!
 
What do I need to do to be in the secret club that gets to see what Gerikes has achieved in smacmod.:please: ;)

You have already seen what Gerikes achieved for heightmaps. He came over here and discussed his results a bit with you. Since then, nothing new on that topic. You're still the forum expert on the matter? ;)
 
You can ask to be included in the SMAC mod. For a mapscript we might let you in!

Sign me up please.:) Of course the Song of the Moon mapscript will get first priority, but making SMAC mapscript to suit SMAC won't be to difficult as I will have overcome most of my difficulties developing a mapscript for the moon.

You have already seen what Gerikes achieved for heightmaps.
From the screen shots he posted in this thread it looks like he just had flat terrain at a higher elevation. I was thinking that he had done something more substantial done for the SMAC mod.

You're still the forum expert on the matter?
I can hardly claim to be an expert. I just happen to explore areas that only a few have explored in the past.
 
You need to sign yourself up by asking to join in the Group Memberships area. After that Gerikes needs to add you.
 
Of course the Song of the Moon mapscript will get first priority,

I'll take your word on that! :trouble:

but making SMAC mapscript to suit SMAC won't be to difficult as I will have overcome most of my difficulties developing a mapscript for the moon.

The main "difficulty" thus far for a smac mapscript is to put some new features + ensure that fungus replaces jungles and has a random chance to appear almost everywhere on the map (latitude wise) when it is generated.

But if your terrae heightmaps and rilles depressions are succesfull I can see some of that ported to smac too. :D
 
The main "difficulty" thus far for a smac mapscript is to put some new features + ensure that fungus replaces jungles and has a random chance to appear almost everywhere on the map (latitude wise) when it is generated.

But if your terrae heightmaps and rilles depressions are succesfull I can see some of that ported to smac too. :D

Np, that would be very easy.:cool:
 
You need to sign yourself up by asking to join in the Group Memberships area. After that Gerikes needs to add you.
Hmm.. the only SMAC mod listed in Group memberships is "Mod: Civ4 SMAC" lead by Wodan. I thought Gerikes was the leader. Is this the correct group or is you group closed ATM.
 
Shh, I was hoping no-one would realize.;)

Don't worry I have be hard at work on it. The mapscript is pretty much ready to go. The only main thing left to do is features and coast hightmaps(for rilles). The coast highmaps have been driving me crazy since they don't work the same way hills do and when I look at the default hightmaps for coasts, most of then seem to be empty files.

I would say I could have it done this weekend but I don't want to miss my dealine twice. (you can blame SMAC for distracting me)
 
No worries matthew. RL and a much needed break from modding have made me miss many recent deadlines. ;)
 
Here is a patch to SotM024B including the new mapscipt. Just unzip into the mods folder(you must have SotM024B already in the mods folder):

http://forums.civfanatics.com/uploads/50491/SotM024B.zip

Note: You no longer need to place the moon_map.py file in your public maps folder. (Thanks to Ellestar for figuring this out)

Please excuse the poor graphics. I was originally going to finish all the graphics before releasing this but I don't have the patience ATM to do them. Anyone willing to work on the graphics you are more than welcome to go ahead. I will likely not be working on the graphics for a long time as I would like to start working on the map scripts for SMAC.

There is also currently only one option for the terrain features setting as I am still confused of exactly what Goemodder wanted with this setting.

Feel free to post comments on the map script, especially what is wrong with it and how it can be improved.
 
Thanks matthew. I'll let Geo incorporate the patch into whatever he has. I'm not sure what he's worked on in the last month or so, but he has the most recent build.
 
Well well, seems like my vacation absence wasn't missed. ;)
Thanks Matthewv, I'll look into your work the soonest. :)
 
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