Map of Erebus - Unofficial FfH2 Map

I assume that includes Somnium (and some other things like picking alignment at the start). I think it was pretty nice, so should be included if not too difficult.

Anyway, I tried it and I like it so far.

Oh, by features I meant terrain features.


As for the Malkim, that is strange. I've never had that happen. I just played an Elohim game on my map recently. The Vampires attacked and invaded early and then the Amurites invaded. I crushed them both. Then I grabbed a few cities from the Hippus. Once I started churning out firebows, vampires, and extra fast hippus horsemen... I figured there wasn't much need to continue playing. :D
 
Downloaded this map, and started two games so far-Luichurp and Malakim. Luichurp were pretty good when I played them-the mountains and the Khazad kept off most of the direct attacks, and so far i've been able to maintain the highest score. Malakim got wiped out about halfway through-they only built one city, doveilho came down and took it. Now I'm putting together a Golem army to kick the doveilho back out of the former Malakim territory (because I'd rather not have them on my borders with all those floodplains to make giant cities).

I also tried playing as the Makakim myself, and that didn't work out well either-their eastern border is very vulnerable, and I made the mistake of building up my cities and not spending as much time on the army. About two-three hundred turns in, Calabim, Clan, Sheim, and Svalvatar all declared war on me at once. The Calabim took one of my border cities, but by the time they tried for my capital I had about 3 swordsman and some archers, which made short work of them. Then the clan came down with a giant stack of wolf riders and my capital fell. I figured I'd lost at that point.

Judging from my experience, you need to beef the Malakim up-give them more production, or maybe put a line of hills and peaks on their eastern border-enemies can just waltz right in now, its really hard for them to defend. Luichurp are pretty good when I play them, but do something to make the AI not build a bunch of useless cities in the jungle, like it wants to do now-the Luichurp were on the bottom when the computer played them). Also, the Elohim wound up with almost bottom score both times-don't know if its the starting position or the computer, I'll have to give them a try.

Oh, and the map on my computer has no huts, towers, or lairs on it-I noticed some other people on here had that problem, is there a fix for it? Or could you make one with those features preplaced?

Oh, and I really like this map-haven't found any other way to play all of the FFH civs on one map, and I like having everything actually line up with the civilopeidia entries. Good work!
 
I have a big problem. I did everything right, and i select "play scenario" but at starting, game says "you have been defeated!!!". Any solutions?

(P.S: i using vista)
 
I didn't have any such problems with the Elohim so far.

Will you make a 0.34 version when that comes out, and will it include Illians now that they are playable/viable?
 
You'll be pleased to note Kael added a random lairs & random features function, so you shouldn't need custom scripts any more.

Excellent news. :b:

I'll definitely look into that. I haven't followed the mod in the last month or so. I'm excited to hear the Illians are playable now. I think there will definitely be room for them in the large swath of ice east of Doviello.

Hmm, I just loaded up my map in .34 and it didn't have any lairs or huts or anything. How does this function work?
 
I'm excited to hear the Illians are playable now. I think there will definitely be room for them in the large swath of ice east of Doviello.

Can't wait for you to post the new version. I have noticed that the Doviello tend to be very powerful on this map, and while it is fun to try and fight off hordes of evil barbarians I think adding the Illians should be good for balance.
 
Yea, I'm having some trouble with it so far. I can't get the random hut script to work, and even without that script the map crashes for me now. I don't know why.

I can probably figure out and fix the crash, but I'm not sure how to fix the script. Nikis-Knight said something about a random huts/lairs option, but I didn't see it. Does anyone know where this is?
 
I think it might be a good idea to ask this in the bug thread.
 
New version uploaded!

Works just great with version .34 and has the Illians. The lairs should be randomized, but there won't be any huts. I don't know why that wasn't included in the nice lair randomization option in .34, but I guess one step at a time. I've placed all the new special features.

I've also tweaked a lot of resources too. I realized there are certain areas of the map that were very short on luxuries so I spread those out a bit.

Enjoy! :b:
 
I started a game as the Amurites only to find that Cevedes was invisible. (all except my palace.)

The Illian capital of Garduk on the other hand is there, as it should be.

Hope to see this small problem ironed out soon. :D
 
I created a random map with the leaders, and compared maps, replaced all the artstyles and leader attitudes (no one likes Cardith)

Here is the corrected map
 

Attachments

I started a game as the Amurites only to find that Cevedes was invisible. (all except my palace.)

The Illian capital of Garduk on the other hand is there, as it should be.

Hope to see this small problem ironed out soon. :D

Also true with the Bannor. Seems as though the city art is malfunctioning.
 
I have had the no-city-art problem as well. One thing to watch out for with it is if you build walls/pallisade before any other building you will crash since there in nothing for the walls graphic to go around.
 
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