.
Actually Scotland originally had a ton of trees. They were just all chopped down by the inhabitants. Go figure.
I should get back to questions about the map.Thanks for the history lesson.
And Cephalo, all the trees give your maps a unique style, thats true and i can live with that of course.
But what about the starting locations. They seem to be even worse than the normal ones. I do not like to have 1/2 Civs out of the game cause of the location. Is there a possibilty for me to change that on my own?
Sorry for the questions and a big GZ![]()

Sheep. LOTS of sheep.![]()
No... That's Wales *cheeky grin*
A lot of Scotland still is trees - it's just not the parts that many people visit.
So when I say Scotland this and Scotland that, just ignore me.

One idea though for helping the Malakim and perhaps the Dwarves as well (Illians and Doviello have been helped by Patch 0.31 allredy if i remember rightly. So no other "terrain disadvantaged folks" anymore):
Add a good ammount of Oasis (read: quite alot) to the Malakim Valley.
That could help them to get on their feet way better (even though they did quite well in my last large map no-ai-building requirements Immortal game.) and it whould fit their style / background as well.
The same to a smaller degree with the Dwarves and their hilly plains:
With some more Food resources than average (wheat and pigs (or do they only appear on Grasslands? then Cows might be a better replacement even if not so fitting) whould be the most fitting i reckon) they should do well. How much is balanced, should be not so hard to test via some games. Feedback will be available for you on short notice, i'm sure.
Only if that can be sensibly done at all, naturally. But perhaps it could work. And that is guaranteed to help them big time and add some additional flavor for them as well.

). Because they still got the desert combat and sand lions which only they can get and without mana.Can you look at adding a "balanced" option like the other scripts have. The problem is that my friends refuse to play without Blessings on (if they don't see 1-3 special resources reasonably close to their starting area then they feel that the area is "broken")
The problem with this is that we play standard maps and three maps in a row now we've had only one reagents on the entire map. With multiple continents this causes problems. IE I started as Sheim with something like 7 incense within 30 squares of me which is ironically enough totally worthless to sheim. Nobody could get t2 priests since I needed reagents and they all needed incense.
Cephalo are you still considering to update the mapscript (new options/better features/whatever)?
There are quite a few relevant functions in there that do not consider wrapping a possibility. The thing is, if you are looking for a wrapping map, that implies that you are seeing the world as a fully explorable, 'planetary' type spherical world, and if so, there are maps that are designed for that and do it better than Creation does. Creation is designed on a more detailed 'regional' scale, where beyond the map edges is simply unkown, and nobody has any hard evidence as to what the shape of the world might be in any scientific sense.